Meanwhile on Dead Rising 3....

Deezay

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720p when the game couldn't hit native 1080p? Check. 30 measly frames per second because 60 frames was beyond the system's hardware threshold? Check. Frame stutter to show that porting from the Xbox 360 to the Xbox One and cutting corners to do so doesn't always yield the best results? Double check.

Joystiq rolled out an honest preview of Dead Rising 3 for Microsoft's upcoming Xbox One home console yesterday. Worries about performance due to downscaling of games that were supposed to run at native 1080p and 60 frames per second have continued to spread throughout the gaming community when Joystiq
's David Hinkle managed to get some hands-on time with Dead Rising 3 at an event in San Francisco.

Unlike a certain controlled 10 minute preview of Call of Duty: Ghosts for the Xbox One, the Joystiq preview managed to get in a heck of lot more time to play-test the game and give an accurate summary of the experience. Hinkle has lots of fair praise to share from his preview of Dead Rising 3, but there is something especially noteworthy from the preview: the game hiccups more than a baby addicted to diet Pepsi once you get into vehicles.

While this may not sound like much of an issue, the frame stuttering became apparent, very apparent, according to Hinkle, whenever he commandeered a vehicle. Driving down the street in a motorcycle? Lots of frame stutter. Powering through hordes of the undead in a supped up muscle car? Frame stutter.

Even at 720p and locked at 30fps, the game still suffers from frame stutter on the Xbox One. This is the sort of thing that could prove to be somewhat damaging if they don't get this under check come launch. Sadly, this also continues to feed into worries about the Xbox One's hardware capabilities when a game downscaled from 1080p to 720p and locked at 30fps still suffers frame rate issues to the degree highlighted in the Joystiq article.

There was a rather odd caveat to the problem that managed to ease the traveling process, though it may not be something many gamers may care for. Hinkle writes...
"The slower steam roller, on the other hand, not only was a smooth Sunday drive through zombie-infested streets, but also had the added benefit of squishing the undead into jelly. Faster vehicles pretty clearly seem to be the culprit; it's a worrisome pattern, given the little amount of time before the game's release on November 22.

Well there you go. Stick to steam rollers and you won't have a problem with frames dropping or the screen tearing or any stuttering. Great solution, eh?

There is one thing worth noting that falls in favor of the Xbox One: reports of frame stutter in Call of Duty: Ghosts, sadly, must be rendered negligible. It's an unfair and inaccurate way to gauge the performance of the Xbox One using Ghosts as a frame-stuttering tag-team partner for Dead Rising 3, mostly because it appears Ghosts runs like milk through a lactose intolerant dairy farmer on every platform: choppy, clumpy and messy all over.

Also, in the interest of fairness (because the Xboners deserve a bone at this point) Capcom's executive producer Josh Bridge offered some measure of explanation to Eurogamer as to how difficult it was getting Dead Rising 3 – even with its vehicular frame stutter – running on the Xbox One at 720p in time for launch, saying...

"It's been... Outside of infancy - every new platform launch, I've now learnt - it's always infancy on tools, and that's the back and forth with tools improving. It's very similar to a PC development environment, so that's been really cool. Happy to not be cross-platform, to be honest - it's a huge challenge for a game like ours. We have to do very specific things with memory allocation and drivers to get our stuff running, and in the past it was like wow, it made our teams quite a bit larger having multiple leads.”

That quote from Bridge really didn't help sell the game at all. More than anything that read to me like they're struggling to make par and that this is going to be one stressful console launch come November 22nd.

Anyway, Joystiq offers some smart words of advice: tread cautiously. The game is just weeks away from release and we still don't have news of many of the Xbox One games going gold. It is getting a bit worrisome but in the interest of people not getting burned out of the gate, I do hope Capcom can pull it together in time.

This news will also become more or less important as a gauge of the Xbox One's overall performance depending on how well Assassin's Creed IV runs on the Xbox One and at what resolution it will run. Stay tuned.
 

Numpsay

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So DR3 is more jittery than a strung out crackhead.
Ryse can be played with one arm tied around your back.
Forza is more of the same.


That LAUNCH brehs.


:rudy:
 

Smooth3d

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Before my day went all to hell yesterday. I watched plenty of DR3 vids yesterday including ones with cars fast and slow. Even downloaded a mp4 vid. I honestly did not see any of the issue the man is describing. And no other publication is saying this. This seems like a clickbait report from them.
 

Smooth3d

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This was the only xboxone game I was interested in too :snoop:
Dude make up your own mind, As @MeachTheMonster said there are dozens of reviews and vids that say otherwise. If you have not realized by now even in professional journalism they are fanboys on both sides so you have to look at several reviews to get a honest look on games.
 
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Dude make up your own mind, As @MeachTheMonster said there are dozens of reviews and vids that say otherwise. If you have not realized by now even in professional journalism they are fanboys on both sides so you have to look at several reviews to get a honest look on games.

