Its crazy how people turned on Metal Gear Solid 4

winb83

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The following places had this as GOTY.
1up.com Reader's Choice
Gamespot
Gamespot Reader's Choice
IGN Reader's Choice
G4
Neo GAF

I remember when the game came out people were gushing about it and loving it. Years later everybody trashes it.

For the record all I have are my nostalgic memories of the game. I remember playing the game and loving it too. I damn near completed it in two or three sittings over two and a half days. I haven't played the game since and I'll probably never play it again because I only played it for the story. The actual gameplay dropped off a cliff after chapter 2.

People picked this thing as game of the year. Now if you hear anybody talk about it today like 6 years later they're calling it a turd. Mind you this game came out the same year as GTA IV and Fallout 3 and people were still picking it over them in some cases. At least with GTA IV the backlash was instant. People were trashing it weeks after it had been out. With Metal Gear people were positive about it when it came out and only turned on it years later.
 

Blackout

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I never had an issue with the long cutscenes but there wasn't much levels to be played
 

kevm3

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Gameplaywise, the MGS series has never really been all that great to me, but it's all about the characters, story, etc. To say that the game is garbage is just one ol those herd-mind internet backlash phenomena.
 

winb83

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I never had an issue with the long cutscenes but there wasn't much levels to be played
The first 2 chapters had actual gameplay but the rest of the game really didn't.

Let's not pretend this entire series isn't a giant ham fest. Hell it still is

The sloppy storytelling and long-winded cut scenes are par for the course for the whole Solid series. The over the top hammy acting and events that transpire have always been there. I find it laughable when people say these games are so cinematic they could work as movies. I enjoy this series as much as the next people but let's be honest here this stuff is effin stupid.
 

GunRanger

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I remember being blown away by the end scene in MGS 2. I was like :mindblown: Had a young kid becoming a philosopher.


I still dont remember what the game was about though :heh:
 

Blackout

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The first 2 chapters had actual gameplay but the rest of the game really didn't.

Let's not pretend this entire series isn't a giant ham fest. Hell it still is

The sloppy storytelling and long-winded cut scenes are par for the course for the whole Solid series. The over the top hammy acting and events that transpire have always been there. I find it laughable when people say these games are so cinematic they could work as movies. I enjoy this series as much as the next people but let's be honest here this stuff is effin stupid.

I played it myself lol.

I've come to accept the long cutscenes. Its a staple of the series so it's whatever to me at this point.

My only issue was the lack of levels really.
 

Mowgli

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Metal Gear Solid 5: The Phantom Pain to reduce cutscenes in favour of "pure game storytelling"
Kojima Productions designer described the shift from lengthy cutscenes to systemic, player-driven narrative for The Phantom Pain's open world.
by Daniel Hindes on April 6, 2014

In an interview with Eurogamer, Kojima Productions designer Jordan Amaro described how the developer will be "reducing the amount of cutscenes" in Metal Gear Solid 5: The Phantom Pain.

Amaro said that this is being done to accommodate the variety of gameplay options within The Phantom Pain's open world.

"When you are in our environments, you need to observe, use your binoculars, mark the guys and say, okay, what do I do now?" Amaro said. "There's no obvious road."

The Kojima Productions designer went on to describe his difficulties transitioning to this design philosophy from his prior experience at 2K, Crytek and Ubisoft.



"I would start working on missions using my westerner's knowledge," Amaro said. "I was designing with the player as my main preoccupation. All I did was for the player, the player was at the centre of the game. And I was getting it all wrong, this goes against the vision for MGS5."

We hope to reveal Snake's character through the players' actions in those spaces that are smart to traverse. That's pure game storytelling...

By making The Phantom Pain's gameplay "not just about the player," Amaro said Kojima Productions is able to focus on creating an environment in which players can craft their own stories through the game's systemic mechanics.

"We get rid of all the narrative burdens, like, Sam Fisher or whoever has to go through this emotional state or has to reach that guy," Amaro elaborated. "We just go for non-dependent objectives, and we just get rid of all that narrative burden and just focus on what makes the mission good at the core level.

"We hope to reveal Snake's character through the players' actions in those spaces that are smart to traverse. That's pure game storytelling, although it's still primal because the odds are what they are."

In addition to a reduced number of cutscenes and a focus on telling a story through players' actions, Amaro mentioned that Snake would not be talking as much in The Phantom Pain as the character did in previous Metal Gear Solid games: "[Kojima] said, if he talks too much then we have to pay Kiefer Sutherland a lot more!" he joked.

The Phantom Pain is hundreds of times bigger than its prologue, Metal Gear Solid V: Ground Zeroes, and might not be out until December 2015.
 

Zero

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Every now and then, I get the feeling that I should defend this game

But in all honesty, I have no desire to play it ever again :manny:
 

CarltonJunior

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Gameplaywise, the MGS series has never really been all that great to me, but it's all about the characters, story, etc. To say that the game is garbage is just one ol those herd-mind internet backlash phenomena.

MGS 1, 2 and 3 brought great, memorable gameplay experiences. 1 and 3 in particular were groundbreaking, how they managed to be so innovative and creative with boss battles. Achieving perfect stealth in 3 is more than satisfying :wow:

4 though :scust:

The potential was there at the beginning with the iraq war themed map from the start, and it started off strong as a tactical stealth game. Somehow that got lost in the shuffle :scust:

Why in the fukk am I following this a$$hole in a trenchcoat :scust:
 

kevm3

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I found it very hard to go back to MGS series gameplay after playing Splinter Cell Chaos Theory. Overall, I remember 4 having a lot of memorable moments such as the MGS1 throwbacks and the ending sequence. Gameplaywise though, Splinter Cell before they turned the series into an action game, has MGS beat. I don't know what happened to Ubisoft.
 

Darth Nubian

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The game has zero replay value because the story doesn't make any fukking sense. It feels like they put a lot of effort into the first two levels and decided to say fukk it for the rest. MGS5 will be good though. Kojima is gonna catch dat work if he messes up a Big Boss story.
 

Roid Jones

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The game was always meh to me and I never thought it should have got GOTY and I'm a MGS stan
 
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