Lockout Gameplay: Halo MCC

KushSkywalker

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that battle rifle :wow:

I remember being mad at the battle rifle when Halo 2 first dropped and missed my Halo 1 pistol.

But eventually I accepted the BR as the GOAT :banderas:
 

HNIC973

R.I.P Bandana P
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http://www.ign.com/articles/2014/09...ons-vintage-multiplayer-still-brings-the-heat
We end our multiplayer map tour of Lockout, but I already played that one at PAX. I consider Lockout as the crown jewel of Halo maps, a multiplayer space full of chokepoints expertly designed around conflict. Midway through that match, I think I heard Alfredo swoon out loud after stringing together enough enemy kills for a spree. Clearly, his unbridled enthusiasm alone should be a sign that the development team nailed what they set out to do.

I remember most of these maps have been remade for Halo games before. Zanzibar was also a Halo 3 map called Last Resort. Lockout became Blackout in another DLC pack. But what I witness in Halo: MCC outdoes anything I saw before. The look and feel of each location stands out substantially. You can still play those remakes as part of Halo 3, but the new ones outdo them both. Halo: MCC's ambitious package isn't something to write-off. The dream of revisiting Halo 2's excellent online multiplayer is almost here and it's pretty darn impressive.
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:yes::yes::blessed:
 
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