Most games are too short – that's why they get traded in, says Just Cause creator

Khalil's_Black_Excellence

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so much fukkery :ohlawd:

%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-just-cause-2-%D0%BF%D0%B5%D1%81%D0%BE%D1%87%D0%BD%D0%B8%D1%86%D0%B0-%D1%8D%D1%80%D0%BE%D0%BD-%D0%B4%D0%BE%D0%BD-%D0%B4%D0%BE%D0%BD-545889.gif


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So...I'm seeing this and...and...I'm still not sure what the fukk is going on.:dahell:
 

Khalil's_Black_Excellence

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I agree but sometime those short experiences can be the best ones. Uncharted is a great game but after you beat it there is no reason to keep it. I wouldn't want developers to stop making games like this, or to think they need spend time adding a bunch of nonsense to try to make the game longer.

I was with you till the bold ended. Get off your Uncharted slight tirade breh (and it's a moot fukking point in this instance anywayz since the series has had a very well received multiplayer anywayz). Just like you mentioned within the bold, it's the type of short game that's fun enough for repeated views on its gameplay alone there.

I definitely don't think ever game should have to be 20+ hours long to be worth 60 bucks. Just have variety and fun within the gameplay and show that its well polished all around. Another thing to make games more worthwhile and add to replay value would to be having multiple variations of sequences that can happen throughout the game, alternate paths, alternate beginnings and endings, etc. All this can be done within games that are only 8-12 hours long and probably are even better suited for such games cuz it wouldn't take you forever to get through all these multiple paths and secrets.

With so many fun and variable types of games that come otu these days, I'm quite glad that a lot of them aren't all fukking 30+ hours long.
 

L@CaT

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The Last of Us Changed the Game

The Game has so much replay value on the single player side :blessed:

Multiplayer is great but tough as hell
 

daze23

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So...I'm seeing this and...and...I'm still not sure what the fukk is going on.:dahell:

you have this grappling hook in the game. you can use it to grab something and pull yourself over to it, or you can use it on two objects, and kinda tie them together. for instance, you could put it on an enemy, then put it on your jeep, and then drag that enemy behind your jeep. in that gif he uses it to attach two planes taking off
 

MeachTheMonster

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I was with you till the bold ended. Get off your Uncharted slight tirade breh (and it's a moot fukking point in this instance anywayz since the series has had a very well received multiplayer anywayz). Just like you mentioned within the bold, it's the type of short game that's fun enough for repeated views on its gameplay alone there.

I definitely don't think ever game should have to be 20+ hours long to be worth 60 bucks. Just have variety and fun within the gameplay and show that its well polished all around. Another thing to make games more worthwhile and add to replay value would to be having multiple variations of sequences that can happen throughout the game, alternate paths, alternate beginnings and endings, etc. All this can be done within games that are only 8-12 hours long and probably are even better suited for such games cuz it wouldn't take you forever to get through all these multiple paths and secrets.

With so many fun and variable types of games that come otu these days, I'm quite glad that a lot of them aren't all fukking 30+ hours long.


I'm the type of person that rarely will replay a game. Once I beat it i loose interest. Exceptions are games like skyrim which have so much to do outside of the main missions. I replayed heavy rain as well because the way the story changes. Other than that, when I beat a game to the bushes it goes.
 

Heretic

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I've played maybe 2 or 3 hours worth of this game and put it down, but after seeing those gifs I think I'll dust that bytch off.
 
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