RoCKetSity256
All Star
i thought i read that the heists arent as easy to just implement like reg missions and updates but more will come just not regularly
Red dead redemption hd and sequelRockstar been slacking but I believe they've been busy with new projects but how hard would it be to assign a desperate team for heists expansion packs and dlc?!? It could be brand new characters giving us the heists, new apartments, mansions, clothes, vehicles and weapons.
I agree. I just care about new single player dlc.Rockstar should just stick to single player...
I don't know why they're not releasing the story DLC. Its what everyone wants...I agree. I just care about new single player dlc.
Gta online can get the![]()
I never did get Grand Theft Auto for PS4. I had it for PS3.
Is it worth getting...just for the PS4?
forreal.GTAV Single Player > Online.
I could play story mode and get my money's worth 10x over.
I don't know why they're not releasing the story DLC. Its what everyone wants...
"In our latest in-depth Gamasutra feature, Microsoft Game Studios user research expert Bruce Phillips looks at a simple but vital problem - why people stop playing games, and what feedback we can give them to encourage them to continue.
Phillips notes that, despite common attempts to balance difficulty for a wide range of audiences, players will still experience failure -- and negative feedback doesn't just lose players, it creates detractors.
How serious is the quitting issue? In the following table, percent completion is found by dividing each player's Gamerscore by the total possible Gamerscore for the title; those numbers are then averaged.
The table below shows the average Gamerscore completion for each of the top 13 Xbox Live games for 2008. The data was drawn from about 14,000 players that Microsoft surveys regularly.
As you can see, even the games with the highest achievement completion rates (Fable II and Call of Duty 4) had players who, on average, attained less than half the possible Gamerscore.
Phillips comments that this particular cross-section of Xbox 360 players tends to be more hardcore than the average player, and he would expect the actual completion rates for the entire population to be lower than the numbers recorded here.
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Of course, the Gamerscore tells only part of the story. Players could finish a game and do little else, resulting in a low Gamerscore but high completion rates. However, most games award achievement points for completing the single-player campaign.
In this next table provided by Microsoft, the bar graphs show how many players earned a campaign completion achievement -- in other words, finished the game -- for the titles listed.
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This shows how many players finished a sample of the games listed in the first table as determined by whether they earned a campaign completion achievement (on any difficulty). For even the most popular games on Xbox Live last year, about 30 percent of our cross-section of players didn't play to the end.
Players don't finish games for many reasons, Phillips notes, but no matter what explanations arise, it's also likely that a significant number of players stopped out of frustration.
What leads some people to persevere after experiencing failure and others to give up? Why do some people anticipate eventual success where others only see continued failure? The full Gamasutra feature from Phillips explores the issue in much more depth, and offers design-oriented ideas to help address it.
Yea fukk this...i'm getting a pc that can run GTA V.
Might jump back into GTA SA:MP too![]()
Online on the PC is full of idiots using trainers. Plus Rockstar is shutting down all multiplayer mods like SA:MP for GTA V. They basically shut down FiveM. Also be careful modding GTA V cause people have been banned by using some single player mods.
GTA online sucks without good competent shooter controls.