Three long years after Oculus unveiled its VR headset to the world, it now finally has one ready for consumers. Say hello to the Rift headset that you can actually buy. It features two OLED screens that promises clarity and a wide field of view. It also has a tracking system which CEO Brendan Iribe says has a very low latency movement that the company has refined over the years. Interestingly, there's also now an external sensor that you can put on your desk. They've also integrated a pair of headphones into the headset itself, which Iribe says has that 360-degree spatialized audio that's so integral to a more immersive environment. The headset itself is designed to fit better. There's a dial to better adjust the distance between your eyes (also known as the interpupillary distance), plus the whole thing is covered in cloth for more comfort.
Oh, and there's more! Iribe says they're also bundling in a wireless Xbox controller with the headset as well. Phil Spencer, head of Xbox, is here. He says that the Rift will work seamlessly with Windows 10, but even better news for gamers is that people will also be able to stream Xbox games like Halo to the Rift. You'll see them projected in a simulated living room, like watching something in Oculus Cinema. And what's a VR headset without games? Oculus also announced that games like Eve Valkyrie will be available at launch. Other games include Chronos from Gunfire Games and Edge of Nowhere from Insomniac. Oculus is working on lots more games for launch, and they'll be previewing some of them at E3 next week.
As a nice incentive for developers, Oculus is also announcing a $10 million prize to encourage indie game development. Nate Mitchell, VP of Oculus, also showed off Oculus Home, a combination store and home interface for the Rift. As for the date? As we already know, the consumer Rift will be available in Q1 2016.
Oh, and there's one more thing. Oculus founder Palmer Luckey has introduced a brand new controller for use with the Rift simply called Oculus Touch. It promises hand presence, manipulation, low mental load, communicative gestures, traditional inputs and a lightweight feel. You'll get two of them, one for each hand. They each have a sort of half-moon shape, an analog joystick and a palm touch button of sorts.
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http://www.engadget.com/2015/06/11/oculus-reveals-its-consumer-rift-headset/