Just finished playing Tomb Raider in PS4...

Fatboi1

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:dead: at the Sony Stans attacking any opinion that doesn't align with their own.

Tomb raider was the more fun GAME imo.

Neither game had a story worth giving a shyt about.

Both played similarly

Tomb raider had more exploration/combat options/puzzles/customization.

Which makes it the better game IMO.

Was happy to be done with uncharted, was disappointed that tomb raider was over :manny:
You not even making sense here, the OP just said he played it on PS4, which according to you are only bought by "Sony stans" since there's nothing to play on PS4.
Let's keep this relegated to Uncharted 2. We not talking 1 or 3. Uncharted TWO.

Uncharted 2 had a better cast of characters. You're telling me Chloe(the chick with the nice accent and fat ass), Elena, Sully, Jeff(The camera dude that got killed by Lazerivich), and Harry Flynn aren't better than the generic stereotypical characters in Tomb Raider? You got an angry black woman, a stereotypical big what was he indian dude? A asian chick and a nerdy 4 eyes character?? :comeon:
Tomb Raider merely just had a checklist of modern game design checked off with horrible execution.
Exploration was better I'll give it that but that's where the comparisons end. Tomb Raider I felt was more boring since all that exploration and shyt made the game feel slower where as Uncharted had that action movie, set piece crazy game situation feel to it. Puzzles were inferior in Tomb Raider compared to the older games as told by countless Raider fans. customization was so-so. The weapon upgrades are just padded game design imo. You could've simply gave her better weapons found later in the game and it would've served the same purpose.

Miss me with that "GAME" bullshyt y'all always try to make a point out of.
Uncharted had better GAME shyt in it than Tomb Raider.
ibhRsu847Vmj2N.gif

Fukk outta here.

who even played the MP in Tomb Raider?? Ask your boy Courtdog though, @PS4 , you wasn't with me shooting in the gym?? Sohh had a squad of dukes playing MP when it came out. TR?? shyt wasn't even touched.

I'm sorry that you couldn't wait to be done with Uncharted, I'm sure you had to quickly play Ryse to make a comparison. :troll:
 
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MeachTheMonster

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You not even making sense here, the OP just said he played it on PS4, which according to you are only bought by "Sony stans" since there's nothing to play on PS4.
Let's keep this relegated to Uncharted 2. We not talking 1 or 3. Uncharted TWO.

Uncharted 2 had a better cast of characters. You're telling me Chloe(the chick with the nice accent and fat ass), Elena, Sully, Jeff(The camera dude that got killed by Lazerivich), and Harry Flynn aren't better than the generic stereotypical characters in Tomb Raider? You got an angry black woman, a stereotypical big what was he indian dude? A asian chick and a nerdy 4 eyes character?? :comeon:
I'm saying they are all video game characters that I gave less than a shyt about while playing. All stereotypical "summer blockbuster" characters. No real substance

Tomb Raider merely just had a checklist of modern game design checked off with horrible execution.
Such an empty comment without any type of explanation.

Exploration was better I'll give it that but that's where the comparisons end. Tomb Raider I felt was more boring since all that exploration and shyt made the game feel slower where as Uncharted had that action movie, set piece crazy game situation feel to it.
Well this is just a difference of opinions. Canned/on rails/QTE, action set pieces got old for me real quick, and that goes for all games that use them. I'd much rather have control to create my own explosions/excitement.

Puzzles were inferior in Tomb Raider compared to the older games as told by countless Raider fans.
Umm I thought we were comparing it to UC2?

customization was so-so. The weapon upgrades are just padded game design imo. You could've simply gave her better weapons found later in the game and it would've served the same purpose.
Nah, not really. Allowing you to customize your own weapons makes it so you can play somewhat how you choose. You can put more points on the weapons you like to use. It sounds trivial but its a mechanic that's been in games for a long time, and people including myself like it:manny:

I'm sorry that you couldn't wait to be done with Uncharted, I'm sure you had to quickly play Ryse to make a comparison. :troll:
Had the same feeling with ryse, by the end I was just tired of playing it. I felt I had seen everything I needed to see well before the credits rolled
 

Ice Cold

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:dead: at the Sony Stans attacking any opinion that doesn't align with their own.

Tomb raider was the more fun GAME imo.

