Jmare007
pico pal q lee
This a long ass piece. A lot of what's said in here has been know for years but there's still some cool and funny details about how the company works. If you wanna read the whole thing, here's the link Breaking Kayfabe: An Inside Look at WWE’s Unlikely Business Empire | VICE Sports
I'ma just copy and paste from where I think the article gets more interesting: The fukkery regarding Shane and the rest of the family is a crazy as we thought it seems
I'ma just copy and paste from where I think the article gets more interesting: The fukkery regarding Shane and the rest of the family is a crazy as we thought it seems

But by 2002, with its anti-heroes aging, WWE struggled. Their stock was trading in the single digits, down from $24 per share in 1999, when the company first went public. They needed a change. As the aughts pushed on and new stars like John Cena became the face of the company, WWE shifted its expansion strategy, focusing on family-friendly content to corral a wider customer base.
Soon enough, business was hitting its stride. In 2010, AdAge named WWE a hot brand poised for continued growth. The article read, "The lighter touch has also caught the eye of Hollywood, with 'Raw' doubling as a talk-show-like vehicle. Celebrities including Donald Trump, Toby Keith, Jeremy Piven, Snoop Dogg and Ashton Kutcher have stepped into the ring to promote their projects."
"After the PG brand push, numerous sponsors then came on board," Rob Zimmerman, WWE's former senior vice-president of public affairs, told me, adding that big-name corporations like PepsiCo were now down to do business with WWE. "In [consumer] products, we expanded over 250 percent," said Donna Goldsmith, who was WWE's chief operating officer from 2008 to 2011 who got her start at the company in 2001 overseeing consumer products. "We cut a worldwide deal with Topps and Mattel, and book deals with Simon & Schuster and HarperCollins on the publishing front."
While Goldsmith said that overall she had a positive experience at the company, where she had worked since 2001, reporting directly to Vince as COO took its toll. "I had zero, nothing, no life at all," she told me. "I was having less of an impact on business initiatives. I started feeling more and more marginalized and feeling more stressed. And [Vince] wasn't happy with me anymore." After her departure in 2011, Vince removed the COO role at the company.
It was also during the upswing from the PG era that Shane McMahon left the company. "When Shane left it was a very sad day," said Sally Presutto, who oversaw live events for the company for over two decades. "I thought he was a very fair and honest person to work for." WWE declined to comment on the nature of his departure, and Shane did not respond to repeated requests for comment. After his exit, his sister Stephanie gained a more centralized, visible role as the public face of the brand.
In 2011, Stephanie was promoted to executive vice-president of creative, where she oversaw character and storylines—the backbone of WWE's core product. To other employees in that area of the company, her new title was a strange if not altogether inaccurate label. "We never ran scripts by Stephanie, we never went to her with an idea," a former employee in the creative department told me. "She never sat in on production meetings. She didn't go on the road unless it was a pay-per-view, [when she went] to glad-hand."
According to former lead writer Brian Gewirtz, who left WWE in 2015 to work as a senior vice-president at Dwayne "The Rock" Johnson's Seven Bucks Productions, Stephanie served as more of a buffer than anything else. "Stephanie's role in creative was always that of a management position," he told me. "She was the conduit between the writers and Vince."
In 2013, after two years in creative, Stephanie was given the title of chief brand officer, making her more explicitly a face of the company. Gewirtz insisted that the move was not because of infighting. "It's a great narrative to say that father and daughter were clashing, but it wasn't the case, because she wasn't writing anything," he told me. To other employees, the role seemed better suited to Stephanie. "Vince loves having her as a strong female presence, to put a face on the company," a former senior-level executive told me. "But he never really wanted her involved in the writing process."
The same year she was promoted to CBO, Stephanie celebrated her ten-year wedding anniversary to Paul Levesque, also known by his wrestling moniker Triple H (during the Attitude Era he was part of D Generation X, whose catchphrase "Suck it" and accompanying hand gesture became extremely popular). Levesque had cemented his place at the corporation in 2010 as the head of the talent department. He was tasked mainly with recruiting new wrestlers and devising ways to fold them into pre-existing storylines.
Shortly after Levesque became a figure behind the scenes, he devised a plan to reinvigorate the brand and its offerings. Ratings for Raw and SmackDown were slumping; the company's stock had fallen by more than half between 2010 and 2012, hitting a new low and costing the McMahons millions.
In 2012, Levesque helped launch NXT, which is basically the WWE's minor league feeder system—a more rough-around-the-edges extension of WWE that borrows its branding, production, and color from small-time indie wrestling circuits. It gives fans an opportunity to follow another set of performers and present an added element of their trajectory as wrestlers. "There is a long list of NXT performers that are carrying the brand and we are constantly recruiting athletes and entertainers from all around the world as current NXT Superstars move to Raw or SmackDown," Levesque told me by email.
"It was a faster and younger product that could operate differently," Bill Behrens, a wrestling agent, told me. Levesque allowed wrestlers signed to NXT to keep their personas from other circuits rather than re-branding them in WWE's image. "They used that to grow their audience. These guys already had a trademark in the scene," Behrens said.
