Gizmo_Duck
blathering blatherskite!
What you figure sucked about the quest design? I know I didn't like the few instances in quest where if you didn't do something the way the game wanted you to, you automatically fail. Like get spotted in a stealth sequences.
that and the “too challenging automatic death’ quest areas. The tower climbing/lighting, the npc quest weren’t very interesting, the “random events” were really just like two different combat encounters, too many shrines..etc
I liked the platforming shrines a lot though. For me it’s just a lack of variety overall, sticks too close to the usual open world stuff when they kind of promised witcher like lore heavy side content.




and need some more swordplay
in my life.

