Monster Hunter Wilds | PS5, Xbox Series X|S, PC | February 28, 2025 | Metacritic: 90 / Opencritic: 89

42 Monks

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Expound on this point please.
too much focus group feedback and not enough actual player feedback went into mhwilds

there's friction points all throughout world. some sucked, some were there just to tug on the player's controller a bit to keep them awake - but i'd say nearly all of them built traction and engagement within moment to moment gameplay.

wilds is such a smooth, bland, literally auto-pilot entry that for the first time in the franchise history players treat it like a slip & slide instead of a sandbox.

its actually crazy because i just looked it up while talking to someone else:

wilds - Monster Hunter Wilds - Steam Charts
world - Monster Hunter: World - Steam Charts

that's an insane fall off just to be neck to neck with the predecessor before the predecessor. they've got their work cut out for them in the expansion for sure but like.... i don't know if capcom is even able to course correct at such a scale.
 

Morose Polymath

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too much focus group feedback and not enough actual player feedback went into mhwilds

there's friction points all throughout world. some sucked, some were there just to tug on the player's controller a bit to keep them awake - but i'd say nearly all of them built traction and engagement within moment to moment gameplay.

wilds is such a smooth, bland, literally auto-pilot entry that for the first time in the franchise history players treat it like a slip & slide instead of a sandbox.

its actually crazy because i just looked it up while talking to someone else:

wilds - Monster Hunter Wilds - Steam Charts
world - Monster Hunter: World - Steam Charts

that's an insane fall off just to be neck to neck with the predecessor before the predecessor. they've got their work cut out for them in the expansion for sure but like.... i don't know if capcom is even able to course correct at such a scale.
Hmm..... seems my early anaylsis of this entry being "Fisher Price: My First Monster Hunter" wasn't too far off :jbhmm:
 

☃ ೋ

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The two new monsters are out, fun to fight, not too hard, depending on which class you're playing i guess. With that being said tempered 8 star gore magala is still by far the hardest monster in the game.
 

Anti-Anime

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honestly i don't even wanna play this anymore. performance on this failed live service experiment is still unacceptable. g rank expansion has a lot to overcome.
 

Blakbrew

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Expound on this point please.
Case in point, they seem to have overhauled the deco system based on the assumption that players would spend a lot of time roaming about the open world, and made all important skills tied to your weapon so as to make switching to your secondary weapon more seamless and appealing, without realizing that you can easily just fast travel to one of the dozens of camps everywhere to respec thus making the secondary weapon largely pointless, or that there's no reward for spending any amount of time in the field because everything is always visible in the map and you can just farm for investigations without ever leaving base camp.

So in practice all this really does is homogenize all weapons into having the same deco slots and completely gut setbuilding armor-side as there's now no reason to ever not run 100% affinity damage on everything
 

The Intergalactic Koala

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:francis:Should had just Destiny 2 MHW's because there's no leaving that land. Wanted to play Wilds but them performance issues and it feels like I;m not even finished with Worlds (really I'm not even done lol).
 

Flexington

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:francis:Should had just Destiny 2 MHW's because there's no leaving that land. Wanted to play Wilds but them performance issues and it feels like I;m not even finished with Worlds (really I'm not even done lol).

a-guy-confused-looking-at-the-paper-mikoayanpower.gif
 

Blackfyre

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As part of our continued improvement efforts, we're introducing the following Great Sword and Insect Glaive adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13).

Great Sword Adjustments Background:
We're expanding on the great sword's ability to do what it does best against monsters, especially those in high-difficulty quests, by focusing on an increase to the power of charged attacks and improving combat flow. Combos with charged attacks will be more responsive, and we're also implementing improvements to the ability to cancel the tackle action, to help reduce risks during a hunt.

Insect Glaive Adjustments Background:
We're increasing the power of basic actions and expanding the amount of options insect glaive users have. Backwards vaults will also become easier to use, to help with avoiding monster attacks. However, we're also considering further usability improvements in future updates to give players even more options.

See the supporting image for a summary of the main adjustments.

Full details available in our official patch notes.

