Ineedmoney504
SOHH ICEY...WE EATIN
I can’t stand the barriers that stand between me and just playing video games today. Booting up your system and filtering through your library of games to find the one you’re looking for is hardly impossible, but it does make me long for the plug-and-play days of the cartridge based era.
Which is why two years ago when the PS4 was announced, I was excited to hear about its “suspend/resume” feature. The PS4’s lead system architect, Mark Cerny, announced that players would be able to suspend their play session, saving it to the system, and leave it indefinitely (assuming the power to the console was never interrupted) and resume by with a press of the power button. “The minutes that it takes today to boot a console and load a saved game will be a thing of the past” he claimed. Load times have been bogging gamers down ever since we made the jump to disc-based content, but Cerny promised a return to the immediacy of yore.
look at this cac breh, cac look like a dope head that aint have no dope or sleep, that fukked up sony
It’s been two years since that hopeful announcement, and Sony is wary to even talk about the feature, only confirming that it hasn’t yet been cancelled. When the only news you have to bring to the table after over 18 months is, “We haven’t thrown it into the dumpster yet,” there’s a problem.
The feature is already available on Xbox One and has been since launch. The PS4’s eight gigs of GDDR5 RAM outshines the Xbox One’s DDR3, so it seems illogical that Sony is having trouble making the PS4 store game states in memoru. Sony’s already made it work astoundingly well on PSP and Vita; why can’t that success be repeated on more powerful hardware?

Shuhei Yoshida, President of Sony’s Worldwide Studios, stated in an interview with Kotaku in mid-2014 that “There are some things that we announced in February of last year that were not planned for the launch timeframe.” That’s understandable, but it’s been over 15 months since the PS4 launched and Sony is extremely tight-lipped about a feature that they once bandied about as a huge selling point – a feature that their competitors have already implemented. It’s reached the point where hearing, “It’s coming,” is not enough.
“Powerful functionality [needs] to be just a button press away,” said Cerny at the PS4 reveal, but Sony supporters have now had their systems for over a year, and there’s clearly more between them and that power than a button.
@fatboi
i thought u said the playstation 4 had suspend/resume already 
http://www.hardcoregamer.com/2015/02/24/its-been-two-years-where-is-suspendresume-for-ps4/135954/
Which is why two years ago when the PS4 was announced, I was excited to hear about its “suspend/resume” feature. The PS4’s lead system architect, Mark Cerny, announced that players would be able to suspend their play session, saving it to the system, and leave it indefinitely (assuming the power to the console was never interrupted) and resume by with a press of the power button. “The minutes that it takes today to boot a console and load a saved game will be a thing of the past” he claimed. Load times have been bogging gamers down ever since we made the jump to disc-based content, but Cerny promised a return to the immediacy of yore.
look at this cac breh, cac look like a dope head that aint have no dope or sleep, that fukked up sonyIt’s been two years since that hopeful announcement, and Sony is wary to even talk about the feature, only confirming that it hasn’t yet been cancelled. When the only news you have to bring to the table after over 18 months is, “We haven’t thrown it into the dumpster yet,” there’s a problem.
The feature is already available on Xbox One and has been since launch. The PS4’s eight gigs of GDDR5 RAM outshines the Xbox One’s DDR3, so it seems illogical that Sony is having trouble making the PS4 store game states in memoru. Sony’s already made it work astoundingly well on PSP and Vita; why can’t that success be repeated on more powerful hardware?

Shuhei Yoshida, President of Sony’s Worldwide Studios, stated in an interview with Kotaku in mid-2014 that “There are some things that we announced in February of last year that were not planned for the launch timeframe.” That’s understandable, but it’s been over 15 months since the PS4 launched and Sony is extremely tight-lipped about a feature that they once bandied about as a huge selling point – a feature that their competitors have already implemented. It’s reached the point where hearing, “It’s coming,” is not enough.
“Powerful functionality [needs] to be just a button press away,” said Cerny at the PS4 reveal, but Sony supporters have now had their systems for over a year, and there’s clearly more between them and that power than a button.
@fatboi
i thought u said the playstation 4 had suspend/resume already 
http://www.hardcoregamer.com/2015/02/24/its-been-two-years-where-is-suspendresume-for-ps4/135954/
so sony can lie to us and get away with it?
i hate loading the fukking games up bro
shyt is like a 2 minute process, same wit 2k
cry about a nikka crying bout sony, instead worrying about congress bruhs