Techniec
Drugs and Kalashnikovs
http://grantland.com/features/grantland-dictionary-pro-wrestling-edition/
Babyface, kayfabe, schmozzes, and all the rasslin' jargon in between
by The Masked Man on August 13, 2014
“You call it wrestling, they term it ‘working’ … As Shakespeare once said: ‘A rose by any other name,’ etc.” So Marcus Griffin began his groundbreaking 1937 book on the ins and outs of the pro wrestling business, Fall Guys: The Barnums of Bounce. It’s a good place to start, because any discussion of the grunt-and-groaners (as Griffin would call them) inevitably involves an examination of the artifice that undergirds the endeavor, and that artifice — be it the antediluvian secret that the whole show is a put-on, or the modern-day pretense that both actors and audience interact as if it’s legitimate — is itself bolstered by an intricate, seemingly inane vocabulary of lingo, idiom, and jargon.
Every subculture has its lingo, but the subbier the culture, the more unintelligible the dialect can be. Couple that with an industry conceived on falsehood and dedicated to keeping the lie alive, and you’ve got a rabbit hole that even the most stalwart of linguists would think twice before exploring. We take a stab at it here. The most obvious of terms, those used in common parlance outside the wrestling world — pin, feud, dud, etc. — are mostly omitted, despite their prevalence inside the biz. Some terms are listed within other definitions for readability’s sake. As with anything of this sort, this list is far from complete — and as with anything so idiomatic, the definitions are frequently debatable. Though some of the terms are obscure, their purpose is larger. The terms obscure the industry’s realities, sure; they function as a secret handshake among those with insider knowledge, obviously; but moreover, they try to describe a unique, oddball enterprise in terms of its own bizarre artistry.
Again to Griffin: “Like Shakespeare’s famed line, the wrestlers ‘suit the action to the word and the word to the action,’ and thus create in their bouts what is known as ‘heat,’ or as Pope expressed it, they ‘awake the soul by tender strokes of art.’”
WARNING: Using these terms among those in the professional wrestling business will not endear you to them. In fact, the exact opposite effect may occur.
angle (n.) — A story line or plot in the wrestling product, as in, “They’re working a classic underdog angle.” It can be employed in either small-bore usage — i.e., the angle in a match — or in large-scale terms to describe a lengthy story. The term is borrowed from the archaic criminal/carnie phrase “work an angle,” which means figuring out a scam or finding an underhanded way to make a profit.
Andre shot (n.) — A trick by which a camera is positioned beneath a wrestler, looking up, so as to make the wrestler look bigger. Famously used to make the 7-foot-4 Andre the Giant look even bigger than he was.
Apter mag (n.) — The blanket name for the wrestling magazines that were mostly published in the ’70s and ’80s, named after famous photographer and editor Bill Apter. Not unlike tabloid magazines of today, these publications were notorious for keeping kayfabe. (Sometimes they’d create their own kayfabe. When details were unavailable, they sometimes made up feature stories and interviews with only a couple of photographs to go on.)
babyface (n.) — A heroic or good-guy wrestler. (Also known as: face; baby [archaic].) (Antonym: heel.)
BAH GAWD! (exp.) — A shocked evocation of the deity in order to underscore the gravity of a moment or situation, popularized by announcer Jim Ross. Must be screamed loudly in a pinched Southern tenor. (Related expressions: MAH GAWD!; GOOD GAWD ALMIGHTY!; slobberknocker — an unsightly brawl; shades of [wrestler X] — when a wrestler uses a move in a manner reminiscent of a previous wrestler; business has just picked up — an unexpected entrance that raises the stakes in a segment; bowling shoe ugly — a roughneck or plainly (and woefully) uncoordinated match; That’s [wrestler X]’s music! — a surprise appearance by a wrestler, as forewarned by his entrance music playing before he appears in person.)
bicycling (ger.) — Mostly archaic term used for sending television tapes around a territory to show on the various TV stations that would air the program. This was necessary primarily in the Territorial Era, when film was expensive and wrestling promotions were spendthrift.
