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GunRanger

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That lag decrease training stage bullshyt been overstated since the ending of SF4. That was the last time it made a world of difference. It got better in V and in VI, the stage rarely ever matters on that note.

That whole shyt always seemed like a farcial copout to me anyways. Tekken, DOA and many other 3d games stages are way more dynamic than these shyts and the stage lag hasn't been much of a complaint there in most games over the last 15 years. I think the visual noise just distracts some plays that are overly sensitive to that shyt more than any real lag.
You like the marvel Tokon stages?
 

Primetime

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It was entertaining watching Sonic Fox nearly complete the comeback from Grand Finals loser’s side vs Leffen, but not sure I’d say 2XKO is fun to watch tho.

Reminds me of the dbz games where the offense felt a bit too broken and repetitive. Tho the small roster size with everyone picking the same 4 characters probably contributes to the latter part
 

parallax

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New set of modded characters added to the UMVC3 Community Edition.

Demitri
Professor X
Robbie Reyes
Cable
Dudley

-dmitris monster form being used as a super is pretty dope. especially with the midnight bliss kinda being impossible
-robbies inclusion seems inspired by him being in tokon. but he doesnt seem as fast as his tokon variant
-charles having the onlaught kit with his helmet off is a nice throwback to marvel one
 
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