Madden has to go (Gameplay Footage)

The Devil's Advocate

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not trying to :cape: but i HAD to see what the hell we are actually getting here.... or not getting


Madden NFL 16 delivers all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws, plus touch and roll out passes provide you with unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.


Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. “Primetime” would be proud

Want to be the GM? Build your team from top to bottom in Connected Franchise and control every decision your team makes – from concession prices to re-locations. (old shyt)

Madden Ultimate Team is the fastest growing mode in Madden, and for good reason. Build your ultimate team with your favorite NFL Legends as well as current stars. Compete in Online Head to Head Seasons, build your roster and control every aspect of your team, from team playbooks to uniforms you have the final word in every decision. Do all this alongside the NFL Season as MUT is updated each day to immerse you into the leagues story lines. (the one part that costs money to be great, is the one part that's fastest growing) :dead::camby:
 

The Devil's Advocate

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By Madden NFL 16 Creative Director Rex dikkson

Madden NFL 16 is the culmination of fan feedback, and years of technological advancements.

At the top of the list was WR/DB interaction, which has been blown out into a collection of features called “Air Supremacy.”

Air Supremacy revolutionizes passing and catching on both sides of the ball with new user and AI mechanics. There is also a new multiplayer catch interaction system with more than 400 new two-player catch animations with a wide variety of outcomes.

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NEW HANDOFF SYSTEM

Air Supremacy starts with the quarterback. We started from the snap, with an all-new handoff system that includes a large variety of new content and much tighter timing between handoff and blocking.

Each play type has a uniquely captured handoff specifically designed for the given play, resulting in hundreds of animations. This system also includes all new fake handoffs for the Play Action game, which ties in perfectly for the shot plays. More on those later.

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QUARTERBACK LOCOMOTION

The team completely re-worked QB pocket, scramble and rollout locomotion. Simply tap the RT/R2 button in the QB’s drop back, or when standing in the pocket. This allows players to “roll to pass,” and includes a completely reworked back shoulder roll out. These new mechanics work brilliantly with our boot and roll out plays.

One of the big benefits of roll out is that players don’t suffer the same accuracy penalties as “throw on the run.” The team also re-worked scramble (Hold RT/R2) to be more responsive, and allows players to toggle between pocket, rollout or scramble loco at the touch of a button. You can also branch out of any drop back instantly by tapping the LT button after the snap.

Finally, we made it a priority to ensure that all the new QB loco mechanics are utilized by the CPU AI. Expect QB’s like Marcus Mariota and Cam Newton to offer a substantial threat on the ground this year.

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QUARTERBACK AI

For many players, the most requested change for Madden NFL 16 was an overhaul to the CPU QB AI. We spent several years developing a new AI architecture called “Behavior Coordinator,” which allows us to create a more granular set of behaviors to a given situation.

This not only helps deliver the most challenging CPU QB’s to date, but also creates a clear distinction between different types of QB’s. The game you get from Tom Brady (pocket passer) is dramatically different than the behavior you will see from dual threats like Mariota or Newton. Each style of QB will now react to situations differently, based on their traits.

This new QB AI also represents improvements to Robo QB, Dink-and-Dunk offense, pressure awareness, play calling and situational game management.

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PASSING MECHANICS

One of the big additions in Madden NFL 16 is the “body relative” throw, which allows players to throw a high jump ball (like on a fade or streak route) or a low throw where only the receiver can make a play on the ball.

We have also re-worked the new touch pass (now double tap receiver icon) for easier execution of dropping the ball behind linebackers and in front of safeties.

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CATCHING MECHANIC

The most revolutionary addition this year is the new catching system. Previously, players had just one option (Y/Triangle button) to catch the ball. In Madden NFL 16, there are three different catches types to choose from.

The mechanics work by HOLDING the catch button as soon as the QB makes the pass. You no longer need to hit B, as catch control is now automatic on the intended receiver. However, it’s still possible to have more control by clicking on with B and steering the receiver with the left stick.

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Here is a break down each of the new catches, the risks and rewards and situational applications:

1. RAC CATCH

A RAC (run after catch) is a catch where the receiver turns up field during the catch with the intent to gain yards. RAC catches drive the receiver up field, to catch the ball in stride.

Players perform the RAC catch by holding X/Square once the pass is released. RAC’s have a higher drop and knockout chance, and are susceptible to interceptions when the pass is thrown into traffic.



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RAC’s are primarily used when a receiver is open in space or has several steps on a DB with a vertical route.

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2. AGGRESSIVE CATCH

The aggressive catch, or high-point catch, drives the receiver back to the ball to go up and catch it at the highest point possible. They can be used to fight back to the ball and challenge a defensive back going for an interception.

Players perform aggressive catches by holding the Y/Triangle button once the pass is thrown. Aggressive Catches are best utilized in combination with the high throw mechanic.