blood (n.) — Throughout the history of the pseudo-violent world of pro wrestling, blood has frequently been employed to dramatic effect. Contrary to most assumptions, though, the blood isn’t fake; it’s actual blood drawn deliberately, usually by means of a small, secreted razor blade. The process of drawing blood this way is called blading; the razor is called a gig, and the resultant scar (as seen crossing the foreheads of many wrestlers from the ’70s and ’80s) is a gig mark. To bleed is to show color (or get some color) or to geek; a blood-covered face is called a crimson mask; a hearty bloodletting is called a gusher; to get busted open naturally (i.e., without the assistance of a razor blade) is called getting busted open “hardway” (as in “the hard way”). Among the nerdier portion of the fan base, bloody matches are sometimes rated on the Muta scale, a zero-to-one scale that refers to an almost indescribably bloody match between the Great Muta and Hiroshi Hase in Japan in 1992. Red means green is a saying that asserts that bleeding in the ring will draw more money.
blow up (n.) — To tire out or become exhausted during a match. Usually the sign of an inexperienced or constitutionally deficient wrestler; frequently this applies to a wrestler more focused on looking good than on actually performing, known colloquially as All show, no go. (Also known as: gassed.)
bonzo gonzo (n.) — An ending for a tag team (or other multi-party) match in which all the wrestlers are in the ring at once despite the rules and the referee cannot restore order.
booker (n.) — The head decision-maker in a wrestling promotion who writes or otherwise plans out a show. To book a show is to plan the story lines and match outcomes. To have the book is to be in charge of the creative process. In the old days, the booker would usually be the owner or a lieutenant or sometimes the top star; in the ’90s, the process fanned out into “booking teams,” and further into a loose network of writers (who literally script the television product based on the booker’s decisions), producers, and agents, the latter-most of whom are usually former wrestlers tasked with planning untelevised road shows and working out match specifics. These terms are sometimes used interchangeably. A promoter is the head of a wrestling outfit (promotion), taken from the early 20th century, when wrestling functioned more like boxing, and adapted to mean the head of a company even in the modern era. Similarly, matchmaker is sometimes a synonym for booker, but it is often a figurehead title publicly given to someone to maintain legitimacy by calling to mind the legitimate role in boxing and other combat sports.
boom boom boom (n.) — A narrative portion of a match, usually at the end, when both wrestlers perform their signature moves.
botch (n., v.) — As a noun, a failed or misexecuted move. As a verb, to flub something in the ring, as in, “Joe botched that dropkick.” (See also: blown spot.)
Broadway (n.) — A mostly archaic term for a match that results in a draw due to the full time limit.
brother (n.) — A catchall name for fellow workers, most famously employed onscreen by Hulk Hogan.
bump (n.)— A move taken in the ring resulting in a hard fall or landing, or (as a verb) to take such a move. It can also refer to the act of selling.
bury (v.) — To make someone look bad in a match, or more broadly to lower them down the ladder of significance; the usage is always negative and the motivation is usually political. To have a wrestler lose in an ignominious fashion incongruous with their standing prior to the match can be burying them; to more generally take a top-tier wrestler and demote him into a jobber or take him offscreen altogether is burying him. The incongruity is key — it’s a real-time transposition of a wrestler’s high worth with its opposite. Ex.: “Joe just got buried in that match. He must have pissed off somebody important.” Backstage, the term is used as a synonym for “talk shyt,” as in, “I overheard Joe burying you to the owner.”
business (n.) — This term has multiple interrelated usages in the pro wrestling world. It’s the inside term for the wrestling industry (as in “the business” or, as commonly used onscreen by Triple H, “this business”); it’s a measure of success (“Did you see the crowd? We really did business tonight!”); and it’s the concept of doing what’s asked of you despite any inclination not to, specifically in agreeing to lose (“I know you don’t want to lose, but you gotta do business here”). (Related phrases: “doing business on the way out” (exp.) — the tradition of losing in your last match for a company so as to help build up remaining talent; “going into business for yourself”(exp.) — making yourself look good at the expense of your opponent, or changing the scripted outcome of a match on the fly to work in your favor.)
call a match (v.) — To dictate the choreography of a match as it happens. Though some matches are fully scripted ahead of time, most wrestling matches are largely improvised, so to maintain order, one wrestler in the ring is tasked with calling the match to smoothly transition from spot to spot. Usually it’s the older/more experienced of the two, though this isn’t a rule; some tradition has it that the heel should always call the match. A wrestler known for being good at calling matches is known as a ring general. On his podcast, “Stone Cold” Steve Austin gives the following example of calling a sequence in a match: “Lock up, grab a head lock, one tackle, drop down, duck the clothesline, reverse, hip toss, and watch out for the Iron Claw.”
