How the Persona series surpassed Final Fantasy in quality

winb83

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Persona is so gotdamn overrated. This shyt is legit insane to me.

Drags on for 100 hours for no damn reason.

Pointless and endless dialog with no animations and little voice acting. Literally like reading a damn comic for half the damn game.

No fetch quests sure, but is eating burgers and studying everyday any damn better? At least you can press start so you can forward through the pointless spam.

Ps2 era dungeon designs. I'll admit it's better than the P4 auto generated shyt, but please. This shyt is wack as fukk in 2017.

And that's the damn game. You just do the above shyt for 100 hours on repeat. P5 is literally P4 with slightly better graphics and elite presentation. The battle system is LITERALLY the same. Like holy fukk if there is one thing to fukking innovate in a JRPG it would be the battle system. Oh wait they added guns :troll:

I really hope the main story ends up being good because every social link story is a snoozefest.

What keeps me going is just getting new characters and seeing what skills and outfit they'll rock in the dungeons. Fusing Personas is a cool little distraction too. But the story is so far is not much different than P4. The characters are not even a top 20 JRPG cast of all time and considering this has one of the best metacritic scoores for a JRPG ever it's a definite knock.

I'll still admit, FFXV is an incomplete mess that you can tell was passed around like a loose thot between devs. P5 is probably better than that game but it's still the most overrated game this gen. If you're an anime fan that likes visual novels I guess I can see why you would love this game. But it's just not that good. And I legit wanted to love this game after FFXV burned me. But Persona fanboys are still relatively new and will dikkride anything Persona. FF fans at least look at their franchise with a critical eye.
The fact of the matter is this. Persona is a character driven RPG. The budget is far better than what it once was but it's likely nowhere near a Final Fantasy XV. Yeah you're gonna get anime portraits and characters standing still cause this isn't a 5 million+ selling franchise. It's really just getting in the million+ category now.

There's a huge difference between something being bad or even overrated and something just not being for you. I played Demon Souls back when it came out and it just wasn't for me. It's a fine game but that style of game just doesn't appeal to me. I'm not gonna shyt on it and say it's overrated because a lot of people like it and I just could never get into it.

Personally I think Final Fantasy VII is overrated. It is the style of game I like but I was just ok with it. Personally I like IX and X way better. A lot of people look back at VII with nostalgia goggles. It was a lot of people's first major JRPG and it defined the genre to them. Keep in mine I played VII after VIII and I was into JRPGs on the SNES before them. I got a Playstation late in it's life.
 

Zebruh

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I just think Persona just does different shyt than FF. Persona(SMT in general) has mastered the visual novel aspect of gaming and sprinkles in a simple to understand, but very rewarding battle system. It doesn't try to be a grand/epic game, it's got a grounded setting and approach and is really focused on building the characters and city around you. FF doesn't ever try to do that, and thus, sometimes in the pursuit of a grand story, you start to bury your own writing with convoluted plot points and shyt like that, and FF has followed that type of formula for a very long time. Having a seemingly smaller scaled setting just has a different effect on the gamer imo.
 

Styles

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I completely disagree with everything you wrote here and I'm not even going to bother arguing why. Full of exaggeration, hyperbole and lies "Battle system is LITERALLY the same.", "PS2 era dungeons", "pointless and endless dialog". Then just hand waving away any retort by preemptively calling people who would've responded as Persona fanboys.

Come on son like this is just borderline trolling right now but if that's your opinion then more power to you but :hhh:.

FFX dungeon design shyts on this game. Not even trolling. The puzzles from FFX SHIIIT on this game. It's impossible to get stumped in this game. The battle system is the damn same. You knock enemies down using their weakness, and go in for All out attacks. Yeah they added the Pokemon aspect but that's not new to SMT games. Its more refined sure, being able to press R1 to auto use the best spell but the premise is the exact same. They literally just added guns. And please don't tell me there isn't pointless, endless dialog. That's a gotdamn fact. All the damn texting and redundant dialog is a huge portion of the game. Study/eat/watch movies is literally the equivalent to fetch quests in this game. It's just all around overhyped.. I don't see how i'm being hyperbolic. I'm being legit real.
 

Fatboi1

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FFX dungeon design shyts on this game. Not even trolling. The puzzles from FFX SHIIIT on this game. It's impossible to get stumped in this game. The battle system is the damn same. You knock enemies down using their weakness, and go in for All out attacks. Yeah they added the Pokemon aspect but that's not new to SMT games. Its more refined sure, being able to press R1 to auto use the best spell but the premise is the exact same. They literally just added guns. And please don't tell me there isn't pointless, endless dialog. That's a gotdamn fact. All the damn texting and redundant dialog is a huge portion of the game. Study/eat/watch movies is literally the equivalent to fetch quests in this game. It's just all around overhyped.. I don't see how i'm being hyperbolic. I'm being legit real.


