[Official] MGSV: The Phantom Pain Thread: GOTY Edition.

Jaguar93

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:ehh:This game is proof that big open worlds isn’t everything. Because that shyt was boring, small well designed sandboxes. With a lot of content and options, will always beat out gigantic empty open worlds. The best parts of this game’s map were the Camp Omega-like. Bases and towns like OKB Zero. :ehh:The gameplay was heat tho…it’s just the story, pacing, characters, and map was mid.
 
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darryl

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:ehh:This game is proof that big open worlds isn’t everything. Because that shyt was boring, small well designed sandboxes. With a lot of content and options, will always beat out gigantic empty open worlds. The best parts of this game’s map were the Camp Omega-like. Bases and towns like OKB Zero. :ehh:The gameplay was heat tho…it’s just the story, pacing, characters, and map was mid.
Glad I wasn't the only one that thought that shyt was boring af
 

TrifeGod

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Above The Clouds
3109069b34c2fd5423e1514cbba2df6b266bee46.gifv

MGO3 had so much potential.....what they do.....stop giving content and created MG Survive.

I will never forgive Konami
 

Mowgli

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Sad kojima straight bit this concept for this game. I see him different. Probably stole the aesthetic for skull face from this cowboy too
 
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