You're a fukking dumbass. Just please one take off the homer glasses .. You've gone literally blind.

And show me these websites and reviews that you're claiming of. Oh wait M$ has an embargo on reviews. :russ: .. What them nikkas hiding ?

Joystiq is a credible and legit gaming site ... I'm pretty sure what they're saying is accurate and it's worth more than a guy dikkriding a console 24/7 along with his cronies on a message board.

This isn't the first time we've heard about xbone games frame stuttering. The xbone was rushed and poorly designed. It's a fact. M$ relying on extra functionality and kinect to bring them the sales.

You stans can deny all you want but yall getting an inferior console at a higher price. Enjoy your 720p games :camby:

Oh also it's so funny how when a website says negative things about the xbone they're not credible at all .. But when GQ says xbone is the shyt ... It's gotta be true and non-biased at all. :stopitslime: ... The stanning fukkery on here is on another level
 

HNIC973

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I'll admit that, like many Dead Rising fans out there, I was quite worried about this game. Firstly, because the first few times I saw it there were obvious framerate issues, and secondly because it seemed to be a bit overly-serious.

However, after my latest hands-on with the game both those issues have been addressed. The framerate was rock solid, even with the screen completely filled with shambling zombies, even when I was lobbing explosives into crowds and watching them stumble around with their flesh burning.

On top of that, Dead Rising 3 is as goofy as ever. The world is definitely darker and grittier, but the things you can do in it are still odd and quirky. Together, it creates a weird contrast. If you think of the first two Dead Rising games as a parody of the zombie genre, Dead Rising 3 is more of a dark comedy.

It's clear Capcom Vancouver has spent more time actually writing and scripting comedy into the game, instead of just allowing it to be emergent through what the player does. There's a moment when main character Nick Ramos is bitten by a zombie and must hunt down Zombrex to treat himself. However, after his search comes to a dead end he gives up and asks a fellow survivor to put a quick end to his misery. What follows is an awkward comedy of mishaps that end up wasting the one bullet they had to get the job done.


There have been a bunch of tweaks to the old gameplay formula to make for a much smoother experience too. Weapons and items can be picked up while in motion, which makes it much easier to battle waves of enemies when you're desperately trying to get away. Weapons and items can also be used from the hip, with firearms given aim assistance for running-and-gunning.

"It's clear Capcom has spent more time writing and scripting comedy into the game"

Safe rooms now house all the special weapons players craft and costumes they acquire, and can be used to communicate with other survivors. Of course, for those that still want the hard-as-nails Dead Rising experience, there's multiple levels of difficulty and a timed campaign mode, making it just like the original Dead Rising.

In terms of a value proposition, Dead Rising 3 definitely looks like it has the most to offer on Xbox One at launch. The map is huge and, judging from the amount of icons I saw on-screen, there's a lot to do within it. I've got fond memories of spending months playing Dead Rising when I got my Xbox 360, I reckon I'll be doing the same with DR3.
http://www.computerandvideogames.com/436917/the-highs-and-lows-of-the-xbox-one-launch-games/
:ohhh::stopitslime::banderas::camby::umad:
 

MeachTheMonster

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You're a fukking dumbass. Just please one take off the homer glasses .. You've gone literally blind.

And show me these websites and reviews that you're claiming of. Oh wait M$ has an embargo on reviews. :russ: .. What them nikkas hiding ?

Joystiq is a credible and legit gaming site ... I'm pretty sure what they're saying is accurate and it's worth more than a guy dikkriding a console 24/7 along with his cronies on a message board.

This isn't the first time we've heard about xbone games frame stuttering. The xbone was rushed and poorly designed. It's a fact. M$ relying on extra functionality and kinect to bring them the sales.

You stans can deny all you want but yall getting an inferior console at a higher price. Enjoy your 720p games :camby:

Oh also it's so funny how when a website says negative things about the xbone they're not credible at all .. But when GQ says xbone is the shyt ... It's gotta be true and non-biased at all. :stopitslime: ... The stanning fukkery on here is on another level

He's talking about the site in the op taking one part of the joystiq review and sensationalizing it for clicks.

Now judging from the other previews the joystiq one is an outlier. I'm not sure why the reviewer had such a different experience than other reviewers or the videos we've seen. But other reviewers listed the smooth framerate as a plus for the game.

If a bunch of reviews say one thing and one review says another which should we believe?
 

daze23

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cinemablend article about a joystiq article: truly gaming journalism at it's best

posted by the OP with no link: truly the coli at it's best
 

Deezay

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Before my day went all to hell yesterday. I watched plenty of DR3 vids yesterday including ones with cars fast and slow. Even downloaded a mp4 vid. I honestly did not see any of the issue the man is describing. And no other publication is saying this. This seems like a clickbait report from them.
You disgust me, nikka.
Your stannery is fukking nau·se·at·ing.
 
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