Where in Persona 4 did you have demon negotiations? Nuclear skill? Psychic skills? Guns? Kouha and Eiha magic? Baton pass? Allies getting taken hostage?

In Persona 4 social links didn't have abilities that had tangible benefits in game like they do here.


Sure, the core of the battle system is the same but what'd you expect?? For it to be a Souls game?

How can the writing and text be pointless? :mindblown: this doesn't even make sense. It's like you're basically admitting you don't like reading because to say there's pointless and redundant text is asinine.

A character, whom is developed through their writing isn't supposed to say anything at all? So when is the dialogue not pointless? What makes a dialogue pointless?



Social activities is the equivalent to fetch quests?!? :mindblown: :what:
Son, are you even reading what you typed?? A 30 second scene showing something happening which gives you points towards a particular skill is the SAME as going to talk to someone, going back to another place and looking for an item? Do you know what a fetch quest is? What was there to fetch?

You're not being hyperbolic. You're being real silly now. it sounds like you're just nitpicking and coming up with spurious complaints to make it seem like you have a solid argument.

Saying a game is overrated is contradictory considering the general consensus is from both critics and players. To say a game is overrated is silly because it's the general consensus that gives something it's rating in the first place. It's your prerogative to say something isn't your cup of tea but to say something is overrated is fallacious. it's essentially saying other opinions are wrong and only yours is right. The merits of this game was determined by everyone who played it, not 1 or 2 guys. if you don't like it, just say "I don't like it" and call it a day. Trying to assert that the merits of the title were rated above it's actual merits.. which were settled by actual players is arrogant and contradictory again. it's basically a logical fallacy.

To me, someone saying something is overrated is often a battle cry of a fanboy trying to undermine a great title. :manny:
 
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Styles

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Where in Persona 4 did you have demon negotiations? Nuclear skill? Psychic skills? Guns? Kouha and Eiha magic? Baton pass?

In Persona 4 social links didn't have abilities that had tangible benefits in game like they do here.


Sure, the core of the battle system is the same but what'd you expect?? For it to be a souls game?

How can the writing and text be pointless? :mindblown: this doesn't even make sense. It's like you're basically admitting you don't like reading because to say there's pointless and redundant text is asinine.

A character, whom is developed through their writing isn't supposed to say anything at all? So when is the dialogue not pointless? What makes a dialogue pointless?



Social activities is the equivalent to fetch quests?!? :mindblown: :what:
Son, are you even reading what you typed?? A 30 second scene showing something happening which gives you points towards a particular skill is the SAME as going to talk to someone, going back to another place and looking for an item? Do you know what a fetch quest is? What was there to fetch?

You're not being hyperbolic. You're being real silly now. it sounds like you're just nitpicking and coming up with spurious complaints to make it seem like you have a solid argument.

Saying the game is overrated is contradictory considering the general consensus is from both critics and players. To say a game is overrated is silly because it's the general consensus that gives something it's rating in the first place. It's your prerogative to say something isn't your cup of tea but to say something is overrated is fallacious. it's essentially saying other opinions are wrong and only yours is right. The merits of this game was determined by everyone who played it, not 1 or 2 guys. if you don't like it, just say "I don't like it" and call it a day. Trying to assert that the merits of the title were rated above it's actual merits.. which were settled by actual players seems a bit arrogant imo.

To me, someone saying something is overrated is often a battle cry of a fanboy trying to undermine a great title. :manny:

Lol you didn't really argue shyt here. Goes without saying you like the game so I'm happy for you. I been playing JRPGs since day one so to say I don't like to read text is factually incorrect. It's just not interesting. The social links stories aren't memorable at all. Personally I skip through most of the shyt like when I play a Pokemon game. But you right this shyt won't go anywhere so let's end it here.
 

Dr. Acula

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Final fantasy gameplay has been steadily decline in quality. I haven't even played 15, but 13 was the most lazy gameplayer imaginable.
 

