MICROSOFT WAS AFRAID XBLA WOULD DESTROY CONSOLE INDUSTRY

rapbeats

Superstar
Joined
Jun 8, 2012
Messages
9,363
Reputation
1,890
Daps
12,850
Reppin
NULL
http://www.ign.com/articles/2016/02...uld-completely-destroy-console-industry?watch

The company was afraid that "five and ten-dollar price points" would ultimately "destroy the economic model of console retail publishing and destroy the industry." In light of this concern, Canessa spoke to the importance in communicating both internally at the company and externally to consumers that XBLA offered different types of game experiences that distinguished itself from the traditional retail product.

Xbox Live Arcade didn't survive the transition from Xbox 360 to Xbox One, but Canessa believes it would behoove Microsoft to bring the brand back.
 

rapbeats

Superstar
Joined
Jun 8, 2012
Messages
9,363
Reputation
1,890
Daps
12,850
Reppin
NULL
fakkits really thought they had that kinda juice :mjlol:
no,it actually shows how management of a huge company isnt always the brightest. Some run their depts by fear of the unknown. "oh noooo... we can't have those games costing 10 and 5 bucks a pop. people will forget about our triple A games for $60." terrible logic if you ask me.
 

rapbeats

Superstar
Joined
Jun 8, 2012
Messages
9,363
Reputation
1,890
Daps
12,850
Reppin
NULL
Microsoft allowing sony to swoop in and steal all the indie shine this Gen was just 1 of their many mistakes.

I mean shyt, they popularized indies on home console then let Sony just take it over no questions asked.
yes and no. MS actually believed in the vision. these triple A devs were crying about drm. not MS. MS doesnt care one bit. lol. nor does sony. but they were hounding sony too. they were going to drm it also. but MS had a fall back to the drm. they were like fine but then we can do this incredible gamesharing function since everyone is online all the time. you can play your friends games for free and vice versa. no more hardcopy games but you dont lose the ability to share games with one another. lovely concept. then sony came thru and flipped and went all in on the hater marketing "down with drm" and everyone fanboy got on board. and history is made. sony is the beloved console of this gen and ms is loved by a few.
but think about it was social media at this level during xbox 360's launch? NOPE. so xbox had no idea how much heat they were going to catch for the drm stuff and how fast that would get around to the masses.
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,073
Reputation
-10,501
Daps
22,078
Reppin
The Original Rec Room Gang
Agrees 100%
Microsoft allowing sony to swoop in and steal all the indie shine this Gen was just 1 of their many mistakes.

I mean shyt, they popularized indies on home console then let Sony just take it over no questions asked.
I'm about to let this place die as it should... but to correct you one last gin :ld:
Maybe you didn't fukk with the 360, so your ignorance on this issue is a detriment to the entire gaming community
Indie games on XB360 would on rare occasion cost $15, but usually would run $1 to $5. We knew the difference between an indie game and a full up retail experience. We didn't question it, we ate.

This gen comes along, and sony wants in. So they promise the indie companies they will market their games just like they do retail games. Guess what, now every fukkin new indie game that comes out is $10 minimum, often will be $20, rarely drop down to the average shytty price they would have been. Which is still more than it would have cost to play it on your mobile phone.

So in conclusion, you are STILL talking about how sony came in and did something wonderful when all they did was raise the prices on your dumbass :snoop: You dudes are such huge fanboys that you let sony pimp you into saying they have more games because you keep grouping up these gameboy HD games with AAA titles. Stop that my nikka, and the Xbox 2 will be capable of running games in 4K. Greener side stay winning :boss:
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
154,927
Reputation
29,878
Daps
523,626
Reppin
TYRONE GA!
yes and no. MS actually believed in the vision. these triple A devs were crying about drm. not MS. MS doesnt care one bit. lol. nor does sony. but they were hounding sony too. they were going to drm it also. but MS had a fall back to the drm. they were like fine but then we can do this incredible gamesharing function since everyone is online all the time. you can play your friends games for free and vice versa. no more hardcopy games but you dont lose the ability to share games with one another. lovely concept. then sony came thru and flipped and went all in on the hater marketing "down with drm" and everyone fanboy got on board. and history is made. sony is the beloved console of this gen and ms is loved by a few.
but think about it was social media at this level during xbox 360's launch? NOPE. so xbox had no idea how much heat they were going to catch for the drm stuff and how fast that would get around to the masses.