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Aggressive catches have lower catch chances and higher knockout chances, but can be a formidable weapon when thrown to an elite high point receiver like Dez Bryant or Calvin Johnson.

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3. POSSESSION CATCH

The possession catch is where the receiver protects the ball with his body and secures the catch at the expense of looking to gain yards after the catch. Possession catches are best utilized in traffic, and can also be used to force receivers to perform “get the feet down” catches near the sideline or back of end zone.



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You can perform a possession catch by holding the A/X button once the pass is thrown. They are most effective with the low throw mechanic, and when thrown to slot/possession trait receivers.

They come at the expense of RAC yards, as receivers frequently go down immediately after the catch.

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WIDE RECEIVER AI TRAITS

Each WR has a new series of traits that determine which types of catches they look for when under AI control. This includes the RAC, Aggressive, and Possession traits. Throwing the right route to the right receiver and using catch mechanics linked to traits is a critical strategic component in Madden NFL 16.

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MULTIPLAYER CATCH SYSTEM

The Multiplayer Catch System is based on technology in development for more than two years, and allows receivers and defenders to go up for a catch simultaneously and battle for the ball in the air while using ratings, mechanics and positioning to deliver the appropriate outcome

The team added more than 400 new multiplayer catch outcomes, which includes knockouts, tip ball, simultaneous possession catches, offensive/defensive PI, interceptions and more.

The system also account for double coverage situations. We have spent countless hours tuning and balancing this system extensively to ensure players cannot exploit the system.

ADDITIONAL WR/DB INTERACTIONS

The team also added hundreds of new receiver/defender interaction animations, including new press interactions, zone chuck interactions and hand fighting during route running.

This includes a complete overhaul to our defensive pre-play alignment system, as defenders now align to the inside or outside of the receiver based on the coverage and where they want to force them.

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PLAYBOOKS AND SHOT PLAYS

Working in concert with Madden NFL 16’s Air Supremacy theme, we met with legendary coach Tom Moore to work on a new addition to our playbooks, authentic NFL “Shot Plays.”

In the real world, a shot play is primarily play-action based and usually keeps backs and tight ends in to block, while receivers go deep.

We have added more than 100 new shot plays (600 new plays overall), including team-specific shot plays in each team playbook.

IN-GAME FEEDBACK SYSTEMS

Building off the success of Madden NFL 15’s pass rush and tackling feedback, the team created a new feedback system around passing and catching.

Pass feedback tells players if the pass was under pressure, on the run, or off the back foot in order to provide context as to why the pass came out the way it did.



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Once the pass has been released, the catch UI displays the catch that the AI is looking for. The user can override this choice at any time by tapping or holding down one of the three catch buttons.

Finally, after the catch is made, we will display the type of catch the receiver performed.

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ADDITIONAL OFFENSIVE IMPROVEMENTS

The passing game isn’t the only thing that got love. We added two mechanics to help move through the line as a ball carrier. The first is “get skinny” (hold RB) when running through the line, as well as context sensitive ‘cut step’ juke (LS left/right) performed behind the LOS to cut off blocks.

Ball Carrier AI has been completely overhauled with new “hit the hole logic,” resulting in a real and tangible running game from the CPU. Ball carrier locomotion and True Step have also been revisited to ensure responsive controls that are still grounded in the realm of authenticity.



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Contextual Awareness has been revisited with several new animations and much tighter registration with other players

New extra point rules are in! After scoring a TD, players can kick the PAT from the 15-yard line, or attempt the two-point conversion from the 2. The new rules also allow the defense to score two points on returns. Penalties are fully supported on these plays, so teams can change their decision if a penalty occurs.
 

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Madden NFL 16 Gameplay: Defense
Posted June 15th at 2:00pm.
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By Madden NFL 16 Creative Director Rex dikkson

We’ve touched on all the improvements made to the passing game with all-new Air Supremacy, so it’s time to show the defense some love.

Here are some of the improvements made to the defensive side of the ball in Madden NFL 16.

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PLAY BALL (BALL HAWK)

Play Ball (Ball Hawk) is back and has been heavily revised to ensure the most aggressive path possible to the ball. As with past years, the user plays the ball by holding the Y/Triangle button as soon as the pass is released.

Play Ball is the best way to challenge the receiver for the catch, but comes at the risk of triggering a catch animation behind the receiver and giving up a big play.

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PLAY RECEIVER (NEW)

New this year is the Play Receiver DB mechanic. Hold the A/X button once the pass is thrown to play the receiver. This drives you towards the receiver as opposed to driving you to a catch point.



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Hit receiver can be used to dislodge the ball during the catch, but comes at the expense of not being able to trigger interceptions.

