Killzone ShadowFalls Multiple Player Not Native 1080p, 960x1080 Instead

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In the single-player mode, the game runs at full 1080p with an unlocked frame-rate (though a 30fps cap has been introduced as an option in a recent patch), but it's a different story altogether with multiplayer. Here Guerrilla Games has opted for a 960x1080 framebuffer, in pursuit of a 60fps refresh. Across a range of clips, we see the game handing in a 50fps average on multiplayer. It makes a palpable difference, but it's probably not the sort of boost you might expect from halving fill-rate.

"Killzone Shadow Fall's multiplayer runs at 960x1080 with a high quality temporal upscale. Fill-rate is reduced, but we're still not at 60fps."

Killzone Shadow Fall's multiplayer mode averages at around 50fps - there's a boost to frame-rate by reducing internal rendering resolution but it's nowhere near a straight trade between pixel-count and frame-rate..

Now, there are some mitigating factors here. Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn't a guaranteed dead cert for hitting 60fps. Indeed, Shadow Fall multiplayer has a noticeably variable frame-rate - even though the fill-rate gain and the temporal upscale are likely to give back and take away fixed amounts of GPU time. Whatever is stopping Killzone from reaching 60fps isn't down to pixel fill-rate, and based on what we learned from our trip to Amsterdam last year, we're pretty confident it's not the CPU in this case either.


I never knew that, thought it looks like a significant downgrade. http://www.eurogamer.net/articles/digitalfoundry-2014-in-theory-1080p30-or-720p60
 

Fatboi1

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I always noticed MP was not as crisp as SP but I attributed that to the fxaa that's there when you're in motion. :yeshrug: Game is ass anyway.
 

AkaDemiK

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We really don't need threads on this garbage franchise...

:cape:

Go play 28FPS 900p Titanfall instead :bryan:

we will...because the gameplay is what really matters at the end of the day and the gameplay in titancrack >>>> killtrash. When the fukk did you nikkas start ignoring how a video game plays to how it looks?

play garbage games because of specs, brehs
 

AkaDemiK

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But since we are on the subject Xbox one has proven it can do 1080p 60fps in a AAA game. Ps4 has not :manny:

Wait....is this true?

smh...the nerve of these nikkas. I wonder what the argument will be when almost every title (on both consoles) will run 1080p/60 as the months/years go by and devs get accustomed to both consoles

"yo um....yall have more apps for tv...yall suck"
 

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This thread or my comment has nothing to do with Xbox.

But since we are on the subject Xbox one has proven it can do 1080p 60fps in a AAA game. Ps4 has not :manny:

what game is that? Forza? With not a damn thing going on but the car? Pit fighter crowds, no weather? You act like the Quad couldn't run that shyt with ease? :heh:

Dunno why yall can't get over the fact the Quad is superior to the Larrybox. It's a fact. Even Titanfall is gonna be 720p..
ipv7pTRiSkvcp.png


But carry on.

Ps4 has yet to have a game running lower than 900p.
 

AkaDemiK

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Dunno why yall can't get over the fact the Quad is superior to the Larrybox. It's a fact. Even Titanfall is gonna be 720p..
ipv7pTRiSkvcp.png


But carry on.

Ps4 has yet to have a game running lower than 900p.

Why are you consistently playing stupid for these nikkas like you don't know that because of both consoles being rushed out the majority of these games weren't polished enough to fully run 1080p/60? I'm looking forward to seeing what fukkery you will come up with when every game is in full hd and locked at 60 fps. Till then....enjoy this lil moment.

oh yea....running games at 900p still isn't 1080p, breh. Good job, Good effort.
 

Fatboi1

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This thread or my comment has nothing to do with Xbox.

But since we are on the subject Xbox one has proven it can do 1080p 60fps in a AAA game. Ps4 has not :manny:
Oh you pulled out the Forza card I see. :heh:

:whoa: I'm not going there with you breh. Not today :whew:

but... MGSV is 1080p/60fps on PS4 and 720p/60fps on Xbox One. :mjpls:

Yea Yea you're going to say how it's not true 60fps because it drops frames here and there and therefore it's not stable meanwhile the Xbox One version has smoother framerate because it's 720p and then you'll go back to your Forza 5 example on how that's truly 1080p/60fps. Then I'll point out how barren the game is besides the cars and you will ask for me to show you a true PS4 1080p/60fps game. Rinse and repeat. :troll:
 
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