Stop with this "Sony was gonna do it too nonsense" because that wasn't true.
They have too many non connected console sales in countries around the world and literally couldn't afford that loss of revenue. It was never an option and was a consistent message from the top from the jump. It would be in the hands of the dev if they wanted to implement some form of software DRM, not hardware DRM through Sony

http://www.thecoli.com/posts/4374935/
 

#StarkSet

Stark till I die
Supporter
Joined
Apr 30, 2012
Messages
20,187
Reputation
4,933
Daps
40,880
Agrees 100%

I'm about to let this place die as it should... but to correct you one last gin :ld:
Maybe you didn't fukk with the 360, so your ignorance on this issue is a detriment to the entire gaming community
Indie games on XB360 would on rare occasion cost $15, but usually would run $1 to $5. We knew the difference between an indie game and a full up retail experience. We didn't question it, we ate.

This gen comes along, and sony wants in. So they promise the indie companies they will market their games just like they do retail games. Guess what, now every fukkin new indie game that comes out is $10 minimum, often will be $20, rarely drop down to the average shytty price they would have been. Which is still more than it would have cost to play it on your mobile phone.

So in conclusion, you are STILL talking about how sony came in and did something wonderful when all they did was raise the prices on your dumbass :snoop: You dudes are such huge fanboys that you let sony pimp you into saying they have more games because you keep grouping up these gameboy HD games with AAA titles. Stop that my nikka, and the Xbox 2 will be capable of running games in 4K. Greener side stay winning :boss:
:mjlol:
 

KushSkywalker

Walker Lexus Ranger
Joined
Jun 9, 2012
Messages
14,996
Reputation
3,555
Daps
32,881
Agrees 100%

I'm about to let this place die as it should... but to correct you one last gin :ld:
Maybe you didn't fukk with the 360, so your ignorance on this issue is a detriment to the entire gaming community
Indie games on XB360 would on rare occasion cost $15, but usually would run $1 to $5. We knew the difference between an indie game and a full up retail experience. We didn't question it, we ate.

This gen comes along, and sony wants in. So they promise the indie companies they will market their games just like they do retail games. Guess what, now every fukkin new indie game that comes out is $10 minimum, often will be $20, rarely drop down to the average shytty price they would have been. Which is still more than it would have cost to play it on your mobile phone.

So in conclusion, you are STILL talking about how sony came in and did something wonderful when all they did was raise the prices on your dumbass :snoop: You dudes are such huge fanboys that you let sony pimp you into saying they have more games because you keep grouping up these gameboy HD games with AAA titles. Stop that my nikka, and the Xbox 2 will be capable of running games in 4K. Greener side stay winning :boss:

:krs:

:blessed: Court gonna save the Arcadium

 

rapbeats

Superstar
Joined
Jun 8, 2012
Messages
9,363
Reputation
1,890
Daps
12,850
Reppin
NULL
Stop with this "Sony was gonna do it too nonsense" because that wasn't true. They have too many non connected console sales in countries around the world and literally couldn't afford that loss of revenue. It was never an option and was a consistent message from the top from the jump. It would be in the hands of the dev if they wanted to implement some form of software DRM, not hardware DRM through Sony

http://www.thecoli.com/posts/4374935/
thats my point when i say sony was going to do it too. if the devs do it its done is it not? of course it is.