Neither game had a story worth giving a shyt about.

Both played similarly

Tomb raider had more exploration/combat options/puzzles/customization.

Which makes it the better game IMO.

Was happy to be done with uncharted, was disappointed that tomb raider was over :manny:
I must disagree Meach, UC2 was awesome. the customization was a waste in tomb raider, as was the stupid XP systems.
If you didn't like the writing in UC2...... I dunno what to tell you man, you ain't human. I will give TR the slight edge in combat option the being able to pull cover away was pretty awesome. Still UC2 was the blueprint for TR and it set the bar high. I'm trying to remember the memorable moments from TR and I guess it's the burning building with Lara talking junk level. Meanwhile UC2 had the train level which is one of the best levels in all of gaming. The building being destroyed with you in it. Even the intro was epic, first time I played it had me like :whew:
As far as GOAT Indiana Jones type games:
Indiana Jones and the Emperor's Tombs (fight me about it, it had the GOAT combat system and it played better than UC2) > UC2 > TR> UC3
Don't get me wrong TR is a good game I'd give it like an 8 but it wasn't even in the discussion for GOTY breh.
Not to mention MP on UC2 and 3 >>>>> TR
 

Fatboi1

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I'm saying they are all video game characters that I gave less than a shyt about while playing. All stereotypical "summer blockbuster" characters. No real substance
Nope, in UC2 the characters felt much more realistic and charming. You telling me when you thought Elena was about to die at the end you didn't care?? You didn't care about Sully?? You didn't care about NONE of the characters?? :stopitslime: I give a shyt about who I'm playing as. nikkas give a shyt about Master Cheif in Halo and that nikka doesn't even have a face. You sounding soulless as we speak.


Such an empty comment without any type of explanation.
I just explained what it is.
Well this is just a differencing of opinions. Canned/on rails/QTE, action set pieces got old for me real quick, and that goes for all games that use them. I'd much rather have control to create my own explosions/excitement.
You see you like to just make shyt up. Tomb Raider had a bunch of QTE's meanwhile Uncharted 2 HAD ZERO!! Go play UC2 over and find me QTE's in the game.
Umm I thought we were comparing it to UC2?
Okay, it's puzzles weren't really nothing special.


Nah, not really. Allowing you to customize your own weapons makes it so you can play somewhat how you choose. You can put more points on the weapons you like to use. It sounds trivial but its a mechanic that's been in games for a long time, and people including myself like it:manny:
Another lame, "I can choose how to play" comment. You can choose how to play in any game that gives you different weapons. You can stealth your way through plenty of levels in UC2 or rambo your way through or focus on headshots. Miss me again with this "I can customize my skills to play better." nonsense.


Had the same feeling with ryse, by the end I was just tired of playing it. I felt I had seen everything I needed to see well before the credits rolled
:duck:
 

MeachTheMonster

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I must disagree Meach, UC2 was awesome. the customization was a waste in tomb raider, as was the stupid XP systems.
If you didn't like the writing in UC2...... I dunno what to tell you man, you ain't human. I will give TR the slight edge in combat option the being able to pull cover away was pretty awesome. Still UC2 was the blueprint for TR and it set the bar high. I'm trying to remember the memorable moments from TR and I guess it's the burning building with Lara talking junk level. Meanwhile UC2 had the train level which is one of the best levels in all of gaming. The building being destroyed with you in it. Even the intro was epic, first time I played it had me like :whew:
As far as GOAT Indiana Jones type games:
Indiana Jones and the Emperor's Tombs (fight me about it, it had the GOAT combat system and it played better than UC2) > UC2 > TR> UC3
Don't get me wrong TR is a good game I'd give it like an 8 but it wasn't even in the discussion for GOTY breh.
Not to mention MP on UC2 and 3 >>>>> TR

In my opinion the combat was the worst part of UC2, yet it was the most common thing you were doing.

