Game doesn't force you,or tell you to do that. Completely optional.fighting the same respawning enemies over and over, sometimes purposely to grind for souls
Game doesn't force you,or tell you to do that. Completely optional.fighting the same respawning enemies over and over, sometimes purposely to grind for souls
Game doesn't force you,or tell you to do that. Completely optional.
I conceded that it was done "sometimes purposely". but using the bonfires to force respawns is a mechanic that's built into the game. it's not like it's a glitch or exploitGame doesn't force you,or tell you to do that. Completely optional.
TR feels more like an action rpg. Im loving it so far. They about the same on set pieces but other than that they differI just bought rise of the tomb raider off of the steam sale and I even enjoy this more than uncharted
I conceded that it was done "sometimes purposely". but using the bonfires to force respawns is a mechanic that's built into the game. it's not like it's a glitch or exploit
Why don't you shut the fukk upYou realise the tension and difficulty of the game would disappear without respawning right.
denying the player check/savepoints is always a way to create 'difficulty'. but at some points it's also frustratingYou realise the tension and difficulty of the game would disappear without respawning right.
Not a surprise, previous two Tomb Raider games shyts all over Uncharted 3 & 4I just bought rise of the tomb raider off of the steam sale and I even enjoy this more than uncharted
I been switching between this and nioh throughout the dayNot a surprise, previous two Tomb Raider games shyts all over Uncharted 3 & 4