I liked it and would buy a sequel.
Did you beat it already?

I just found the
Werewolves![]()
Yeah it feels like a telltale game most of the time IMOThose fights are just awful. Like wtf were Ready At Dawn thinking?
Basically its a cinematic game with a nonsensical story and god awful dialogue. The shooting is alright and the graphics are great but thats all it has going for it.
That's the most unforgivable part.Those fights are just awful. Like wtf were Ready At Dawn thinking?
Basically its a cinematic game with a nonsensical story and god awful dialogue. The shooting is alright and the graphics are great but thats all it has going for it.
Lol the first fight with them had me basically pressing X and dodging and then I could shoot them after 3 dodges. And they basically just run in circles and attack me. Is that what yall are referring to?That's the most unforgivable part.
The fact the story doesn't get interesting until it ends
And the werewolf fights are amongst the worst sections of any game I've played this Gen.
That and 1 other one.Lol the first fight with them had me basically pressing X and dodging and then I could shoot them after 3 dodges. And they basically just run in circles and attack me. Is that what yall are referring to?
is that really something a consumer should be considering?No. It shouldnt have. The budget was probably huge.
I'm not sure what you're trying to get at hereis that really something a consumer should be considering?
think of all the money, time, and effort that got thrown in the bushes when Scalebound was cancelled

well first of all, I assume that saying it should have launched for $5 is half a joke. but the point is, it wasn't worth $60I'm not sure what you're trying to get at here![]()

I bring up Scalebound because it shows that these companies are willing to take a big loss if shyt ain't going right
Value is completely subjective.well first of all, I assume that saying it should have launched for $5 is half a joke. but the point is, it wasn't worth $60
and if that $60 price tag was needed to cover their budget, that really doesn't help the lack of value for the consumer. they need to look at the final product, and determine what people would be willing to pay for it, even if that means making less profit, or taking a loss
I think this was also think this was an issue with No Man's Sky. overall I think people wouldn't have been as upset about that game if it didn't go for the $60 price point
I mean why does every AAA game have to launch at $60? I think they worry about the perception of the game as a lower quality product if it launches at a lower price point. or maybe they're just hoping for a lot of suckers that will pay $60 regardless
I bring up Scalebound because it shows that these companies are willing to take a big loss if shyt ain't going right