but they took that option off the table. it was never sony or MS's idea to begin with. this was complaints coming from the devs thats prompted ms to do that thing on their box or allow devs to do it as well. sony was like yall can do it. but even that is saying too much. drm is drm regardless if its hardwired in or the devs are doing it for their game.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
154,927
Reputation
29,878
Daps
523,626
Reppin
TYRONE GA!
thats my point when i say sony was going to do it too. if the devs do it its done is it not? of course it is.

but they took that option off the table. it was never sony or MS's idea to begin with. this was complaints coming from the devs thats prompted ms to do that thing on their box or allow devs to do it as well. sony was like yall can do it. but even that is saying too much. drm is drm regardless if its hardwired in or the devs are doing it for their game.

But there's a HUGE difference between the hardware manufacturer doing it and the publisher doing it though. Hardware is 100% DRM. Software is up to publisher/dev. Sony wasn't going to do it with their games. EA obviously was and that is real fukked up what they did to Microsoft making them fall on the sword for that shyt by their lonesome when they were all in on doing it.
 

Animal House

Superstar
Joined
May 28, 2012
Messages
16,929
Reputation
2,581
Daps
39,924
Reppin
NULL
sony is smart raising the price to 15$. they already know in this economy 15$ aint shyt especially if the core demographic are adults. the few indies i played on 360 cost 20$ so...
 

Address_Unknown

Jesus Loves you...Your Cat doesn't. {#Dogset}
Joined
Sep 2, 2015
Messages
15,877
Reputation
12,026
Daps
77,929
Microsoft allowing sony to swoop in and steal all the indie shine this Gen was just 1 of their many mistakes.

I mean shyt, they popularized indies on home console then let Sony just take it over no questions asked.

As a man who's library is padded with alot of indies on both consoles, the quality of the indie series on the 360 were of the Newgrounds variety. It gave a nice platform for dudes to make some pretty decent titles which ranged from quaint little time wasters

To full on unappreciated classics such as Charlie Murder


Bigger titles like Fez, Braid and Bastion, if I'm not mistaken found their way onto the 360 before branching off into different mediums (Steam, Psn and beyond) but those titles were far and few between all the angry bird rip offs, minecraft clones and horrid shyte that wasn't under any sort of quality control such as

Don't even get me started on the cringeworthy Softcore Anime porn shyt they had on there.:snoop:
The indie titles you'd normally see on the Ps3 were far more polished and alot of developers brought their piff their first 'cause of Microsoft's policy of shafting developers on updating their games or some shyte, I think that was what led to Fez's 360 incarnation holding some sort of gamebreaking bug that the arsehole Phil Phish couldn't rectify before he turned into a bigger massive c*nt.

From games such as Journey, to The Last Swan..if I'm not mistaken they got Thomas was alone first as well as Shovelknight, Retro City Rampage, the PixelJunk series, FatPrincess and my all time fave Hotline Miami:banderas: No questions asked, Sony embraced the Indie shyt properly and for a long time it was the only reason kept I check PSN outside of when they drop free games for Plus users.
 

rapbeats

Superstar
Joined
Jun 8, 2012
Messages
9,363
Reputation
1,890
Daps
12,850
Reppin
NULL
But there's a HUGE difference between the hardware manufacturer doing it and the publisher doing it though. Hardware is 100% DRM. Software is up to publisher/dev. Sony wasn't going to do it with their games. EA obviously was and that is real fukked up what they did to Microsoft making them fall on the sword for that shyt by their lonesome when they were all in on doing it.
its not a HUGE difference if implemented. because sony made a big deal about it or i should say they road the wave of the people crying about it and sony basically backed that sentiment after it became popular(NO DRM>>NO DRM>>>) this means the devs will be exposed for implementing it at this point since sony is saying "it aint us... :mjpls:"

this meant the devs couldnt really do it either at this point.

sony was smart enough to jump on the wave of the people. but best believe they dont care about us anymore than ms does. or those devs.
 
Top