Just played a few hours of Assassin's Creed 3..

Camammal

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Everything you said outside of the guards(which are the worst in the series. You will have all of them chasing you throughout the whole city for the pettiest shyt) is :seriously:



:katt: Do you pay attention to games or just skim through it? The whole basis of the story was Connor getting revenge because cacs destroyed his village. There are multiple instances of him pointing out the hypocrisy of the founding fathers. And also, there was a point when Connor's mentor had to send him into a store because him being a black man couldn't enter. And the ending scene with the slave auction.



:dahell: AC3 and FC3 were some of the most entertaining, deepest games of last year. The historical information in the AC series alone makes it solid. I don't get this shyt. But I constantly see wack ass games like sleeping dogs and saints row get praised despite their horrific graphics, terrible stories, and outdated gameplay(some of those missions and side quest are straight out of 2001 GTA era)



Yea honestly i hate that shyt. Some of those fully synch in AC Brotherhood and revelations were absolutely ridiculous. Take it back to AC II And yes I am :cape: for AC. The hate is completely unwarranted when there are at least ten franchises more lackluster then it

I hate saints row, i hate Sleeping Dogs...but thats beyond the point..


:comeon: how you gonna tell me this game was deep?

-please explain how holding R1 to go into auto free running mode is deep? (tomb raider, uncharted, infamous, and dishonored all have similar mechanics but none of them sacrificed gameplay for fluidity)

-why does it take 10-15 seconds to reload in ac3 vs instantly in brotherhood and rev which were set damn near 300 years into the past?

-Why do i have to aim a slow reticle to auto-target? and even worse, not being able to shoot without having a highlighted target?

-How am i able to take down 20 guards with ease with default weapons, but yet this suppose to be a stealth game?

-Why am i not able to stealth properly in a stealth game? :mindblown:

I know you like the game but lets look at the facts here, there is nothing wrong with having outdated gameplay if it works for the game. The game mechanics SUCK. Period.
 

The G.O.D II

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I hate saints row, i hate Sleeping Dogs...but thats beyond the point..


:comeon: how you gonna tell me this game was deep?

-please explain how holding R1 to go into auto free running mode is deep? (tomb raider, uncharted, infamous, and dishonored all have similar mechanics but none of them sacrificed gameplay for fluidity)

-why does it take 10-15 seconds to reload in ac3 vs instantly in brotherhood and rev which were set damn near 300 years into the past?

-Why do i have to aim a slow reticle to auto-target? and even worse, not being able to shoot without having a highlighted target?

-How am i able to take down 20 guards with ease with default weapons, but yet this suppose to be a stealth game?

-Why am i not able to stealth properly in a stealth game? :mindblown:

I know you like the game but lets look at the facts here, there is nothing wrong with having outdated gameplay if it works for the game. The game mechanics SUCK. Period.


-Running has always been akward in AC games. Its never deterred from gameplay though. :manny:

- Maybe because they are actually guns and not some Da vince invention:sircharles:

- You are putting way too much emphasis on shooting, which is a miniscule part of the combat system. And what else are you going to shoot outside enemies/animals? This isn't GTA (I think you can kill civilians, but they game may kill de-synch you)

- AC has never been stealth in the form of hitman or metal gear. Even though there are plenty of ways to hide/be stealth(hiding in hay stacks, blending in crowds, jumping in wells, jumping trees, etc) Like I said earlier, do you guys play games or just skim through them?
 
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