I could never get over the idea that I was supposed to be some great explorer using my skills to gain access to remote locations, but every time I made it they were already filled with dozens of faceless goons. Why the hell didn't I just walk in the front door they came in:stopitslime:

If the game had much less combat and much more puzzles/exploration. I would have liked it a lot more, but I swear by the end every time they out me in an arena full of goons I was truly disappointed and deflated on some "not again":why:
 

MeachTheMonster

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Nope, in UC2 the characters felt much more realistic and charming. You telling me when you thought Elena was about to die at the end you didn't care?? You didn't care about Sully?? You didn't care about NONE of the characters?? :stopitslime: I give a shyt about who I'm playing as. nikkas give a shyt about Master Cheif in Halo and that nikka doesn't even have a face. You sounding soulless as we speak.
Don't give a shyt about master chief either:heh:

You see you like to just make shyt up. Tomb Raider had a bunch of QTE's meanwhile Uncharted 2 HAD ZERO!! Go play UC2 over and find me QTE's in the game.
I said ANY game that uses them, which includes tombraider. And just because a button prompt doesn't come on the screen doesn't mean the effect isn't the same. When those set pieces go off you either run or jump, you miss a button press, the sequence starts over. they are not very interactive moments at all

Okay, it's puzzles weren't really nothing special.


Another lame, "I can choose how to play" comment. You can choose how to play in any game that gives you different weapons. You can stealth your way through plenty of levels in UC2 or rambo your way through or focus on headshots. Miss me again with this "I can customize my skills to play better." nonsense.
You can call it nonsense but customization is a huge part of a lot of games. And people really like to do it.

Nah, that's a Sony Stan exclusive.
 

Ice Cold

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I'm saying they are all video game characters that I gave less than a shyt about while playing. All stereotypical "summer blockbuster" characters. No real substance
You're missing the point meech, we know that the characters aren't super deep or something but actually enjoying the banter alone makes it better than TR boring characters

Such an empty comment without any type of explanation.
XP system that breaks immersion check
Upgrade system that is pretty pointless check
stereotypical cast of characters including nerd, angry black person and spiritual asian type check
useless hunting check
pointless multiplayer check
they try to sell it on being about survival and growth but then they have all of these systems which seem to be only their because that's what games are doing now. If you could actually eat the animals you killed it'd be cool but as it is I don't remember there even being a point to hunting
THE XP system was lame to me because it didn't match the narrative (she's supposed to be doing this transformation into a tomb raider but she's getting extra XP from headshotting people?
The whole getting junk/loot was lame and it just seemed like they wanted it there to pad out the game and because they couldn't think of a better reward for the puzzles
Don't get me wrong about MP, while it's not espiecally huge to me the whole progession system was whack, ain't no one trying to spend all that time playing TR online. They could have been a lot better if it was more of a horde mode and you were able to do things that made the single player unique eg tearing down cover and buildings. But instead it went for the CoD progression bs and was a waste of time.


Well this is just a difference of opinions. Canned/on rails/QTE, action set pieces got old for me real quick, and that goes for all games that use them. I'd much rather have control to create my own explosions/excitement.
did you play TR because it had a ton of QTEs.... wasn't there a QTE everytime you dodged an attack? secondly please watch this video
See it there? it's praised for being able to do what you want go up top, go through etc.
I'm not going to lie and say that UC2 didn't have on rails/canned sequences but to me it was the right balance to keep suspense high but still balance it with gameplay.



Umm I thought we were comparing it to UC2?
We are, but comparing barebones puzzles (UC2) to barely above Bare Bones puzzles (TR) doesn't really get us anywhere. I'd rather drink water out a dog bowl then out of a toilet..... but I'd prefer neither. UC2's puzzles were not good, TR puzzles were a step up but nothing to write home about :yeshrug:


Nah, not really. Allowing you to customize your own weapons makes it so you can play somewhat how you choose. You can put more points on the weapons you like to use. It sounds trivial but its a mechanic that's been in games for a long time, and people including myself like it:manny:


Had the same feeling with ryse, by the end I was just tired of playing it. I felt I had seen everything I needed to see well before the credits rolled
IF you like that gun customization that's cool... but not everyone does, I like customization as well but I think it wasn't implemented as well as it could have been
 

Fatboi1

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Don't give a shyt about master chief either:heh:


I said ANY game that uses them, which includes tombraider. And just because a button prompt doesn't come on the screen doesn't mean the effect isn't the same. When those set pieces go off you either run or jump, you miss a button press, the sequence starts over. they are not very interactive moments at all
What difference does it make from other games where you just have to watch something crazy happening?? Also the train sequence was interactive as you played pretty much throughout the moment.



