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Rekkapryde

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You moving goalposts breh. Sound kinda crazy. 60 to 30 fps is a big difference, but it does not introduce lag. Who said going to 30 frames makes the game laggy? :laff:Who the fukk cares about 60 to 30fps anyway, that's not the topic at hand

he in here still woatin' I see. :smh:
 

MeachTheMonster

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You moving goalposts breh. Sound kinda crazy. 60 to 30 fps is a big difference, but it does not introduce lag. Who said going to 30 frames makes the game laggy? :laff:Who the fukk cares about 60 to 30fps anyway, that's not the topic at hand
No I didn't move goalposts and yes 30 FPS has more lag than 60fps. That's exactly the reason 60fps games "feel faster and more responsive" it's something like a difference in 33ms between 30 and 60fps. Cloud gaming introduces lag of 200ms IN THE MOST PERFECT CONDITIONS.

So there is absolutely no way you can claim that 60fps feels so much better than 30, yet you can't feel the lag introduced through cloud gaming. Its impossible.
 

posterchild336

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We got basic physics that tell us that input lag will be introduced through cloud gaming.


We got multiple videos showing of that reality.


But the coli Sony Stans say there is no lag. So we are supposed to ignore the laws of physics AND video proof. :stopitslime:


you always have to be the negative nancy about playstation...really meach? so because this guy has lag it means that fatboi automatically has lag too right...the funny part is you searched for this shyt, you are a real politician
 

el_oh_el

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No I didn't move goalposts and yes 30 FPS has more lag than 60fps. That's exactly the reason 60fps games "feel faster and more responsive" it's something like a difference in 33ms between 30 and 60fps. Cloud gaming introduces lag of 200ms IN THE MOST PERFECT CONDITIONS.

So there is absolutely no way you can claim that 60fps feels so much better than 30, yet you can't feel the lag introduced through cloud gaming. Its impossible.
You willing to provide proof for that? If I am able to receive data from a remote server at 43ms, why the fukk would I have lag at 200 ms even though I have the video stream at less than 1/4th that? The only other added layer is the controls latency
There is a technical paper which states latency between drawing the frame, sending it, and receiving the input was between 135-220 ms, trumping your "200 under perfect conditions", and that paper was from years ago with older server hardware.
Don't fukk with me on this technical shyt, I will eat you alive
 

Rekkapryde

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You willing to provide proof for that? If I am able to receive data from a remote server at 43ms, why the fukk would I have lag at 200 ms even though I have the video stream at less than 1/4th that? The only other added layer is the controls latency
There is a technical paper which states latency between drawing the frame, sending it, and receiving the input was between 135-220 ms, trumping your "200 under perfect conditions", and that paper was from years ago with older server hardware.
Don't fukk with me on this technical shyt, I will eat you alive

Nah, Roast that fool.

Need to ban his ass from this thread while you at it @Liquid
 

MeachTheMonster

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You willing to provide proof for that? If I am able to receive data from a remote server at 43ms, why the fukk would I have lag at 200 ms even though I have the video stream at less than 1/4th that? The only other added layer is the controls latency
There is a technical paper which states latency between drawing the frame, sending it, and receiving the input was between 135-220 ms, trumping your "200 under perfect conditions", and that paper was from years ago with older server hardware.
Don't fukk with me on this technical shyt, I will eat you alive
Well 43ms is more than 33. So if you can feel 33, you definitely can feel 43. But anyway your logic is a bit flawed.

The data has to go both ways and be processed on a remote server. If you can pull it down at 43. Then you hit the button. There's a small amount of lag from your controler to your machine. Then it will at least take that 43ms to send the instruction back to the server. It then has to be processed wich introduces a bit more lag, then the info has to be sent back to your TV which introduces more lag.

According to digital foundry. Remote play introduces lag of ~100 to ~ 240ms and that's with a LOCAL WIRED conection. Cloud streaming is undoubtedly more.

An analysis of gaika before ps4 said the latency hovered around 200ms. Even if they have made some improvements its nowhere near the non-perceptible level which is less than 50ms judging by people's ability to feel a difference between 30 and 60fps games.

We also have video proof but i guess that means nothing around here
 
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el_oh_el

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Well 43ms is more than 33. So if you can feel 33, you definitely can feel 43. But anyway your logic is a bit flawed.

The data has to go both ways and be processed on a remote server. If you can pull it down at 43. Then you hit the button. There's a small amount of lag from your controler to your machine. Then it will at least take that 43ms to send the instruction back to the server. It then has to be processed wich introduces a bit more lag, then the info has to be sent back to your TV which introduces more lag.

According to digital foundry. Remote play introduces lag of ~100 to ~ 240ms and that's with a LOCAL WIRED conection. Cloud streaming is undoubtedly more.

An analysis of gaika before ps4 said the latency hovered around 200ms. Even if they have made some improvements its nowhere near the non-perceptible level which is less than 50ms judging by people's ability to feel a difference between 30 and 60fps games.

We also have video proof but i guess that means nothing around here

The local wired connection has to deal with an anemic CPU to transcode then send the frame, which is much slower than server hardware. Also, while the lag may indeed be around 150-200, there are usually lag covering enhancements (frame prediction, etc) that are used to mask the latency. This is likely what makes the users feel that its a smooth experience.
 
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