[Official] Amazon to launch cloud gaming service in October, Luna, $5.99/month.Launch games revealed

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Summary:
Luna is what happens when you take the subscription model of Prime Video, mash it up with Twitch, plug that into Amazon Web Services, and wrap it all in an Alexa-powered gamepad. In short, Luna is Amazon’s cloud gaming platform, and the latest rival to Microsoft’s xCloud and Google’s Stadia. It goes live in early access in October, subscriptions start at $5.99 a month, and players in the US can sign up today to receive an invite via Amazon.

Amazon revealed Luna and its low-latency gamepad today during the company’s annual hardware event. We spoke with platform executives -- and briefly went hands-on with Luna itself -- ahead of this morning’s announcement and gathered a handful of details about the platform, some of which have been underplayed or overlooked in Amazon’s own information dump.


Pricing:

Luna will cost $5.99 -- at least -- in early access. That price unlocks access to Luna+, the baseline channel that will feature a mix of games, including Resident Evil 7, Control, Tacoma, Rez Infinite, Metro Exodus, The Sexy Brutale, Overcooked! 2 and others. Not all of the titles listed up there will be available on day one, but they’re all on the early access docket.

Luna will have more channels with curated content, each available at an additional, as-yet-unknown cost. The first confirmed channel comes from Ubisoft, and will include a broad selection of games from the publisher’s catalog, plus same-day releases of upcoming titles including Far Cry 6, Assassin’s Creed Valhalla and Immortals Fenyx Rising.

Amazon is aiming to have about 100 games available during the early beta period, spread between Luna+ and the Ubisoft channel.

“So more than Stadia, less than Game Pass,” Luna business development manager Lisa Schwenke said. Microsoft recently integrated xCloud into its Game Pass Ultimate subscription service and offers more than 150 streamable titles, while Stadia has about 50, some of which are purchased individually. Schwenke continued, “The goal is to continue to have something for everyone, see what customers are enjoying and try to bring more of that. So definitely starting out a little bit smaller during early access, I think there'll be about 50 titles in our Luna Plus channel and about 50 in the Ubisoft channel, and just growing that over time consistently.”

The channeled approach to game streaming was borrowed from Amazon’s Prime Video experience, which offers certain stations as paid additions. That said, Luna will evolve as early access carries on and the feedback rolls in.

“You may even see other types of channels like a genre-based channel,” said Marc Whitten, Amazon’s head of Luna. “Or other ways to think about specific pieces of content that might be very attractive to a certain set of customers.”

Amazon specifies that $5.99 a month is the price of a Luna+ subscription during early access, so this base price is likely to change with the launch of Luna 1.0.


More at the link
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Gizmo_Duck

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Amazon has the infrastructure to really make this successful. Even with Azure's datacenter footprint propping up xCloud/Gamepass, AWS is still the king for a reason.

The real loser here is my beloved Google.

well, it's not who did it first, it's who did it best.

honestly with the way people were crying about the death of physical games and all this, now we full on jumping into cloud gaming? I'm trying to decide whether or not i'm ok with not having games on my system/having to be online/stuff being taken off the service eventually. I don't wanna lose my access to gaming like i lost to movies, cause it's easy to bootleg movies at the end of the day, games? not so much.
 

Gizmo_Duck

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also, I think gaming going to the way of netflix means we won't be seeing big budget stuff as much. It's gonna be 90% GAAS and developers squeezing us for every penny in cheaply made destiny clones.
 

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well, it's not who did it first, it's who did it best.

honestly with the way people were crying about the death of physical games and all this, now we full on jumping into cloud gaming? I'm trying to decide whether or not i'm ok with not having games on my system/having to be online/stuff being taken off the service eventually. I don't wanna lose my access to gaming like i lost to movies, cause it's easy to bootleg movies at the end of the day, games? not so much.
The only real issue there has ever been or ever will be for GaaS ( I need to copyright this :jbhmm:) , is bandwidth, latency, and connectivity. US internet providers will continue to be the bottleneck in this type of gaming.
 
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