Image


https://x.com/monsterhunter/status/1955242108882751919/video/1
8:17 AM · Aug 12, 2025
As part of our continued improvement efforts, we are introducing the following Dual Blades adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13). Dual Blades Adjustments: We've made adjustments to make Dual Blades generally easier to use, including making Demon Boost Mode easier to maintain, and making Focus Strikes easier to use. In particular, based on player feedback, we added a Focus Strike action (which can be comboed into others) that provides another option for continuing attacks without changing your position. See the supporting image for a summary of the main adjustments. Full details available in our official patch notes.
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As part of our continued improvement efforts, we are introducing the following Charge Blade and Light Bowgun adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13).

Charge Blade Adjustments Background:
In Title Update 2, we aimed to balance Amped Element Discharge so that it could offer another reliable source of damage beyond multi-hit attacks in Axe Mode. However, the adjustment resulted in less power than intended and failed to expand player options.

To address this, we revisited these adjustments and made it so that increased damage via enhanced phials is reflected while in Power Axe Mode, making it easier to maintain high damage output while keeping Power Axe Mode active.

Light Bowgun Adjustments Background:
In the Ver. 1011 update, we introduced downwards adjustments to elemental ammo and pierce ammo to prevent them from being overpowered against high-difficulty monsters we'd be introducing in the future, like the recently introduced Arch-tempered Uth Duna. However, we're reviewing this change and will be slightly increasing the power of elemental ammo for light bowguns.

We'll also be relaxing some of the downward adjustments we made to the amount of rapid fire gauge restored when using pierce ammo. We've made it easier to recover gauge with a variety of other ammo, and boosted the power and handling of special ammo, with an eye to give light bowgun users more options for viable ammo in different situations.

See the supporting image for a summary of the main adjustments.

Full details available in our official patch notes.

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As part of our continued improvement efforts, we are introducing the following Sword & Shield and Long Sword adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13).

Sword & Shield Adjustments Background:
In Wilds, we've been particularly focused on making the weapon easy to handle, even for beginners, making adjustments to its moveset so that a certain level of damage can be dealt with any action. However, we realized that, compared to other weapons, certain actions were dealing too much damage in relation to how easy they are to use, and implemented downward adjustments in Title Update 2.

Among those adjustments, we found that the downward adjustment to Guard Slash reduced the usage frequency of Counter Slash, so we're applying a slight power increase to Counter Slash to compensate.

Long Sword Adjustments Background:
We're implementing adjustments to provide smoother and more satisfying action that's characteristic of the long sword.

See the supporting image for a summary of the main adjustments.

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As part of our continued improvement efforts, we are introducing the following Switch Axe and Heavy Bowgun adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13).

Switch Axe Adjustments Background:
To bring switch axe in more in line with the ability of other weapons to face off against the most challenging monsters, we made it easier to perform offset attacks and to accumulate offset buildup.

Heavy Bowgun Adjustments Background:
We'll be relaxing some of the downward adjustments we made in Ver. 1.011 to the amount of ignition gauge recovery, as well as making it easier to recover gauge with a wide variety of ammo. The power and handling of special ammo is also being improved, in order to give hunters a wider array of ammo options.

See the supporting image for a summary of the main adjustments.

Full details available in our official patch notes.

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As part of our continued improvement efforts, we are introducing the following Hunting Horn and Lance adjustments included in update Ver. 1.021 (scheduled for release on Wednesday, August 13).

Hunting Horn Adjustments Background:
We're adding options and adjustments for Hunting Horn to help its users respond more easily to monster attacks in light of its lack of Perfect Evade options. Some of the actions are difficult to incorporate easily into combat and may be better suited for veteran hunters, but we hope it makes combat flow more rewarding.

Lance Adjustments Background:
We're making broad adjustments to Lance actions. We'll be generally increasing the power of actions across the board, while also increasing the elemental scaling of some actions. We'll be making adjustments with the intention of making it easier to stay in close quarters with monsters, and making guarding feel more rewarding than before.

See the supporting image for a summary of the main adjustments.

Full details available in our official patch notes.

 
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