Halo: Campaign Evolved from Xbox to PS5, PC|2026(No multiplayer)

kaldurahm

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They will announce it at the halo infinite world championship.

People sleep but halo infinite and halo 5 are actually dope ass games, from a multiplayer standpoint. It's just that they're still beneath halo 1/2/3.

Also we have to consider the fact that there's apex legends, fortnite, CoD, Battlefield etc... but hopefully halo on PS5 will bring a resurgence to the franchise, it's still quality stuff, but they need more active players
 

Fatboi1

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Legal

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whats y'all beef with sprint? [serious question]

Did the original Halo have sprint in it? If not, there's your explanation.

For better or worse, Halo has such a strongly defined identity in the memory of its most dedicated fans that trying to introduce elements that aren't within that style just doesn't work for them.

I think it's a part of what makes making new Halo games so difficult. Walking the fine line of making something that satisfies the needs of the old audience while still providing gameplay that appeals to a potential new audience seems pretty tough.
 

JNew

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whats y'all beef with sprint? [serious question]

It started with halo reach and its power up abilities/classes. It altered the game at the time to be more like the cod.

I still dislike reaches multiple player because of it. It made the game a run and duck shooter. Made the game less about team work, vehicles amd controlling the map and took a lot of skill out of players hands. Just run around the map to each power weapon and get kills. If fundamentally changed the core mechanics of the game making it less of a skilled base shooter popular in the late 90s early 2000s. Even the power ups in halo 3 drove a lot of the hardcore fans away.

Halo infinite definitely balanced out everything to the point it’s works and feels like a modern halo game but even then it has it problems.

Ever get in a game and a player goes 25 an 3 but still loses to a mediocre team.

If you understood shooters you understand everything comes down to time (milliseconds).
 

MeachTheMonster

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Did the original Halo have sprint in it? If not, there's your explanation.

For better or worse, Halo has such a strongly defined identity in the memory of its most dedicated fans that trying to introduce elements that aren't within that style just doesn't work for them.

I think it's a part of what makes making new Halo games so difficult. Walking the fine line of making something that satisfies the needs of the old audience while still providing gameplay that appeals to a potential new audience seems pretty tough.
The original Halo came out in 2001

at that time playing a FPS with a controller was a foreign concept in itself.

Since then. FPS controls have improved and evolved profusely.

The idea that a game in 2025 should throw out 25 years of control improvement and evolution to appease a few loud people on the internet is asinine.

It like saying survival horror games should go back to tank controls.

Sure a few purists would like it, but the game would be objectively worse for most people playing it.
Halo didn't need it. Namely, Halo 1 wouldn't benefit from it in either SP or MP.
The argument was that levels and gameplay were not built around sprint.

In a modern remaster the levels and gameplay would be designed around the idea that sprint is a thing.
 

Rice N Beans

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The argument was that levels and gameplay were not built around sprint.

In a modern remaster the levels and gameplay would be designed around the idea that sprint is a thing.

I wouldn't fundamentally redesign the levels or gameplay for H1. The Anniversary rendering/audio was already in poor taste so my hesitancy is mostly valid from undercover 343i. H1 is so close to perfect. The only big con is weapon balance (and The Library), and to be honest that would be a better pill to swallow in having better gun balance versus sprint and level redesigns.

You MIGHT be able to make the case for something like The Library, or Assault On The Control Room, but The Library is too action packed for tasteful sprint (unless you wanna ignore everything) and AOTCR rarely leaves you stranded without a mobility option in a vehicle.

Basically, they'd have to give a good reason to have it for me. Considering the prestige of Halo 1, I'd rather they not sacrifice their proverbial Pillar Of Creation to chase short term iPad generation tastes. However, I will remain open to their take on H1 since the usual bozos ain't there anymore, it might be OK, and H2A was done with excellent care.
 

MeachTheMonster

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I wouldn't fundamentally redesign the levels or gameplay for H1. The Anniversary rendering/audio was already in poor taste so my hesitancy is mostly valid from undercover 343i. H1 is so close to perfect. The only big con is weapon balance (and The Library), and to be honest that would be a better pill to swallow in having better gun balance versus sprint and level redesigns.

