Doctor Wily
CapcomSwag
Good concept.
Probably not. So let me talk a little about the gameplay as that might explain why I don't think it works for mobile yet...android?
How did you get started on this game? What are the things you need to know in order make a game? How much did it cost to make this game?It's called Pro Sewer Polo and I'm working on it with a few friends. We started it as part of a month-long game jam but that's almost done now and we're going to keep working on the game. Here are a couple gameplay gifs:
Started from the bottom (first build):
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Now we're here (latest build):
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If you care, ask me anything about the game, making games, what I've learned so far, etc.
I got started on this game in particular because I'm kinda sorta part of the [aspiring] indie community here in Baltimore. I say kinda sorta because I joined the Facebook group and planned on going to meetings. It's not like there's any barrier of entry to that particular community/group. So that group put together a game jam (http://bmoreindiegamejam.com/) and I said cool, this is an excuse for me to get off my ass and start working on a game again.How did you get started on this game? What are the things you need to know in order make a game? How much did it cost to make this game?
can you pee in the water?

I got started on this game in particular because I'm kinda sorta part of the [aspiring] indie community here in Baltimore. I say kinda sorta because I joined the Facebook group and planned on going to meetings. It's not like there's any barrier of entry to that particular community/group. So that group put together a game jam (http://bmoreindiegamejam.com/) and I said cool, this is an excuse for me to get off my ass and start working on a game again.
There are various things you can do to help contribute to a game but the 2 core roles you'll see in a game jam like this are Programmer and Artist. With a side of musicians or sound engineers. I'm of the programmer variety. I've known for a long time (since high school and I'm 30 now) that I've wanted to program - whether video games or otherwise so I've always focused on programming. In any case, if you want to get into video games, my best advice would be to just start. Start with Unity or GameMaker and pick up programming as you go. Tom Francis, the guy that made Gunpoint did just that. He had no programming or game making experience and made Gunpoint in about 3 years in GameMaker and is now working on his next project in Unity.
It's cost me nothing but my own time so far. Right now it's a team of 4: me, 2 more programmers and an artist. Since the 2 additional programmers have joined, I've played more of a mentorship/management role - helping them learn Unity and maybe even a little game dev in general. And the artist has really transformed it from the look in the first gif to the look in the second gif. He made the models, animation and the water. I may have to invest some money depending on how I approach monetization and stuff but I'll cross that bridge when I get to it.
This is being made in Unity. I find myself getting a lot further in the game making process now that I've really embraced using existing frameworks and platforms.
LOL @ the sewer question. Great question. The theme for the game jam was that you have to make a game with a title that you get from a video game name generator. You can generate as many names as you like an then pick one to make a game off of. The name we liked the most was Pro Sewer Polo because we thought it fell in line with the type of game we already wanted to make.

Pro Sewer Polo should be played by Teenage Mutant Ninja Turtles


Also, you need a cool name for your engine. All the engines have cool names....Unreal, Source, Frostbite, Crytek, etc.