HarlemRiverDrive
Discount Meat Co. off 79th
Across three systems, MKX's netcode has had a variety of connectivity issues that hinder it from being an enjoyable online experience. To begin;
-The PS4 version of Mortal Kombat X is region locked. Meaning players can only play in whatever region they live in instead of worldwide. This is not the case for the Xbox One and PC versions of MKX. They said this was done to 'ensure' a playable experience. This isn't the case after the game has settled in the market/players hands.
-MKX uses input-delay based netcode instead of rollback based netcode, which leads to a variety of input issues between both players. (A brief explanation on rollback-based netplay vs input-lag here ) This is bad because MKX is apparently undergoing an officially sanctioned online tournament with the very same netcode that has the same input-delay issues that were present in MK9 and Injustice.
-The two current gen fighting games available now, Killer Instinct and Guilty Gear Xrd both possess rollback-based netplay that makes it's online experience tolerable, with the former being capable of holding multiple 32/64-man online tournaments without breaking a sweat and the latter being able to do smooth netplay between both the PS3 and PS4.
An independent developer like Iron Galaxy and a small Japanese developer that has DLC practices worse than NetherRealm/Warner Bros. is managing to beat the shyt out of it in what matters most for fighting games in this age; which is tolerable online play.
-The PS4 version of Mortal Kombat X is region locked. Meaning players can only play in whatever region they live in instead of worldwide. This is not the case for the Xbox One and PC versions of MKX. They said this was done to 'ensure' a playable experience. This isn't the case after the game has settled in the market/players hands.
-MKX uses input-delay based netcode instead of rollback based netcode, which leads to a variety of input issues between both players. (A brief explanation on rollback-based netplay vs input-lag here ) This is bad because MKX is apparently undergoing an officially sanctioned online tournament with the very same netcode that has the same input-delay issues that were present in MK9 and Injustice.
-The two current gen fighting games available now, Killer Instinct and Guilty Gear Xrd both possess rollback-based netplay that makes it's online experience tolerable, with the former being capable of holding multiple 32/64-man online tournaments without breaking a sweat and the latter being able to do smooth netplay between both the PS3 and PS4.
An independent developer like Iron Galaxy and a small Japanese developer that has DLC practices worse than NetherRealm/Warner Bros. is managing to beat the shyt out of it in what matters most for fighting games in this age; which is tolerable online play.






. I thought about that shyt but after seeing gameplay I was like naw
moves wil out right refuse to come out sometimes or come out seconds later. At worst, the game will freeze after becoming a slide show.
Cuz that is a fake list. The titles on PS4 all suck. Nobody rated Towerfall Ascension an 87
I don't give a fukk if that is what it says on the official site, nikkaz get paid off. Also, not all the games that xbox got are listed. Sony games get rated higher because their fanboys always overrate anything exclusive. Killzone had the most preorders, gotta be good right?