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ORGANIC GANG TACKLES

Forget everything you remember about Pro-Tak. Madden NFL 16 delivers the most dramatic tackles in franchise history with a fully organic, physics-based gang tackling system. We now have fully realized momentum-based organic interactions on tackles that support a limitless number of defenders attaching to the ball carrier.

The system is complemented by new dynamic gang tackle animations that can “go organic” based on additional defenders in proximity.

We also worked on the stat-tracking side – Assisted Tackles and Half-sacks are now being tracked appropriately in the stats screen. It all adds up to the most authentic tackles ever seen in Madden NFL. Gang tackling is back!

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OTHER TACKLING IMPROVEMENTS

While most players raved about the changes to tackling in Madden NFL 15, some users complained about feeling too much “suction” in the conservative tackle system. The team took this feedback to heart and tuned both the tackle cone and match distance to eliminate warping (or suction) from the tackling system without sacrificing control or responsiveness.

Aggressive tackles were also improved so that defenders always dive towards the ball carrier instead of just at his facing direction.

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QUICK ADJUSTMENTS

Defensive quick adjustments give users the ability to adjust any of their defenders on the field without having to manually switch to the defender. Simply select the group (DL, LB, DB), choose individual adjustment, select the defender and set the assignment.

This addresses a long-standing legacy issue that put the defense at a disadvantage when it came to pre-play adjustments.

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ADDITIONAL IMPROVEMENTS

Madden NFL 16 also includes a few key defensive improvements demanded by the community. A few of the highlights include:

  • QB Spy logic has been updated to be more effective at stopping rushing QB’s
  • Contain Defenses and logic have been improved to help counter the new rollout and scramble mechanics
  • New mechanic where users can now make their defenders in spy assignment abandon the spy and chase the QB at any point in the play. This is done by clicking in R3 once he ball has been snapped.
  • Resolved an issue where users would not have time to audible to onside kick recovery when their opponents caught them in normal return vs. onside kick.
  • The offense can no longer use no huddle to consistently cause AI defenders to be called offsides.
 

The Devil's Advocate

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Madden NFL 16 Gameplay: AI Improvements and Penalties
Posted June 15th at 2:00pm.
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By Madden NFL 16 Creative Director Rex dikkson

Part three of the Madden NFL 16 Gameplay Deep Dives takes a look at the game’s revamped AI, as well as all-new realistic penalties.



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PENALTIES

Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency.

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Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

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Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible.

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The list of new and updated penalties includes:

Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

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PROCEDURAL AWARENESS HEAD TRACKING

As the Madden NFL franchise moves forward with its “Player Sense” theme, one of the biggest detractors was a lack of true head tracking for all players across all situations.

Madden NFL 16 includes added logic for QBs, RBs, WRs and defenders so that each head and eye track (the ball and players around them) uniquely based on their position.

Quarterbacks will scan the field for open receivers, ball carriers will alternate their gaze between incoming defenders, and players will track other players around them after the play. You may even see players looking up at the scoreboard on a breakaway run.

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PRE, POST, AND DURING PLAY MOTION QUALITY

The quality of player motion has been a primary point of emphasis for the Madden NFL team for several years now. This year, we made huge strides in pre, post and during play motion quality. This touches several major systems like huddle break, walk to line, pile get up logic, pile avoidance, post play path finding and more. When it comes to in-game animation quality improvements, the list is endless.

Players can expect a dramatic reduction in pops, warps, slides, and other issues in Madden NFL 16. This will continue to be a focal point for us as we strive towards our goal of animation quality.

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LEGACY ISSUES

In addition to all the new features being added, the team continue to address the feedback and concerns of our community.

A number of legacy issues have been addressed in Madden NFL 16, mostly around exploited mechanics or solidifying features meant to counter those exploits. Here are some highlights:

  • QB Spy logic updated (QB swerves the spy exploit)
  • Flip the Play to speed up huddle break issue has been addressed
  • Out of position subs causing exploitable routes has been addressed
  • Rocket Catching / Mossing / DB Glitches have been significantly reduced and/or eliminated
  • A large percentage of the known “nano-blitzes” have been removed
  • The PA End Around exploit play has been addressed.
  • Route swapping exploits have also been resolved.
  • A variety of ‘money plays’ have been revised or altered.
  • Resolved the friendly quit glitch for Madden NFL 16
Stay tuned in the coming weeks for more Madden NFL 16 deep dives, and be sure to check out more on this year’s gameplay.
 

Jplaya2023

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Madden has been shyt since they went to next gen consoles starting at PS3

Madden 04 on PS2 >>>>>>>>> Any football game ever
 

Joe Sixpack

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Madden has been shyt since they went to next gen consoles starting at PS3

Madden 04 on PS2 >>>>>>>>> Any football game ever
This guy again :laff:

Yeah so how's that PS2 Madden with the updated rosters treatin you

:mjlol:

This nikka playin some pixelated wack shyt still :laff:
 
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