You MIGHT be able to make the case for something like The Library, or Assault On The Control Room, but The Library is too action packed for tasteful sprint (unless you wanna ignore everything) and AOTCR rarely leaves you stranded without a mobility option in a vehicle.

Basically, they'd have to give a good reason to have it for me. Considering the prestige of Halo 1, I'd rather they not sacrifice their proverbial Pillar Of Creation to chase short term iPad generation tastes. However, I will remain open to their take on H1 since the usual bozos ain't there anymore, it might be OK, and H2A was done with excellent care.
We will see what they announce but if it’s truly a full on remake, it wouldn’t make sense to stay so rigidly attached to OG Halo level design.

It was good for the time, but modern games level design have very much evolved over what was available in Halo CE.
 

Rice N Beans

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We will see what they announce but if it’s truly a full on remake, it wouldn’t make sense to stay so rigidly attached to OG Halo level design.

It was good for the time, but modern games level design have very much evolved over what was available in Halo CE.

It would be in their best interest to stay close to the original, Aside from the much detested MS-led modernization of Halo since H4, I'd rather they take the tasteful additions of H2A (ex. redone cutscenes) and stick to the visual design (ex. not H1A) and redo it in UE.

Like, I'm sure they can take Silent Cartographer and get more leeway in changes and remain tasteful due to the sandbox level design there, but I'm also expecting them to do something dumb like have Truth and Reconciliation be a CoD-style chopper minigun mission playing boomer rock music and chuck the stealth aspect. The latter we do not need.

"For the time" I don't agree with. :manny: Halo 1's design is arguably the peak of the series through today, and it isn't anything hamstrung by the lack of anything considered to be "modern". I think it is the best SP experience in the series on basically every applicable metric and bests most modern shooter campaigns by a large margin simply because it is so complete.
 

Fatboi1

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Description

Experience Where the Legend Begins

Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved's campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying "Skulls" – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

Play it your way: solo, in 2-player split-screen co-op (console only), or up to 4-player online co-op with full crossplay and cross-progression support. Whether you're discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.

Discover the Ringworld

After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo's dark secrets and fights to avert the annihilation of all life in the galaxy.

Key Features

The Complete Campaign, Rebuilt
Battle through the original missions, newly rebuilt with enhanced level design, updated cinematics, and improved wayfinding, refined to keep the pace moving without losing the wonder, tension, or heroism of the original.

Cinematics and Audio Overhauled
Iconic vistas, alien architecture, and sci-fi wonders are reborn with all-new visuals, cinematics, and animations. The soundtrack has been remastered, the sound design updated for greater immersion, and new voice performances recorded with the primary cast.

Combat and Weapons Expanded
Classic Halo combat feels instantly familiar yet sharper than ever. Sprint, aim, and engage with refined precision. For the first time in Halo: CE, you can wield 9 additional iconic weapons from across the series, including the Energy Sword, Battle Rifle, and Needle Rifle, giving you more ways to approach every fight.

Three New Prequel Missions
Join the Master Chief and Sgt. Johnson in a brand-new arc set before the events of Halo: Combat Evolved, featuring new environments, gameplay, characters, and enemies.


Play Solo or with Friends
Experience the full campaign in 2-player split-screen co-op (console only) or 4-player online co-op, complete with crossplay and shared progression across console and PC.

Drive, Hijack, Wreak Havoc
Whether you're racing across the map in a Warthog or flipping it over with friends, vehicles have always been at the heart of Halo's fun. Now they go even further: for the first time in Halo: CE, you can hijack enemy rides and pilot a fully drivable Wraith, creating unforgettable chaos.

Remix Your Campaign for Endless Replayability
Use the campaign remix feature to return to any mission and remix the experience with the most gameplay-modifying "Skulls" ever in a Halo campaign. These optional modifiers add challenge and variety with randomized weapons, enemies, and environments.
 
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