Sucker Punch's Nate Fox and Jason Connell share what fans can expect from Atsu's journey through Hokkaido in "Ghost of Yotei."
variety.com
It's not easy to follow up a masterpiece like "Ghost of Tsushima." The samurai action-adventure game was an instant hit among players, selling over 2.4 million units in its first three days and becoming PlayStation 4's fastest-selling first-party original IP debut. There's also a film adaptation in the works at Sony, and an anime series based on the game's multiplayer mode coming to Crunchyroll in 2027. So the pressure was on for the Sucker Punch team when it came time to craft the sequel.
"Games are hard to make, and sequels are tough," says "Ghost of Yōtei" co-creative director Jason Connell. "Before we go and make a second version of something, we have to ask ourselves, 'What's the core of it? What are the things that we feel we never walk away from?' Samurai cinema-inspired combat. Lethal precision in the way it's felt in the controller. We really loved creating the beautiful world."
During a research trip to Hokkaido (called Ezo at the time "Yōtei" takes place), co-creative director Nate Fox says the sequel's world suddenly came into focus. "Hokkaido is filled with jaw-dropping beauty, juxtaposed with danger," he says. "We were hiking through a forest. We saw a tree that had bear claw marks on it. And up until that moment, we were looking at these snow-capped mountains. Right then, it was clear that there were predators in the forest as well, so you had to divide your attention between a gorgeous view and being scared for your life."
You've brought up samurai cinema a few times! Which title gave you the most inspiration for this franchise?
Fox: "Yojimbo" by Akira Kurosawa is very, very big in both of our minds as being this tonal jumping-off point for what it's like to be a wandering sellsword, which Atsu is.
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