There’s an almost insane level of granularity in terms of weapon selections and loadouts, skills, attachments, and the like, and interestingly, it all comes under the guise of multiplayer that’s far more accessible than the Killzone games on PlayStation 3. By abandoning experience-driven level progression for a new multiplayer metagame surrounding Challenges, Killzone becomes more about the application of skill than the unlocking of stronger, newer, and better loadouts. Indeed, just about every weapon for all three multiplayer classes are unlocked from the get-go, stressing proficiency above all else.