Fatboi1

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Lol you didn't really argue shyt here. Goes without saying you like the game so I'm happy for you. I been playing JRPGs since day one so to say I don't like to read text is factually incorrect. It's just not interesting. The social links stories aren't memorable at all. Personally I skip through most of the shyt like when I play a Pokemon game. But you right this shyt won't go anywhere so let's end it here.
I did, I knew you'd respond this way hence why you didn't bother refuting what I said. Your 2nd comment just sounds snarky to me :yeshrug:

Persona 5 isn't overrated, there's no such thing as an "overrated" anything. No amount of qualifiers change that. You don't like it fine, but it's absolutely an incredible game and the gamers(Us) said so overall.
 

winb83

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Where in Persona 4 did you have demon negotiations? Nuclear skill? Psychic skills? Guns? Kouha and Eiha magic? Baton pass?

In Persona 4 social links didn't have abilities that had tangible benefits in game like they do here.


Sure, the core of the battle system is the same but what'd you expect?? For it to be a souls game?
That's by design though. The battle system in Final Fantasy X, XII, XIII, and XV are all completely different yet they are all in the same series. In Persona they added some more elements and guns but overall yeah it's the same core battle system. Like I said this isn't a series that takes risks. These are the same core games with some minor additions and a different cast of characters and story following similar themes.

Think about it these games aren't really that connected. The story lines are stand alone. They don't have to all be the same core game with the pieces shuffled.

In something like Trails of Cold Steel it would be completely weird if in Trails of Cold Steel II which stars the same cast of characters in the same world and continues the same story if you had a completely different battle system between sequels. In Persona they could completely revamp the battle system and still have the Persona aspect in some form like Final Fantasy's summons.

I guess the question becomes as this series gains mainstream popularity how long can they keep releasing the same core game before they catch shyt for it? I'm not a long time fan of this series. I only picked it up a bit after Persona 3 came out and got into it but I've even noticed that 3,4, and 5 are the same core game with some additions and new cast / stories. For many people Persona 4 was their first Persona and when they went back and played 3 they saw just how much things improved between 3 and 4 so it got a pass and now 5 is their first sequel they're playing. Personally I think 4 and 5 are almost too similar. 5 really follows 4's blueprint. while 3 and 4 were less similar than 4 and 5 are.
 

Fatboi1

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5 really follows 4's blueprint. while 3 and 4 were less similar than 4 and 5 are.
Uh, you got it backwards. 5 is a culmination of all the previous Persona titles. Demon negotiation was in P2 and the other SMT titles. What was so different about 3?? Mementos=upgraded tartarus. Palaces=upgraded shadow dungeons. I played 3 first, then played 4. I thought 3 and 4 were very similar to each other.

As for the other point, they release these games so infrequently. 4 and 5's battle system at it's core may be the same but the way it flows(the button command over it being just menu based mostly) and the way it's presented goes a long way in helping it feel fresh.
 
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winb83

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Uh, you got it backwards. 5 is a culmination of all the previous Persona titles. Demon negotiation was in P2 and the other SMT titles. What was so different about 3?? Mementos=upgraded tartarus. Palaces=upgraded shadow dungeons. I played 3 first, then played 4. I thought 3 and 4 were very similar to each other.
3 and 4 are similar but less so than 4 and 5 IMO. The Tartarus is the dungeon of 3. in 4 and 5 the dungeons are separate worlds themed on a character. Mementos is nowhere near as long or involved. It's maybe 1/3rd the dungeon the Tartarus was. The cast of 3 was pretty different than the cast of 4 and 5. I think 5's cast follows some of the archetypes used in 4 pretty closely while 3 related to them at a much lesser extent. There wasn't a Morgana / Teddy type character in 3 for example. Naoto and Akechi are both young ace detectives that work with the police Kanji and Yuskue give off similar type of weird vibes Makoto and Yukiko are of similar archetypes too.
 

Fatboi1

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3 and 4 are similar but less so than 4 and 5 IMO. The Tartarus is the dungeon of 3. in 4 and 5 the dungeons are separate worlds themed on a character. Mementos is nowhere near as long or involved. It's maybe 1/3rd the dungeon the Tartarus was. The cast of 3 was pretty different than the cast of 4 and 5. I think 5's cast follows some of the archetypes used in 4 pretty closely while 3 related to them at a much lesser extent. There wasn't a Morgana / Teddy type character in 3 for example. Naoto and Akechi are both young ace detectives that work with the police Kanji and Yuskue give off similar type of weird vibes Makoto and Yukiko are of similar archetypes too.

The characters in 4 were pretty heavy archetypes and VERY similar to 3's.

Yosuke was Junpie, Mitsuru=Yukiko, Kanji=Shinjiro AKA tough guy. Shinjiro especially.

And Yuusuke was def not like Kanji at all. Kanji was a angry tough guy who liked knitting embarrassingly enough.

I mean, in a medium so large it'll always be some similarity between characters but I didn't feel like any of 5's characters were very similar to 5s.
 
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