Killzone: Shadow Fall's Framerate Isn't Locked at 60, And Here's Why

MeachTheMonster

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untitled-1nrshh.jpg

vs
3rEI6w6.jpg


First pic almost looks like a 1st generation Xbox 360 title.

:scusthov: jaggies and last gen textures

30:flabbynsick:fps

But it's at night:gladbron:
 

ChrisDorner

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You nikkas can't pick & choose when to cop excuses for frame rates

Dead Rising has 30 FPS to support more zombies, that's fine

Killzone has 30 FPS to support actual next gen graphics :yeshrug:

If killzone had :flabbynsick: titanfall textures it would be able to run at 90 FPS :deadmanny:
 

MeachTheMonster

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Sounds like dead rising 3
Nope dead rising has hundreds of independent A.I. on screen. Hundreds of customizable weapons and vehicles. And a huge open world with no loading screens whatsoever.

You nikkas can't pick & choose when to cop excuses for frame rates

Dead Rising has 30 FPS to support more zombies, that's fine

Killzone has 30 FPS to support actual next gen graphics :yeshrug:

If killzone had :flabbynsick: titanfall textures it would be able to run at 90 FPS :deadmanny:

Different genres of games hold different expectations. Shooters, racers, and fighters are all about speed and responsiveness therefore 60 is a big deal. In the case of Killzone and Driveclub their direct competitors have "next gen graphics" AND smooth 60fps framerates.

You don't see anyone saying anything about infamous being 30fps because that's a 3rd person open world action game. Fps isn't very important in that genre of game.
 

backbreaker65

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For a sim racer 60fps is the benchmark. For an arcade racer like Need for speed, the crew, forza horizon as well as drive club 30fps with good motion blur is good. First Person Shooters don't have to be 60fps as well not the single player experience, I will give you MP experience because of the quick twitch nature.
 

MeachTheMonster

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For a sim racer 60fps is the benchmark. For an arcade racer like Need for speed, the crew, forza horizon as well as drive club 30fps with good motion blur is good. First Person Shooters don't have to be 60fps as well not the single player experience, I will give you MP experience because of the quick twitch nature.

Nfs, the crew, and horizon are all open world games. The 30fps is admissible.

30fps for driveclub is disappointing especially considering its not open world and the graphical fidelity isn't on par with other next gen racers.

The complaint about killzone has always been the sluggish controllers. In my opinion it would have been better for them to concentrate on making the game 60fps than having a bunch of extra graphical effects. But you can't see 60fps is PR shots and trailers, so they opted for appearance over gameplay.
 

backbreaker65

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Nfs, the crew, and horizon are all open world games. The 30fps is admissible.

30fps for driveclub is disappointing especially considering its not open world and the graphical fidelity isn't on par with other next gen racers.

The complaint about killzone has always been the sluggish controllers. In my opinion it would have been better for them to concentrate on making the game 60fps than having a bunch of extra graphical effects. But you can't see 60fps is PR shots and trailers, so they opted for appearance over gameplay.

Forza Horizon isn't an open world game it is in the same vein as Drive Club. With vast open driving locations, with point to point races stretching for miles. KillZone Controls are fine, it's just not a quick twitch fest that other shooters are like COD.
 

MeachTheMonster

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Forza Horizon isn't an open world game it is in the same vein as Drive Club. With vast open driving locations, with point to point races stretching for miles. KillZone Controls are fine, it's just not a quick twitch fest that other shooters are like COD.
:usure: have you ever played horizon?

And the bolded is exactly why it will never be as popular as other shooters
 

lutha

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I don't care, my copy pre-ordered...if I don't flip my ps4, it will be getting played...
 

Fatboi1

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Dude someone put your theory to the test, you maybe on to something barring the YouTube compression.


:wow: This is a freakingmazing!! Forza 4 looks ON PAR with Forza 5. Hell the only thing I notice different is the lighting is much more pronounced in Forza 5.
:dead:

@MeachTheMonster @Rico @PS4 @Smooth3d @O RLY @Raiders What is this?? THIS is y'all next gen racer?? They could've slapped "Forza 4 REMAKE" on the box and it'll be more accurate.
 

Smooth3d

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:wow: This is a freakingmazing!! Forza 4 looks ON PAR with Forza 5. Hell the only thing I notice different is the lighting is much more pronounced in Forza 5.
:dead:

@MeachTheMonster @Rico @PS4 @Smooth3d @O RLY @Raiders What is this?? THIS is y'all next gen racer?? They could've slapped "Forza 4 REMAKE" on the box and it'll be more accurate.
Look you idiotic fool, These is the same car and same track. Forza 4 was already the best looking sim of this current gen of consoles. Forza 5 is a definite step up in resolution and detail. Now the youtube is compressed heavily and hides a lot of the finer details that is noticeable when playing the game. This is the last time I will address you about this. Because it is obvious you don't play racing sims.
 

Fatboi1

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Look you idiotic fool, These is the same car and same track. Forza 4 was already the best looking sim of this current gen of consoles. Forza 5 is a definite step up in resolution and detail. Now the youtube is compressed heavily and hides a lot of the finer details that is noticeable when playing the game. This is the last time I will address you about this. Because it is obvious you don't play racing sims.
And there it is folks, straight from the horses mouth. It's a simple copy paste job with a few touches here and there AKA NO next gen visual improvement. There's more visual improvement between each Gran Turismo game between consoles but this here?? Nope looks like the same shyt.
 
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