card (n.) — Traditionally, a night’s match lineup; more broadly, a measure of position within the promotion or company, as in, “Joe’s a main-eventer. He’s at the top of the card.”
chain wrestling (n.) — A sequence of traditional grappling, usually used at the beginning of a match to establish equivalency between opponents, featuring basic moves like lock-ups, headlocks, reversals, and tosses. Chain wrestling is used more prevalently in Japan and Mexico than in contemporary American wrestling, and when employed in America it’s often an exhibition-style paean to “serious” wrestling fans.
championship (n.) — The contemporary WWE-approved term for a title belt. Other synonyms over the years include belt, title, strap, gold, and ten pounds of gold. Losing a title is often referred to as dropping the strap.
clubberin’ (n.) — A b*stardization of “clobbering,” it’s an attack or a fight, often an uneven beatdown, as coined by noted word mangler “The American Dream” Dusty Rhodes. As in, “We’s gonna have us a clubberin’ tonight.”
cutoff (n.) — The narrative point in a match where the heel stops the babyface’s assault and goes on the offensive, usually through nefarious means (like an eye gouge or a low blow).
dark match (n.) — A match that happens at a televised event before the show is on the air or after it goes off; a pseudo-synonym is preliminary match (from which the derogatory “preliminary wrestler” is derived), though the latter doesn’t relate specifically to television. An event that happens off-camera in the modern age is called a house show.
dirt sheet (n.) — Originally a newsletter with insider info for wrestling fans, now it’s a broader term for websites that purport to break news.
double down (n.) — The penultimate narrative portion of a match, in which both combatants lie prone and tension builds as the crowd waits to see who will be the first to his feet and thus claim advantage at that late stage.
draw (n.) — Besides the traditional definition (a match ending with no decisive winner), “draw” is also used to describe a wrestler or match that will attract fans. (“The Russian is a real draw” or “Joe versus the Russian is gonna draw big money.”) Drawing power is the consistent ability to attract fans. Draw is sometimes used (usually archaically) to mean an advance on pay.
drizzling shyts, the (n.) — In wrestling lingo, the worst pejorative for a match, as in, “The Russian’s match tonight was the drizzling shyts.” Sometimes abbreviated to “the shyts.”
Babyface, kayfabe, schmozzes, and all the rasslin' jargon in between
by The Masked Man on August 13, 2014
“You call it wrestling, they term it ‘working’ … As Shakespeare once said: ‘A rose by any other name,’ etc.” So Marcus Griffin began his groundbreaking 1937 book on the ins and outs of the pro wrestling business, Fall Guys: The Barnums of Bounce. It’s a good place to start, because any discussion of the grunt-and-groaners (as Griffin would call them) inevitably involves an examination of the artifice that undergirds the endeavor, and that artifice — be it the antediluvian secret that the whole show is a put-on, or the modern-day pretense that both actors and audience interact as if it’s legitimate — is itself bolstered by an intricate, seemingly inane vocabulary of lingo, idiom, and jargon.
Every subculture has its lingo, but the subbier the culture, the more unintelligible the dialect can be. Couple that with an industry conceived on falsehood and dedicated to keeping the lie alive, and you’ve got a rabbit hole that even the most stalwart of linguists would think twice before exploring. We take a stab at it here. The most obvious of terms, those used in common parlance outside the wrestling world — pin, feud, dud, etc. — are mostly omitted, despite their prevalence inside the biz. Some terms are listed within other definitions for readability’s sake. As with anything of this sort, this list is far from complete — and as with anything so idiomatic, the definitions are frequently debatable. Though some of the terms are obscure, their purpose is larger. The terms obscure the industry’s realities, sure; they function as a secret handshake among those with insider knowledge, obviously; but moreover, they try to describe a unique, oddball enterprise in terms of its own bizarre artistry.
Again to Griffin: “Like Shakespeare’s famed line, the wrestlers ‘suit the action to the word and the word to the action,’ and thus create in their bouts what is known as ‘heat,’ or as Pope expressed it, they ‘awake the soul by tender strokes of art.’”
WARNING: Using these terms among those in the professional wrestling business will not endear you to them. In fact, the exact opposite effect may occur.
angle (n.) — A story line or plot in the wrestling product, as in, “They’re working a classic underdog angle.” It can be employed in either small-bore usage — i.e., the angle in a match — or in large-scale terms to describe a lengthy story. The term is borrowed from the archaic criminal/carnie phrase “work an angle,” which means figuring out a scam or finding an underhanded way to make a profit.
