Ones Gotta Go: Nintendo, Sega, Sony or Microsoft

Which goes

  • Nintendo

    Votes: 17 8.3%
  • Sega

    Votes: 73 35.4%
  • Sony

    Votes: 8 3.9%
  • Microsoft

    Votes: 108 52.4%

  • Total voters
    206

scarlxrd

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were the people caping for Sega even old enough to play Genesis :bryan:
Breh, I'm saying :mjlol: I was old enough for Sonic 2 on the fat Genesis and it was...
iDRXtMN.gif
 

Fatboi1

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Why dudes acting oblivious to Sega influencing Xbox?? If Xbox didn't come out, someone else would've paved the way for w/e it is that's widely used today.
RadioSEGA | News

How SEGA Influenced the Original Xbox
Last November, Microsoft celebrated the tenth anniversary of the original Xbox. Launched across the US in 2001 and UK in March 2002, many believed that Microsoft would not be able to compete with Nintendo and Sony, yet their success has secured a place for the Xbox brand today. But SEGA also played their part in influencing Microsoft and the Xbox. How? Read on to find out!



Back then was a fascinating time in the games industry. Microsoft entered the hardware market just as SEGA were leaving, yet the Xbox brought with it many influences from SEGA's last console. To many older SEGA fans, the Xbox felt like the spiritual successor to the Dreamcast and was the closest console to SEGA's own heart. Die hard SEGA fans could not bear to look at Nintendo, or even Sony, as many believed that the PlayStation's success was somewhat related to the Dreamcast's demise.

Looking back at the release of the original Xbox, it's easy to spot where SEGA's influence touched the chunky black console.

The Technology

There were a few similarities between the Dreamcast and original Xbox. Both consoles ran a modified Windows CE operating system within their hardware, thus Microsoft were already pretty familiar with SEGA's console and how it worked when developing their own.

Even that rather infamous Xbox control pad looked like a cross between the SEGA Saturn analogue pad and Dreamcast controller.

XboxController.jpg


It is possible that SEGA had direct input during the development of the Xbox, as ex-SEGA employees in the US could have been taken on by the computing giant, plus SEGA were actively looking for buyers of the company at the time, with Microsoft as a potential buyer. There were also many rumours of the Xbox being able to play Dreamcast games, although this never came to pass.

Microsoft also continued on the trend of online gaming within their well known Xbox Live service and the Xbox featured a built-in ethernet port, just as the Dreamcast held a modem. It was of course SEGA who initially experimented with online gaming for home consoles, introducing match making and online lobbies. The original Xbox took these ideas and expanded upon it, effectively bringing online gaming to consoles at the right time, an experience which now safely rivals PC gaming.

The Games

When SEGA entered the world of software publishing, their first set of games were made primarily for the Xbox. These included the odd game from the Dreamcast's back catalogue, including Shenmue 2 and Phantasy Star Online Episode 1 & 2, but there were many unique games which appeared exclusively on the Xbox as well, including Jet Set Radio Future, Panzer Dragoon Orta, OutRun 2, Crazy Taxi 3, The House of the Dead 3, Gunvalkyrie, Otogi and more.

JetSetRadioFutureBox.jpg


One of the best racing games on the Dreamcast also helped to define Microsoft's new console when Metropolis Street Racer became Project Gotham Racing. There were other remnants of SEGA's history scattered across the console's games library as well, such as ex-Sonic Team staff forming Artoon and developing Blinx: The Time Sweeper for the Xbox, a platformer with obvious inspiration from Sonic and NiGHTS into Dreams.

The Dreamcast's first attempts at online gaming had an obvious impact on the online games available for home consoles today. Phantasy Star Online proved that an online RPG for consoles could work, whereas games such as Quake 3 Arena may well have lead to the popularity of the many FPS titles available now, from Halo to Call of Duty.

The Legacy

Microsoft are still going strong. Whilst the Xbox 360 may be nearing retirement, there is no doubt that the Xbox brand will continue to rival both Sony and Nintendo for quite some time, and the legacy of the Dreamcast continues to influence the games industry to this day.

The Dreamcast introduced a whole host of motion control-inspiring peripherals to the market, from the maracas of Samba de Amigo to the microphone used within that weird virtual pet sim, Seaman. Seaman itself pre-dates the voice recognition found in Kinect, and offered some rudimentary interaction, paving the way for future possibilities, such as the Milo & Kate Kinect demo. Even some of the original Panzer Dragoon team are making a Kinect-powered title, Crimson Dragon, inspired by the original Panzer Dragoon legacy.

Seaman.jpg


There are even more similarities between the Dreamcast and Xbox 360, and only within the past year have SEGA been re-releasing some of their older Dreamcast classics on Xbox Live Arcade, hopefully with more to follow in the future.

The greatest tribute to both SEGA and the original Xbox would be a HD remake or sequel to some of those amazing games which made the Xbox so great. With rumours of a HD Shenmue 1 & 2 making their way across, and the original Jet Set Radio due for re-release this year, then soon the circle will be complete.
 

Bondye Vodou

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:camby: MicroLost

don't think we forgot about that DRM SPYBOX u tried to force on gamers:pacspit:
 

Fatboi1

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:mjlol: at M$ dominating the list. I guess when it comes down to GAMES, people really don't care about Microsoft. I'd say that's true considering every time someone is talking about Xbox or Microsoft they can't stop talking about everything besides games. The conversation is mostly "Oh man Microsoft just bought Nike! Microsoft is about to bring out Office 365 to Xbox!! Oh man Outlook runs in the background on Xbox!! "Wow Microsoft's Windows 10 store is seamless now! " "Wow Microsoft just bought Subway!" "Oh yeah Halo 9 is coming out this year with no splitscreen.." "Oh and they have a timed exclusive this year too." "Xbox can now open your garage door from a windows phone!"

