Ghost of Yōtei | PS5/PRO | October 2, 2025 | Now Available - Metacritic: 87 Opencritic: 89

FlyRy

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Honest to god, 2024 was a ridiculous year

The games I played, and will prolly play before the year ends:

Ronin
Stellar Blade
FF7 Rebirth
Wukong
AstroBot
Metaphor ReFantazio
Dragon Age: The Veilguard
Silent Hill 2 Remake
Dragon's Dogma 2
TLOU2 Remastered
Unicorn Overlord

just an insane amount of games that i was interested in this year
You guys say this every year
 

Jaguar93

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:leon:
i-lost-braincells-v0-lv60a0hzndrd1.jpeg
 

Gizmo_Duck

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Thankfully, developer Sucker Punch shared a few little tidbits about this sequel in an interview published on The New York Times. Creative Director Jason Connell said that one of the changes compared to Ghost of Tsushima will be a less repetitive open world.

One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences.

Indeed, it could be argued that Ghost of Tsushima's main flaw was its repetitiveness, while the stunning visuals and memorable story and characters were its highlights. It is a flaw that the game admittedly shared with many open world games, so if Sucker Punch can truly improve in this area, Ghost of Yotei could be elevated far above many of its peers.
 

UNATTACHED

I feel good GTFO my face
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First big W for you ps5 pro nikkas. I'll cop when it comes to pc in 2026-2027 :pachaha:. I should be done with the first one by then
 

Kiyoshi-Dono

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Petty Vandross.. fukk Yall
I never liked the repetitive argument
Any game you have ever played in life has been repetitive at some point
It’s like muthafukkas find shyt to bytch about when it’s not a “game” they love
Stellar Blade now that wasn’t repetitive as fukk nor is a Bloodborne/Souls game or FPS
Oh that’s different :dead:
 

Kidd Dibiase

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I never liked the repetitive argument
Any game you have ever played in life has been repetitive at some point
It’s like muthafukkas find shyt to bytch about when it’s not a “game” they love
Stellar Blade now that wasn’t repetitive as fukk nor is a Bloodborne/Souls game or FPS
Oh that’s different :dead:
giphy.gif
 

Zero

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I never liked the repetitive argument
Any game you have ever played in life has been repetitive at some point
It’s like muthafukkas find shyt to bytch about when it’s not a “game” they love
Stellar Blade now that wasn’t repetitive as fukk nor is a Bloodborne/Souls game or FPS
Oh that’s different :dead:

Okay, we didn't like the repetitiveness of this game then.

The fukk? :heh:
 

Don Mack

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Im looking forward to seeing them reveal how the online multiplayer is this time
 
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