Andre shot (n.) — A trick by which a camera is positioned beneath a wrestler, looking up, so as to make the wrestler look bigger. Famously used to make the 7-foot-4 Andre the Giant look even bigger than he was.
Apter mag (n.) — The blanket name for the wrestling magazines that were mostly published in the ’70s and ’80s, named after famous photographer and editor Bill Apter. Not unlike tabloid magazines of today, these publications were notorious for keeping kayfabe. (Sometimes they’d create their own kayfabe. When details were unavailable, they sometimes made up feature stories and interviews with only a couple of photographs to go on.)
babyface (n.) — A heroic or good-guy wrestler. (Also known as: face; baby [archaic].) (Antonym: heel.)
BAH GAWD! (exp.) — A shocked evocation of the deity in order to underscore the gravity of a moment or situation, popularized by announcer Jim Ross. Must be screamed loudly in a pinched Southern tenor. (Related expressions: MAH GAWD!; GOOD GAWD ALMIGHTY!; slobberknocker — an unsightly brawl; shades of [wrestler X] — when a wrestler uses a move in a manner reminiscent of a previous wrestler; business has just picked up — an unexpected entrance that raises the stakes in a segment; bowling shoe ugly — a roughneck or plainly (and woefully) uncoordinated match; That’s [wrestler X]’s music! — a surprise appearance by a wrestler, as forewarned by his entrance music playing before he appears in person.)
bicycling (ger.) — Mostly archaic term used for sending television tapes around a territory to show on the various TV stations that would air the program. This was necessary primarily in the Territorial Era, when film was expensive and wrestling promotions were spendthrift.
blood (n.) — Throughout the history of the pseudo-violent world of pro wrestling, blood has frequently been employed to dramatic effect. Contrary to most assumptions, though, the blood isn’t fake; it’s actual blood drawn deliberately, usually by means of a small, secreted razor blade. The process of drawing blood this way is called blading; the razor is called a gig, and the resultant scar (as seen crossing the foreheads of many wrestlers from the ’70s and ’80s) is a gig mark. To bleed is to show color (or get some color) or to geek; a blood-covered face is called a crimson mask; a hearty bloodletting is called a gusher; to get busted open naturally (i.e., without the assistance of a razor blade) is called getting busted open “hardway” (as in “the hard way”). Among the nerdier portion of the fan base, bloody matches are sometimes rated on the Muta scale, a zero-to-one scale that refers to an almost indescribably bloody match between the Great Muta and Hiroshi Hase in Japan in 1992. Red means green is a saying that asserts that bleeding in the ring will draw more money.
blow up (n.) — To tire out or become exhausted during a match. Usually the sign of an inexperienced or constitutionally deficient wrestler; frequently this applies to a wrestler more focused on looking good than on actually performing, known colloquially as All show, no go. (Also known as: gassed.)
bonzo gonzo (n.) — An ending for a tag team (or other multi-party) match in which all the wrestlers are in the ring at once despite the rules and the referee cannot restore order.
booker (n.) — The head decision-maker in a wrestling promotion who writes or otherwise plans out a show. To book a show is to plan the story lines and match outcomes. To have the book is to be in charge of the creative process. In the old days, the booker would usually be the owner or a lieutenant or sometimes the top star; in the ’90s, the process fanned out into “booking teams,” and further into a loose network of writers (who literally script the television product based on the booker’s decisions), producers, and agents, the latter-most of whom are usually former wrestlers tasked with planning untelevised road shows and working out match specifics. These terms are sometimes used interchangeably. A promoter is the head of a wrestling outfit (promotion), taken from the early 20th century, when wrestling functioned more like boxing, and adapted to mean the head of a company even in the modern era. Similarly, matchmaker is sometimes a synonym for booker, but it is often a figurehead title publicly given to someone to maintain legitimacy by calling to mind the legitimate role in boxing and other combat sports.
boom boom boom (n.) — A narrative portion of a match, usually at the end, when both wrestlers perform their signature moves.
botch (n., v.) — As a noun, a failed or misexecuted move. As a verb, to flub something in the ring, as in, “Joe botched that dropkick.” (See also: blown spot.)
