GTA Online maybe already ruined :sadcam:

Dank Hill

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Its whatever, I'm robbin and clappin nikkas any way. Best believe the shooters on the roof will be watching.
 

stepbackj34spud

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I'm not putting any money into these "micro transactions". The only time I pay for dlc is when it's must have stuff like COD mappacks. :dead: At me spendin g $5 bucks for a couple hundred thousand in game dollars in gta.
 

rapbeats

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already joined....but with only 16 in a room,we gotta break down into sets.
EGC/BCF :stopitslime:
i told yall this from the get go. but yall wasnt listening. we need to form small clicks. but all stay affiliated. meaning, if by chance there's 16 online max. and we have say 6 online. but 2 are from a different click/set but are stil coli-hood. we work with them not against them. the other clowns wont know what hit them. they will wonder why" hey why is that other crew fighting alongside that other crew, its like a 8 on 4 thats not fair..:to:"
 

PS5 Pro

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but if u played Gt4 online enough you would know team work>>>>>> Big guns.. u will see...Tool up nikka
Then you already know how most of these fools will abandon what you said, thus making the game boring because you are collecting L's :smh:
Everything ppl talking about doing, GT4 had it already. The modes are boring
The only thing special will be the co-op missions. The TDM-Hood-crew angle is not gonna pan out.
Only way it could is if all 32 players enter the match using there IMAGINATION like Spongebob/Patrick in a box :hula:

No, seriously. We have to fake it. And friendly fire is not turned on. People will shoot you on accident and/or purpose. This will take more organization than you dudes (thecoli) is capable of, and the thrill of online play will die with it. Hope I'm wrong, but if GTA4 is what we getting? Then thats how it'll end :manny:
 

daze23

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http://www.eurogamer.net/articles/2...online-micro-transaction-pack-prices-revealed

You'll be able to spend between £1.99 and £13.49 in Grand Theft Auto Online for individual packs of in-game money, people with early access to the mode have told Eurogamer.

The four GTA Online currency cards spotted yesterday in the code of Rockstar's own siteare still to be officially announced, but we understand they will have UK prices of the following amounts:

  • $100,000 Red Shark Cash Card - £1.99 (around $3)
  • $200,000 Tiger Shark Cash Card - £3.49
  • $500,000 Bull Shark Cash Card - £6.99
  • $1,250,000 Great White Shark Cash Card - £13.49 (around $20)
These details originate from a source with early access to Grand Theft Auto 5's multiplayer mode. While details may still be tweaked prior to its final release, this is how things currently stand less than a week before it goes live.

Simply put, the more expensive the cash pack, the better the exchange rate you'll get. But it's also worth noting that while GTA Online uses the same world as GTA5, prices for in-game items do vary between the two.

91

A car that costs $1 million in the game's single-player mode can be bought for much less in Online - more like $150,000. Properties are also cheaper - the most expensive you can own is $400,000.

And you can only own a single property. When you trade houses you get a rebate on the place you've moved from, so you can re-use your in-game credit to some extent.

But while some things are cheaper, others are more expensive. You'll pay more for weapon and car mods, and most are initially out of normal financial reach. Yet any potential access to these items can only be unlocked when your character ranks up.

This means that, even with extra money from cash packs, a low-level character will have few options to initially spend it on. Players start with the option to buy just pistols and a single set of tyres.

GTA Online's micro-transactions may provide less of a boosting mechanic than first expected, then, although limited-time consumables will also be available.

Full details of the mode will be revealed sometime before its public launch on 1st October.

Rockstar has yet to respond to Eurogamer's request for comment.
 

Kaypain

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Micro-transactions :snoop: Why rockstar? why? :why: some fakkit going to be ballin as soon as they launch this shyt. Who thought this was a good idea? i understand making some more money off the game but damn not like this.

yo if i catch of you cats buying these shyts, you getting clapped off GP :ufdup: and im breaking bread with the whole Coli crew. We don't tolerate this type of fukkery. :birdman:

http://www.reddit.com/r/GrandTheftA...o_i_might_have_found_why_its_so_hard_to_make/

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GOT DAMMIT!!!!! I feared this shyt. Battlefield 3 did the same shyt, letting nikkas pay for shortcuts to unlock content. 2K ruined thief shyt as well with that dumbass virtual currency shyt. nikkas can pay for stat their players up so no more legit My Players and there ain't gonna be any legit Crews. No Rockstar taking that route. fukk
 
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I think you guys are making this online appear more grand then it actually will be... Like how the fukk are there crews with 100+ people when you can only play 16 players in a game? How are millions of people all going to have apartments and safehouses in the same city?
:russ: this always cracks me up, nikkas rollin deep with just 16 max

but :ohhh: the madness had there really been 32
I despise shyt like this. Battlefield always has microtrans like this where you have 3rd ranked noobs buying kit shortcuts and having attachments for classes and vehicles that takes the normal person literally months to grind for
brehs, thats the whole point, in just under 2 months, GTA graphically will be :flabbynsick:

they dont want people to grind hard each night to finally make millions after 2 months then get the XBOX 1 and PS4 and be like "damn all that griding took forever, now im moving onto XBOX1"

let Rockstar :cook:

i dont mind microtransactions, i aint got all the time to grind online as i used, let me drop 5 bucks to get some cool ass guns and shyt early :win:


but i do see how this could piss off people :whoa:
 
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