Microsoft Not Giving The Whole Story with their Self Indie Publishing Reversal (of course)

Rekkapryde

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Knew it was too good to be true....strings still attached.... :snoop:

Not so fast my friends...

“Strings Attached” To Xbox One Self Publishing | Analog Addiction

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It turns out yesterday’s announcement of the Xbox One allowing indie developers isn’t quite as good as it seems according to Retro City Rampage developer Brian Provinciano.

According to Provinciano, Microsoft’s self-publishing announcement is “another example of them changing policy, but it sounding better than it is when the whole story is revealed.”

“Make no mistake,” the developer tells Engadget, “while this is a great thing, it’s again not the equivalent to what other platforms are offering.”
“On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release,” Provinciano explains. “The indication on Xbox One is that it’s essentially XBLIG 2.0. Instead of XNA, it’s Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won’t be as full-fledged as published games on the system.”

Provinciano also took to Twitter to voice his concern but saying how Microsoft isn’t “giving you the whole story.”

xb1spnsf.jpg




However, despite these changes, the Retro City Rampage developer stated he won’t be buying an Xbox One let alone developing for the console.
“The policy changes are great,” he says, “but they don’t undo the experience I had. Working with Microsoft was the unhappiest point of my career.”

Of course, this is the point of view from one developer but it’s not just Provinciano who has had poor experiences with Microsoft in recent years. Fez developer Phil Fish is almost more famous than his game for his differences with Microsoft.

Details about self-publishing are scarce for now but we don’t have long to wait until they’re revealed at Gamescom in August.
 

Why-Fi

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this from a sony stan...i think this guy is over-reacting. nobody is going to have a completely open and unregulated anarchist system
 

Rekkapryde

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Rekkapryde

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you still on that 192 :duck: huh @Rico

I guess the PS4 can do 352 since it's 176GB/s read and write at the same time... :beli:


Been debunked, but you still reachin with a lie. :heh:
 

MeachTheMonster

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you still on that 192 :duck: huh @Rico

I guess the PS4 can do 352 since it's 176GB/s read and write at the same time... :beli:


Been debunked, but you still reachin with a lie. :heh:

It actually has not been debunked.

You just pick and choose what to believe.

Real info released directly from M$ is trumped by random negative neogaf rumors. But on the flip side positive rumors about xbox are always just flat out impossible.

:ufdup:
 

Rekkapryde

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It actually has not been debunked.

You just pick and choose what to believe.

Real info released directly from M$ is trumped by random negative neogaf rumors. But on the flip side positive rumors about xbox are always just flat out impossible.

:ufdup:

It got debunked, sorry to hurt your feelings bruh. :ld:
 

Rico

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It actually has not been debunked.

You just pick and choose what to believe.

Real info released directly from M$ is trumped by random negative neogaf rumors. But on the flip side positive rumors about xbox are always just flat out impossible.

:ufdup:

I'm a reasonable person... I pulled back on the extreme high hopes on the cloud when Digital Foundry said it wasn't all that. Everyone is like yeah see that's fact... Cloud aint sh!t. Then they do the 192gb/s article and have no credibility. I haven't seen anyone debunking it or ps4 claiming read write numbers. Its just a closed thread in a messageboard
 
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