not really from what i remember. just on this playthrough my sniper rifle and rpg saved me from having to chase enemies down and dealing with the outdated combat in 3 & Vice City.
planning an alternative to a mission and executing feels so good
Oh I see exactly what you mean now, and completely agree, on both it being ideal, and R* likely not doing it. They did finally get some pushback on their mission structure from Red Dead 2, but it was overall so well received I can definitely see them not touching it.
My ideal for GTA6 is they scale back the map size and really go all in on depth, from the map itself to the mission structure. They have some great ideas to build on from RD, but when you add the modern setting to it I can see how complicated that shyt can get
You could in 5, otherwise there was no point to having the medal system. You could replay a mission somewhere in the pause menu.
I though that’s what he was talking about, but he meant completing the missions however, not whenever. Take those tight ass “Mission Failed” cuffs off