Lights are on as Sony roaches scatter...Who's ready for Raid.

Fatboi1

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Look at this shyt.


Gameplay straight out of 1998 with more invisible walls, and less diverse gameplay options.


>>>>>>>>>>>>>>>>>>>>>>>>>>:flabbynsick:club

Gee i wonder what else are you supposed to do in a driving game but drive. Racing through grass at 100mph is so realistic. :mjlol: let's be real Horizon isn't realistic at all. There's nothing new in it that wasn't done in burnout paradise or before. :camby:

Mario kart 8 gameplay is from 1990's too right? Or Ryse from dreamcast days huh? Stfu.
 

daze23

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Look at this shyt.

who the fukk thought racing at night on a road with no lights would be a good idea?

fp09QHD.png
 

daze23

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Gee i wonder what else are you supposed to do in a driving game but drive.
does the game have some sort of story or 'career' mode? and how does that work with the 'free' version?
 

MeachTheMonster

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Gee i wonder what else are you supposed to do in a driving game but drive. Racing through grass at 100mph is so realistic. :mjlol: let's be real Horizon isn't realistic at all. There's nothing new in it that wasn't done in burnout paradise or before. :camby:

Mario kart 8 gameplay is from 1990's too right? Or Ryse from dreamcast days huh? Stfu.

Ooohh he mad :mjlol:

Who said anything about realism? We're talking about fun here. And there's plenty more to do in a racing game than "just drive" which is why racing games have been adding more to do for decades. Police chases, takedowns, short cuts, cutomizations, and the list goes on. Driveclub is limited as fukk by 1997 racing game standards.

FH2 takes the gameplay of games like burnout, and opens it up even more I.E. the offloading you were complaining about, but also gives the customization/simulation options of a less open or a track racer.

Driveclub expands upon nothing, it actually contracts the genre. All so you can pretend to be amazed by some trees off in the distance :deadmanny:
 

Fatboi1

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Ooohh he mad :mjlol:

Who said anything about realism? We're talking about fun here. And there's plenty more to do in a racing game than "just drive" which is why racing games have been adding more to do for decades. Police chases, takedowns, short cuts, cutomizations, and the list goes on. Driveclub is limited as fukk by 1997 racing game standards.

FH2 takes the gameplay of games like burnout, and opens it up even more I.E. the offloading you were complaining about, but also gives the customization/simulation options of a less open or a track racer.

Driveclub expands upon nothing, it actually contracts the genre. All so you can pretend to be amazed by some trees off in the distance :deadmanny:
These are the last two stars I need to get every star in the tour. What a good singleplayer! I haven`t had that much fun in Singleplayer since Motorstorm: Pacific Rift! Even Forza Horizon 2 isn`t that fun, because the progression in FH2 feels just random. Here you get faster and faster cars during your progress and it makes so much fun!
:sas2:

You've been hating on this game for the longest give it up. Your ignorance knows no boundaries.
 

daze23

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Yeah it has a world tour mode and the free version only has one country with just challenges for that area.
15226839098_cefcb95d11_o.jpg
is there any 'progression' though? it sounds like you just race around tracks
 
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