Gran Turismo 7 + VR2 | PS4/PS5 | 3/4/2022

JarrodG

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Power Pack is paid DLC that adds a setting is that similar are to real world experiences.

Spec 3 is a major free update with card, tracks, collection and few game tweaks.
 

Rice N Beans

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GT fans seem to be going hype about this power pack, any reason why? @Rice N Beans


Sophy 3, full race season replication, 5M in credits. Game seeing healthy updates.

Meanwhile, I'm stuck in Forzaland. :mjcry: Ten year platform my ass.

From the thumbnail, those look like some of the best cars you can buy from GTII

Good eye. Those are some GT-famous racing variants autos in the Pennzoil GT-R, Castrol Supra, that usually go missing in the GT series. The Castrol NSX is frequently featured, though.

I'm sure this ties into the racing season mode they have lined up.
 

Grand Conde

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Sophy 3, full race season replication, 5M in credits. Game seeing healthy updates.

Meanwhile, I'm stuck in Forzaland. :mjcry: Ten year platform my ass.



Good eye. Those are some GT-famous racing variants autos in the Pennzoil GT-R, Castrol Supra, that usually go missing in the GT series. The Castrol NSX is frequently featured, though.

I'm sure this ties into the racing season mode they have lined up.

You are playing Forza Motorsport instead of this?!?!?
 

Rice N Beans

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You are playing Forza Motorsport instead of this?!?!?

I play more FM6 than FM'23. :yeshrug: The former is at least complete. But yes, they chose to be cheap and scammy for FM'23. :mjcry:

The only Sony IP that grabs my interest is GT so I never get a PS console, but I keep up with the news and updates for this game. :ehh: If they ported to PC I'd be there day 1. But I'll just wait for the VR setup to eventually be more cost-friendly for one game.

For what it's worth, I still play GT2/GT4 emulated at the desk a lot. My dream is a GT2 decompilation with modernized physics. :blessed: Low poly heaven.
 

NoMayo15

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Love that they've added Yas Marina & the Canadian GP circuits as an F1 fan. Very easy to gold those circuit experiences ... took me maybe all of five minutes.

Quick review on the Power Pack update since no one's really talking about it:

So it seems like they've added about 50 events, where they give you three car options ... the lower the car's PP, the higher your reward multiplier is. I love that they've added sort of a "race weekend", with a 60 minute practice round, 10 minute qualifying round, and then the final race. I tried the 90's Civic event, and was about 4 seconds faster per lap than the Sophy AI with the "easy" PP option. Tried using the hardest PP option, and I was about 0.5 secs slower than the leader. Qualified 3rd but finished 5th, with the first four cars within my sights and a massive gap between me and the rest of the pack behind. Won't know if that's typical until I get a few more races done.

I'll also have to start practicing starting from the grid... being used to rolling starts that 99% of the base game races use made me lose a lot of time at the very start of the race since I don't have a lot of experience otherwise.

Anyway, it seems like the higher you place, the more stars you earn, with 20 stars being your reward for first place (in addition to credits). More stars will allow you to unlock more events and rewards, which seem to be various types of roulette tickets.

Lastly, there don't seem to be many quality of life improvements with this update. I play in VR, and as far as I can tell, you still need all the displays on to know basic info like lap count and penalties. Still no way to tell whether or not you're getting a clean race bonus either.
 
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