PC Game Prices — Valve Starts the Race To Zero

DEAD7

Veteran
Supporter
Joined
Oct 5, 2012
Messages
51,352
Reputation
4,570
Daps
89,606
Reppin
Fresno, CA.
An anonymous reader writes "Last week Valve made an interesting but seemingly innocuous announcement: they're giving game developers control of their own pricing on Steam. Nicholas Lovell now claims that this has effectively kicked off a race to zero for PC game pricing. He says what's starting to happen now will mirror what's happened to mobile gaming over the past several years. Quoting: 'Free is the dominant price point on mobile platforms. Why? Because the two main players don't care much about making money from the sale of software, or even In-App Purchases. The AppStore is less than 1% of Apple's revenue. Apple has become one of the most valuable companies in the world on the strength of making high-margin, well-designed, highly-desirable hardware. ... Google didn't create Android to sell software. It built Android to create an economic moat. ... In the case of both iOS and Android, keeping prices high for software would have been in direct opposition to the core businesses of Apple (hardware) and Google (search-related advertising). The only reason that ebooks are not yet free is that Amazon's core business is retail, not hardware. ... Which brings me to Steam. The Steambox is a competitor to consoles, created by Valve. It is supposed to provide an out-of-the-box PC gaming experience, although it struggles to compete on either price or on marketing with the consoles. It doesn't seem as if Steam is keen to subsidize the costs of the box, not to the level that Microsoft and Sony are. But what if Steam's [unique selling point] was thousands or tens of thousands of games for free?'"
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,733
Reputation
4,264
Daps
116,766
Reppin
Tha Land
I am not too cool with this. You will have companies listing games as 5 dollars but ads bombarding the game to cover the funds, micro transactions like never before. This could ruin the game industry.

Yup. Setups like this don't encourage devs to make good games. They are better off coming up with a free gimick and monetizing the hell out of it.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
158,910
Reputation
31,463
Daps
539,463
Reppin
TYRONE GA!
Yup. Setups like this don't encourage devs to make good games. They are better off coming up with a free gimick and monetizing the hell out of it.

DLDifF6R6ETGoHBPAfEDcwbRnZiTvty074hd0WQuRJug7RbfR7ihrkZXgt5zACKejbL6=h900


:ohhh:
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
158,910
Reputation
31,463
Daps
539,463
Reppin
TYRONE GA!
And this is the type shyt people are begging for on consoles:snoop:

I don't want that shyt :whoa:

It's perfect for a mobile market. I still :laff: @ mufukkaz who buy the console version of Angry Birds. My son wanted that shyt on his 3DS...told that lil nikka to ask his grandma. :pachaha:

fukk I look like paying 20 dollars for a mobile game on a console when its cheaper on the phone/tablet.
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,590
Reputation
2,755
Daps
45,353
this is a weird spin on the fact that Steam will now allow devs to control their own sales/discounts. In don't think the slope is that slippery, or that much will change, outside of consumers posibly seeing more sales on Steam
 
Top