These trademarks also allowed NXT wrestlers to negotiate better contracts, some reaching into the six figures. More popular wrestlers, like Finn Balor, make appearances on main-roster programming while simultaneously acting as a figurehead for the burgeoning WWE circuit, an endeavor that has proved a success for the corporation. "NXT has become WWE's third global brand alongside Raw and SmackDown," Levesque said, adding that NXT content is some of the highest-viewed on their digital outlets.
There was even a NXT championship event in Dallas as a precursor to WrestleMania 32. The fans at the event were vocal and passionate, with the arena packing nearly 10,000 spectators. "They are bringing indie wrestling fans into the WWE corporate world in a good way," a fan told me as we watched the show. Stephanie McMahon sat in the front row, cheering on the next generation of WWE talent.
(...)
NXT has always been Levesque's project, and, being wholly separated from the flagship programs Raw and SmackDown, it may also give him some autonomy within the company.
Being in charge of new talent gives Levesque an opportunity to implement his vision outside of the writer's room. "Paul can't control the main product the way he wants to. Vince wins in the end," a former senior-level executive told me. "NXT gave Paul his baby because Vince can't oversee everything."
"Differing points of view oftentimes help drive the best results," Levesque told me, referencing Vince. "While there are times people across the organization have different opinions on a topic, what we do well is collectively execute once a decision is made." He added, "Vince has been, and continues to be, very supportive of NXT. The fact the he continues to promote performers from NXT to Raw and SmackDown is a clear sign of his support."
But Levesque's vision of what a performer should be doesn't always correlate with what the corporation needs to keep ratings up and money coming in. "He's an old-school guy—a true wrestler," the same senior-level executive told me. "But look at the ratings. Where are the stars? Smart marks love these characters, but that's not the audience that drives a giant business."
Former head writer Brian Gewirtz echoes this sentiment. "If you don't have a compelling character, it doesn't matter how good the match is athletically," he said. "You'll just have people sitting on their hands, waiting until it's over."
Despite the criticism, much of what is seen on Raw and SmackDown these days, and what sells WWE as a brand, is due in part to NXT. "We look for people we can turn into stars but there is no set formula to follow. My job is to find individuals with athletic ability and charisma and then determine what pieces of the puzzle are missing to help turn them into stars that can succeed at the highest level," Levesque told me. "We have a good track record as more than half of our current WWE roster has come up through our developmental system."
WWE has always staked a lot on WrestleMania. It's the corporation's largest moneymaking event of the year, bringing in tens of millions of dollars over the course of a single weekend. It has also proved to be a pivotal point for setting the brand's trajectory for the year to come. It's the perfect platform for the corporation to latch onto the dedication of current fans, the nostalgia of lapsed followers, and the curiosity of new demographics.
But this year's WrestleMania was especially important. WWE Network, the company's over-the-top digital streaming service, was coming into its second year. After a rocky start in 2014 (which forced the company to take a $42.2 million operating loss for the year), it had become WWE's second most profitable venture, contributing $159.4 million of the record $658.8 million in revenue for 2015. WWE execs wanted to use WrestleMania 32 to boost subscribers, by offering a free trial period for the event and hoping viewers would stick around when the payments kicked in.
The event itself was going to be held at the Dallas Cowboys' massive AT&T Stadium on April 3, 2016. With Dwayne "The Rock" Johnson on the bill, Vince McMahon had been boasting that it would break not only the all-time WrestleMania attendance record (which had stood at 93,173 since WrestleMania III, in 1987) but the all-time attendance record for any indoor sporting event in the country's history. To him, there was no way they couldn't hit a number north of 100,000.
WrestleMania 32 came and went. ESPN, Forbes, Bleacher Report, the New York Times all reported that the attendance record had been set. Vince's showmanship during the lead-up to his flagship event—including thrusting his son back into the spotlight—seemed to have paid off. According to the official WWE press release, 101,763 people attended WrestleMania 32 at AT&T Stadium. More important than the number itself was the fact that every major news outlet was talking about it. WWE was, it seemed, unstoppable in its growth as a stadium-filling entertainment behemoth.
But, on July 28, three and a half months after WrestleMania 32, WWE released its quarterly report—a mandatory, all-encompassing document that lets the Security Exchange Commission, shareholders, and the public know how the company is functioning, both logistically and financially. An analysis of the report shows that WrestleMania 32 attendance was not, in fact, the 101,763 figure that WWE had been throwing around. It wasn't even in the six figures. According to the documents, the actual paid live attendance for the event was between 74,000 and 86,000. "As long as they don't lie about the financials, they aren't committing fraud," said Chris Harrington, an independent WWE business analyst.
WWE has been doing this for years. There is a discrepancy between attendance numbers submitted to the SEC and those touted in press releases for every single WrestleMania dating back to at least 2008, with an average inflation of about 15,000 spectators. And in 2001, respected wrestling journalist Dave Meltzer, writing for his publication Wrestling Observer Newsletter, reported that numbers for WrestleMania III, the event's previous longstanding record, were knowingly fudged. WWE boosted the numbers by more than 13,000 spectators. Meltzer claimed that Vince told him as much—that the numbers shown on television are for "entertainment purposes only."
Inflating attendance numbers exemplifies Vince's approach to the business, doing whatever it takes to maintain a certain image. Moreover, it continues to blur the line between WWE as a real-life, publicly traded corporation and the WWE that exists as it appears on television. Much like how Vince has created a fictionalized version of his family, he seems to have done the same with his company.
CONTINUES....
Last edited: