No Man Sky New Details - Timed exclusive for PS4, not dropping on xbox

dBoyFresh*212

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Duncan's attendance at the GDC 2015 to talk about 'No Man's Sky' release was confirmed in a blog post at the official Hello Games web site, "[Grant] will be showing some glimpses of the technology we've developed to produce procedural places, creatures and vegetation, and give you an idea of how he came to love letting a computer decide how his game should look (this was not easy), and how we all work together."

Grant Duncan's statements and interviews were covered by Polygon where he shared that creating the basics of 'No Man's Sky's' are adapted from actual reality in his desire that its universe is practically believable.

It is said to be the biggest game in terms of scale that is so epic that Hello Games has drawn an inspiration from NASA on how to explore its universe. With quintillion planets that is too vast for man's brain to grasp, Hello Games has used space probes to fly around its virtual game world and record what is occuring in in each explored planet.

Duncan explained,

"To populate this alternate reality, the artists created seeds: the essential parts of plants and animals and geographic locations. Trees have trunks and leaves. Animals have bone structures. Spaceships have cockpits. Buildings have doors, windows and roofs.

Then they threw those seeds into what Duncan calls a "big box of maths," where the British developer's algorithms create variations on those themes. Short trees with orange foliage. Spaceships with stubby cockpits. Alien creatures whose deer-like ancestry is graspable at a glance.

Feed No Man's Sky's big box of maths the same inputs - the art team's seeds - and it will produce the same outputs, whether on your system or a friend's. That's where its mighty universe comes from."

He continued as saying, "I think that the truth is, we're actually all control freaks. Artists are so used to having complete control of every single pixel. Especially now with digital artists. We can get Photoshop, we can zoom right in and obsess over something no one will ever care about."

No Man's Sky release date is a timed exclusive title for PS4 sytem expected to arrive later this year and will be launching in PC, too, after.



Read more: http://www.vcpost.com/articles/4770...s-release-unveiled-gdc-2015.htm#ixzz3Tymlcq8K
 

Greenhornet

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noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
 

MeachTheMonster

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They've given out plenty of info on what you actually do.

The ultimate goal is to make it to the center if the universe. You can either go straight for that goal or you can explore as much as you want.

You'll need to gather resources to upgrade your ship and weapons in order to make the journey.

There are both friendly and aggressive animals on the planets

There's some FPS aspects in the game, enemies to shoot.

Theres also ship based combat.
 

BasedPrime

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Ill buy this game when I have trouble sleeping. Put that bytch on auto pilot and watch my eyes close :bryan:
 

Ill-Mind

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I'm not sure I really understand the hype surrounding this game. It seems to me that the hype surrounding this game is more about how massive the game's universe is and the whole development process behind it instead of the actual gameplay. I mean, what is the actual goal of the game? How does it play?
 

MeachTheMonster

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I'm not sure I really understand the hype surrounding this game. It seems to me that the hype surrounding this game is more about how massive the game's universe is and the whole development process behind it instead of the actual gameplay. I mean, what is the actual goal of the game? How does it play?

I'm convinced people are just ignoring what they've put out. They've answered these questions plenty of times.
 
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