Broadway (n.) — A mostly archaic term for a match that results in a draw due to the full time limit.
brother (n.) — A catchall name for fellow workers, most famously employed onscreen by Hulk Hogan.
bump (n.)— A move taken in the ring resulting in a hard fall or landing, or (as a verb) to take such a move. It can also refer to the act of selling.
bury (v.) — To make someone look bad in a match, or more broadly to lower them down the ladder of significance; the usage is always negative and the motivation is usually political. To have a wrestler lose in an ignominious fashion incongruous with their standing prior to the match can be burying them; to more generally take a top-tier wrestler and demote him into a jobber or take him offscreen altogether is burying him. The incongruity is key — it’s a real-time transposition of a wrestler’s high worth with its opposite. Ex.: “Joe just got buried in that match. He must have pissed off somebody important.” Backstage, the term is used as a synonym for “talk shyt,” as in, “I overheard Joe burying you to the owner.”
business (n.) — This term has multiple interrelated usages in the pro wrestling world. It’s the inside term for the wrestling industry (as in “the business” or, as commonly used onscreen by Triple H, “this business”); it’s a measure of success (“Did you see the crowd? We really did business tonight!”); and it’s the concept of doing what’s asked of you despite any inclination not to, specifically in agreeing to lose (“I know you don’t want to lose, but you gotta do business here”). (Related phrases: “doing business on the way out” (exp.) — the tradition of losing in your last match for a company so as to help build up remaining talent; “going into business for yourself”(exp.) — making yourself look good at the expense of your opponent, or changing the scripted outcome of a match on the fly to work in your favor.)
call a match (v.) — To dictate the choreography of a match as it happens. Though some matches are fully scripted ahead of time, most wrestling matches are largely improvised, so to maintain order, one wrestler in the ring is tasked with calling the match to smoothly transition from spot to spot. Usually it’s the older/more experienced of the two, though this isn’t a rule; some tradition has it that the heel should always call the match. A wrestler known for being good at calling matches is known as a ring general. On his podcast, “Stone Cold” Steve Austin gives the following example of calling a sequence in a match: “Lock up, grab a head lock, one tackle, drop down, duck the clothesline, reverse, hip toss, and watch out for the Iron Claw.”
card (n.) — Traditionally, a night’s match lineup; more broadly, a measure of position within the promotion or company, as in, “Joe’s a main-eventer. He’s at the top of the card.”
chain wrestling (n.) — A sequence of traditional grappling, usually used at the beginning of a match to establish equivalency between opponents, featuring basic moves like lock-ups, headlocks, reversals, and tosses. Chain wrestling is used more prevalently in Japan and Mexico than in contemporary American wrestling, and when employed in America it’s often an exhibition-style paean to “serious” wrestling fans.
championship (n.) — The contemporary WWE-approved term for a title belt. Other synonyms over the years include belt, title, strap, gold, and ten pounds of gold. Losing a title is often referred to as dropping the strap.
clubberin’ (n.) — A b*stardization of “clobbering,” it’s an attack or a fight, often an uneven beatdown, as coined by noted word mangler “The American Dream” Dusty Rhodes. As in, “We’s gonna have us a clubberin’ tonight.”
cutoff (n.) — The narrative point in a match where the heel stops the babyface’s assault and goes on the offensive, usually through nefarious means (like an eye gouge or a low blow).
dark match (n.) — A match that happens at a televised event before the show is on the air or after it goes off; a pseudo-synonym is preliminary match (from which the derogatory “preliminary wrestler” is derived), though the latter doesn’t relate specifically to television. An event that happens off-camera in the modern age is called a house show.
dirt sheet (n.) — Originally a newsletter with insider info for wrestling fans, now it’s a broader term for websites that purport to break news.
double down (n.) — The penultimate narrative portion of a match, in which both combatants lie prone and tension builds as the crowd waits to see who will be the first to his feet and thus claim advantage at that late stage.
draw (n.) — Besides the traditional definition (a match ending with no decisive winner), “draw” is also used to describe a wrestler or match that will attract fans. (“The Russian is a real draw” or “Joe versus the Russian is gonna draw big money.”) Drawing power is the consistent ability to attract fans. Draw is sometimes used (usually archaically) to mean an advance on pay.
drizzling shyts, the (n.) — In wrestling lingo, the worst pejorative for a match, as in, “The Russian’s match tonight was the drizzling shyts.” Sometimes abbreviated to “the shyts.”