You can call it nonsense but customization is a huge part of a lot of games. And people really like to do it.
That's good for them. Not every game needs useless XP systems. Customization went into Halo 4's MP and look where that went. shyt lost a HUGE population of players because of this "customization.". Sometimes things are better simple.


Nah, that's a Sony Stan exclusive.
:rudy:
 

MeachTheMonster

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You're missing the point meech, we know that the characters aren't super deep or something but actually enjoying the banter alone makes it better than TR boring characters
I agree that the characters are better. I just don't think they were great. A video game will never have the quality story/characters of a good movie. So I play them for gameplay. The story to uncharted is like a poor mans summer blockbuster. I don't even like real summer blockbusters :manny:


XP system that breaks immersion check
Upgrade system that is pretty pointless check
stereotypical cast of characters including nerd, angry black person and spiritual asian type check
useless hunting check
pointless multiplayer check
they try to sell it on being about survival and growth but then they have all of these systems which seem to be only their because that's what games are doing now. If you could actually eat the animals you killed it'd be cool but as it is I don't remember there even being a point to hunting
All of this "pointless" stuff are tenets of game design that have been around forever. I guess you feel gaming as a whole is "pointless"

THE XP system was lame to me because it didn't match the narrative (she's supposed to be doing this transformation into a tomb raider but she's getting extra XP from headshotting people?
The whole getting junk/loot was lame and it just seemed like they wanted it there to pad out the game and because they couldn't think of a better reward for the puzzles
All of this stuff made exploration worthwhile. In uncharted those little trinkets do absolutely nothing so I had no desire to search for them anymore.

Don't get me wrong about MP, while it's not espiecally huge to me the whole progession system was whack, ain't no one trying to spend all that time playing TR online. They could have been a lot better if it was more of a horde mode and you were able to do things that made the single player unique eg tearing down cover and buildings. But instead it went for the CoD progression bs and was a waste of time.
Didn't play multiplayer in any of the games. Can't argue here :manny:



did you play TR because it had a ton of QTEs.... wasn't there a QTE everytime you dodged an attack? secondly please watch this video
See it there? it's praised for being able to do what you want go up top, go through etc.
I'm not going to lie and say that UC2 didn't have on rails/canned sequences but to me it was the right balance to keep suspense high but still balance it with gameplay.
I was referring to tomb raider as well. Those on rails/QTE/set pieces or whatever you want to call them lost their appeal to me a long time ago. Which is why I appreciated the exploration in tomb raider




We are, but comparing barebones puzzles (UC2) to barely above Bare Bones puzzles (TR) doesn't really get us anywhere. I'd rather drink water out a dog bowl then out of a toilet..... but I'd prefer neither. UC2's puzzles were not good, TR puzzles were a step up but nothing to write home about :yeshrug:
In TR the platforming puzzles in the tombs were great, and were my favorite part of the game.


IF you like that gun customization that's cool... but not everyone does, I like customization as well but I think it wasn't implemented as well as it could have been

If you like a game that dictates EVERYTHING to you that's cool... But not everyone does.
 

MeachTheMonster

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What difference does it make from other games where you just have to watch something crazy happening?? Also the train sequence was interactive as you played pretty much throughout the moment.
It doesn't make a difference. As I said WATCHING something crazy happen in a videogame is no longer appealing to me I'd much rather MAKE something happen. And the train sequence was nothing special until the barely interactive set pieces towards the end of the sequence. Hell I've been jumping across trains attacking people since bad dudes:heh: don't see why y'all like to call that out as if its something that makes uc2 special.



That's good for them. Not every game needs useless XP systems. Customization went into Halo 4's MP and look where that went. shyt lost a HUGE population of players because of this "customization.". Sometimes things are better simple.
As I said its just a difference in opinion. In uc2 I didn't give a shyt what gun I had, they all pretty much had the same effect. There was no need to strategize in combat. Being able to customize the weapons would have alleviated that gripe for me personally.


:takeitEZ:
 
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dBoyFresh*212

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This game is tight im abouut half way thru on the ps3 then i got bf4 and ac4 so i never got arround to finishing it. i gotta pick it up again some day its def the best tomb raider ever i was very surprised
 
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