Mio: Memories in orbit [All Platforms] (New 2D Metroidvania)

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I'm high as fukk right now and only decided to turn this on so I can atleast say that I started it at some point, but I'm wondering around this ruined mecha metropolis with relative ease and amazement, 'cause this shyt feels fluid as fukk. And I don't know if it's just 'cause I'm vibing with it right now, but the game rewards you coyly for exploring what I call "off camera" paths in which you could easily miss an alcove, door or small entry way that leads to an opportunity, be it a conversation with another fallen NPC, a modification, or a path you're not equipped to traverse yet, although the platform seems like it's 'just in reach' if you manage to time a jump or slash assisted float accordingly.

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Also, the music for this shyt shouldn't be hitting like this. I done added about 15 minutes to my playtime listening to the music that plays when you finally meet the repair/modification bot.
I'm liking it so far and I hope that doesn't change when I meet up on bosses/obstacles bigger than what I'm facing right now.​
 

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If it's one thing that I sort of hate dislike gotta cope with is the distance between certain rooms that contain bosses/challenges from the save/spawn point(s) you unlock throughout the game. Like I found the second one thinking "Alright, I'm good" on this floor only to watch the fukking robot hit me with the :umad: and peace right the fukk out instead of going to do it's fukkin' job.
The time between dying and getting back to the spot to give it another go definitely can take the wind out of your sails if you gotta travel quite a distance just to reach it, but I think that's only because it's early days and I haven't unlocked all that needs unlocking..but still. Minor foible aside, game's still fun as fukk.​
 

Deezay

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If it's one thing that I sort of hate dislike gotta cope with is the distance between certain rooms that contain bosses/challenges from the save/spawn point(s) you unlock throughout the game. Like I found the second one thinking "Alright, I'm good" on this floor only to watch the fukking robot hit me with the :umad: and peace right the fukk out instead of going to do it's fukkin' job.
The time between dying and getting back to the spot to give it another go definitely can take the wind out of your sails if you gotta travel quite a distance just to reach it, but I think that's only because it's early days and I haven't unlocked all that needs unlocking..but still. Minor foible aside, game's still fun as fukk.​
Unlock more. shyt gets better. Upgrade your health first as much as you can.
 

Deezay

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I’m not feeling the art style :hhh:
I didn’t at first, but it's grown on me. The faded art look is rough after playing vibrant shyt for months, and I think that's sort of the point of this.
It works well with the theme of the game's story.
Game is great once you start getting the hang of it.
 
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