New Watchdogs trailer and release date

MeachTheMonster

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That gif you posted on this page looks like shyt :dahell: Look at it again. Motion blur, flat, grainy color textures. Robotic stiff animation with clipping. The game does not look good with a two month release date

:what: you are buggin. Motion blur is put in games on purpose.

Grainy textures/colors in a gif:beli:

There's nothing robotic or stuff about the movements, and I don't see any clipping, but name a game that doesn't have clipping?

The game just in that grainy, poor quality gif. Looks a lot better than any open world title on ps360.
 

MeachTheMonster

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he just came off the 360, he doesn't know any better. shyt looks exactly like gta, when they promised us something closer to this:

tZsanbf.gif

Grainy textures and his belt is clipping through his coat :scusthov:
 

marcuz

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:what: you are buggin. Motion blur is put in games on purpose.

Grainy textures/colors in a gif:beli:

There's nothing robotic or stuff about the movements, and I don't see any clipping, but name a game that doesn't have clipping?

The game just in that grainy, poor quality gif. Looks a lot better than any open world title on ps360.


EBvriZC.jpg
 

marcuz

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gotta wait on some first party sony games before i call this next gen a bust. i already know infamous doesn't look this trashy, so hopefully it's just ubisoft
 

marcuz

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Which version of the game is this?
How was it captured?
Who captured it?
gamespot, ps4 and i don't know how it was captured, but it really doesn't matter either. you make it seem like that would some how add better graphics to the screen shot. :heh: how can i get in on this stan4pay hustle?
 

MeachTheMonster

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gamespot, ps4 and i don't know how it was captured, but it really doesn't matter either. you make it seem like that would some how add better graphics to the screen shot. :heh: how can i get in on this stan4pay hustle?

How do you know it's ps4 footage? And are you sure gamespot captured it, or are they just passing on an image they found somwhere?

And how it's captured has a huge effect on how it looks
 

daze23

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ubisoft is supposed be streaming the game here @3pm est

Code:
http://www.twitch.tv/ubisoft
 

MeachTheMonster

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http://www.dualshockers.com/2014/03...ot-better-in-1080p-not-ruined-by-compression/

There are quite a few elements that you may have overlooked while watching the trailer, especially if you watched it on Youtube. First of all, the beautiful textures. They’re extremely detailed and the high resolution normal maps make the grain stand out even more. It’s especially visible with clothes (just look at Aiden’s coat and sweater) and skin. The detail of tattoos is also another great indication.

The second element is the many fine details that are modeled in the game, and that are easy to miss. Facial hair is one of those. Even nasal hair is actually modeled strand by strand. A similar level of detail is visible in the grass of the tomb scene.

There’s simply a whole lot going on the screen, with elements that are often modeled in much lesser detail in open world games, but since they’re small elements they’re harder to notice. The elevated railway is a good example, with its extremely complex structure. There’s a whole lot of polygons that the engine has to move there.

Another element is the draw distance. It’s extremely high compared to most open world games. There’s no distant fog to keep the polygon count low, and it definitely makes a big difference in creating the sensation that we’re walking in a real city and not into a series of blocks where you can clearly see only a few hundreds of metres away. The whole city is visible, and there are thousands of objects between buildings, vegetation and vehicles. And Watch_Dog doesn’t seem to use many of the usual tricks that keep things lighter on the machine, but degrade visibility radically at a distance.

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