That's why Nintendo/Sony is much more impactful to me. They provide the gaming experiences not found elsewhere meanwhile Xbox just is like a carrier device that has some good games with a pretty interface.
Comparing last gen Sony output overall to Xbox's :wow:
 

MeachTheMonster

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Why dudes acting oblivious to Sega influencing Xbox?? If Xbox didn't come out, someone else would've paved the way for w/e it is that's widely used today.
So because dreamcast used windows, and there were some sega games on Xbox, that means "Xbox was an upgraded dreamcast"?


Wouldn't that mean that dreamcast was influenced by Microsoft? Or is that not how logic works around here?
 

Fatboi1

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So because dreamcast used windows, and there were some sega games on Xbox, that means "Xbox was an upgraded dreamcast"?


Wouldn't that mean that dreamcast was influenced by Microsoft? Or is that not how logic works around here?
Take things literally brehs.
Dreamcast and Microsoft collaborated together to bring a modified windows CE and shyt to Dreamcast. Dreamcast OBVIOUSLY influenced the designs behind Xbox 1. I mean how else can you look at it?

Microsoft, Sega Collaborate on Dreamcast: The Ultimate Home Video Game System

REDMOND, Wash., May 21, 1998 — Microsoft Corp. today announced it will collaborate with Sega Enterprises Ltd. on Sega’s new Dreamcast home video game system, slated for release in Japan on Nov. 20, 1998, and in the rest of the world in 1999. As a result of the collaboration, Microsoft will provide an optimized version of the Microsoft® Windows® CE operating system with integrated DirectX® services as the operating system for use with Dreamcast.

The Microsoft and Sega collaboration marks a leap forward in game console technology. Dreamcast will include advanced hardware technology in 3-D graphics, sound and input devices, as well as an on-board modem to support Internet access and network gaming. The inclusion of Windows CE with DirectX provides a flexible, versatile development environment, supported by Microsoft development tools, that eases title development and makes possible true cross-platform title compatibility with Windows-based PCs. The result is a powerful platform that enables creative and technical advances in video games to reach entirely new levels.

“We have worked very closely with Sega for nearly two years to optimize Windows CE to provide the services and level of performance necessary for the exacting development requirements of video games,”
said Harel Kodesh, general manager, consumer appliances group at Microsoft.
“We are tremendously excited by the opportunities the Dreamcast system offers to traditional video game developers and the PC gaming community.”

“Sega is excited to announce that Dreamcast is the first home entertainment system to be designed for use with Windows CE,”
said Shoichiro Irimajiri, president of Sega Enterprises Ltd.
“We are confident that our collaboration with Microsoft will create an unequalled environment for developers that will lead to the greatest selection of high-quality game titles ever seen on a home video game system.”

Windows CE and DirectX

With the inclusion of Windows CE, Dreamcast will bring the benefits of an advanced Windows-based development environment to the world of console game development for the first time. Using Windows CE, developers will be able to create cross-platform titles more efficiently by taking advantage of well-established Win32® and DirectX APIs that are source-code-compatible with the Windows operating system on the PC. Incorporation of DirectX will also allow the Dreamcast system to capitalize on the momentum toward PC gaming and the ever-increasing body of developers creating games for the Windows platform.

The Windows CE environment has been minimized in terms of memory requirements and optimized in terms of game performance, giving developers the confidence that software developed for Dreamcast will take full advantage of every hardware capability in the system.

An additional benefit of this new software platform will be the key services provided by the operating system and DirectX-based game libraries, including support for input devices, sound, 3-D graphics, and memory and CD file management. Support in Windows CE for standard Internet protocols, Winsock and the DirectPlay® API will allow developers to take advantage of the Dreamcast system’s modem capabilities. In addition, the modular architecture of Windows CE means operating system components and DirectX-based services can be eliminated if not required, or replaced by the developer’s own custom libraries.

Development Tools

The development tools provided with the Dreamcast system’s Windows CE Software Development Kit (SDK) are built around the Microsoft Visual Studio® development system version 5.0 with well-tested and refined Visual C++® development system-based tools. The tools enable video game developers to develop Dreamcast games on Windows-based PCs, taking advantage of the productivity and convenience features of the same advanced integrated development environment (IDE) used by developers for the Windows desktop. The initial SDKs are expected to be available to Sega-licensed developers by the end of May 1998.

Microsoft Windows CE is a 32-bit, Windows-compatible operating system designed to fill the need for a small, flexible, scalable operating system that works in a broad selection of products, including mobile computers, embedded products and home digital information and entertainment appliances.

Founded in 1975, Microsoft (Nasdaq
“MSFT”
) is the worldwide leader in software for personal computers. The company offers a wide range of products and services for business and personal use, each designed with the mission of making it easier and more enjoyable for people to take advantage of the full power of personal computing every day.

The information contained in this release relates to prerelease software product that may be substantially modified before its first commercial release. Accordingly, the information may not accurately describe or reflect the software product when first commercially released. The release is provided for informational purposes only, and Microsoft makes no warranties, express or implied, with respect to the release or the information contained in it.

Microsoft, Windows, DirectX, Win32, DirectPlay, Visual Studio and Visual C++ are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.
 
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