Introducing the Alan Wake 2 you will never play
The prototype
It's one thing to want a sequel to your game. Even planning the story out for a sequel isn't that surprising. But Remedy has a working prototype, one it created about five years ago to show off
Alan Wake 2.
It used that prototype to create a pitch video to shop around to potential publishers. Lake said the video is not meant to be the opening of the sequel, but a taste of what was to come.
"It's more like a mood piece," he said. "The high-level thematic elements of what's there.
"Clearly in the prototype we see Alan Wake himself as a more experienced player in the secret war against the forces of darkness."
The prototype also shows off enemies not seen in the original game, new settings and a new mechanic that the team was excited about.
"You can see a glimpse of rewriting reality in the video," Lake said. "Those were new things that we started prototyping and working on."
Narratively, Lake said, the idea was to continue Wake's journey and his struggle with the rising force of evil in the sequel.
Concept art for Alan Wake 2: A reality tear
"It's clear that escaping from the dark place can't be too easy and there should be a price to pay," he said. "So going into the sequel, there needs to be further journey and story arc for him to escape."
As it turns out, the prototype Lake showed Polygon (which you can see above) isn't the team's only prototype. It's just the most polished piece of gameplay the studio has for
Alan Wake 2, the one it used to pitch the game.
"We had different gameplay tests and elements and some assets."
"There were a lot of rougher gameplay prototypes," he said. "We had different gameplay tests and elements and some assets."
Eventually, many of those bits and pieces ended up in
Alan Wake's American Nightmare, a sort of stand-alone story told within the universe of Alan Wake. That downloadable game, released in 2012 on Xbox 360 and later on Windows PC, was, it seems, Remedy's final realization that
Alan Wake 2 wasn't happening anytime soon.
"The setting, even some of the enemies, ended up in
American Nightmare, which was a fun, small project with very limited resources," Lake said. "You can glimpse certain aspects of
American Nightmare in the prototype."
It's unusual for a studio to allow an outsider, let alone the public, to see a prototype for a game that was never published.
My first thought was that Alan Wake 2 was completely dead.
When Remedy first told me it was going to let me look at the prototype, my first thought was that
Alan Wake 2 was completely dead.
But that's not why Lake and the rest of the developers at Remedy were so comfortable releasing it.
"The thing that made this idea of releasing this prototype demo OK is that it is very much on a high level," Lake said. "There are no spoilers in it. That being said, I do hope we get an opportunity to work on
Alan Wake 2. I want to do more Wake at some point."
Last year, Lake publicly told all of those
Alan Wake fans that the sequel wasn't in the works because the studio didn't feel like the time was right. The scope of what Remedy wants to create didn't match with what it was able to do while working on
Quantum Break.
"It wouldn't have been the sequel that
Alan Wake deserves to get," he said. "But the possibilities are still out there."
And the timing certainly has improved.
Alan Wake 2 to Quantum Break
While Remedy had a publishing deal with Microsoft for the original game, the studio owns the rights to the Alan Wake franchise. So once it was happy with the early work prototyping
Alan Wake 2, Remedy began to take the video around to a number of publishers.
Eventually, it arrived once more at Microsoft.
"They have been really supportive about Alan Wake and [now head of Xbox] Phil Spencer has been awesomely supportive when it comes to Remedy and Alan Wake along the way," Lake said. "We showed it to Microsoft and I guess at the time Microsoft was looking for something slightly different for their portfolio.
"Quite quickly our discussion about
Alan Wake 2 turned into something else and that something else turned into
Quantum Break, which was great and very exciting."
Quantum Break was first shown to the outside world during the Xbox One reveal event on Microsoft's Redmond, Washington, campus in May 2013.
Like
Alan Wake,
Quantum Break is a third-person action game, though it seems to rely more heavily on shooting. The game takes place after a time-travel experiment goes awry on the campus of a fictional northeastern university. One of the major twists to the game's design is that it will include a significant live-action element. After playing through an episode of the game, players watch an episode of the show. The show, and the game, are both impacted by player choice.
Concept art for Alan Wake 2: Wake navigates a reality tear
While
Quantum Break was initially set for a 2014 release, it was later delayed to 2015. This year, the game was pushed back to 2016 to give Remedy the time to polish the game, and move it away from Microsoft's other exclusives due to hit by the end of this year.
"The team and the work is very much focused on
Quantum Break," Lake said. "We are living in
Quantum Break land and enjoying ourselves, but at the same time we are in a place where we are starting to look into the future and starting to have discussions about what is next."
There are multiple possibilities, Lake said. The team could, for instance, work on another game in the
Quantum Break universe — a backdrop that, as with Alan Wake, was not created for a single game.
"Among other things," he added, "we are discussing the possibility of an
Alan Wake sequel with multiple partners, but nothing has been decided."
Concept art for Alan Wake 2: The Arizona desert would later appear in American Nightmare
Whatever happens, Remedy needs a next big thing. The studio has grown quite a bit working on
Quantum Break, a game Lake describes as a very ambitious project. Where Remedy had a headcount of 85 as
Alan Wake was wrapping up, the studio is now up to 135.
Microsoft's Spencer, a longtime and public supporter of both Remedy and
Alan Wake, told Polygon he remains a fan of the franchise.
"It was one of the most engrossing and cinematic games of the Xbox 360 generation and I think it would be interesting to see what Remedy would do if they decided to revisit the IP again," he said. "In our industry, for better or worse, we sometimes have a tendency to let the success of a game immediately dictate the next project, but Remedy is a studio that follows their own passion.
"I love what they are doing with
Quantum Break — they're focused on making a great game. After that, I'm sure they will spend time deciding what they are passionate about next."
Alan Wake 2
A lot has changed since 2010, and not just in games.
Since the release of
Alan Wake, the notion of standardized television programming has been torn apart and reassembled. Big, original shows like
House of Cards,
Daredevil and
Transparent are released an entire season at a time. Cable television stalwarts like HBO now offer
stand-alone service to cord-cutters.
Where episodic gaming was once unusual, it has now found a champion in Telltale Games' wildly popular Walking Dead series.
The shift in the way entertainment is now consumed is likely to impact any future Alan Wake games.
Could a potential
Alan Wake 2 be released one episode at a time, instead of on disc, as a sort of gaming service, I asked Lake.
"Thinking about it, episodic and in some ways the concept of game as a service, is doing really, really well out there," Lake said. "Episodic is just very much part of how we pace our experiences, as it was with
Alan Wake, as it is with
Quantum Break now. In some ways that would make sense; not saying that some other approach wouldn't work just as well. But I'm sure that would be part of the discussion, at least."
And, Lake points out, there continues to be "awesome, revolutionary" storytelling going on in television.
Concept art for Alan Wake 2: Wake wades through a flooded city
"It continues to be an awesome source of inspiration for our storytelling," he said. "Things like
True Detective and other great TV series out there. And talking about Alan Wake and what were our sources of inspiration for the original
Alan Wake, there are interesting things happening about that as well.
"Both
Twin Peaks and
X-Files are coming back, which is something I'm really excited about and looking forward to."
With
Quantum Break winding down, and Remedy's interest in an
Alan Wake sequel scaling up, it feels like the timing could be right. Add to that renewed interest in the sort of storytelling that
Alan Wake comes from, and a desire to see original episodic programming in places other than cable, and you might have a perfect storm for a next Alan Wake game.
Does Microsoft have the appetite now for
Alan Wake 2, I asked Lake, or is it still looking for something different?
"I wouldn't start guessing," he said. "But definitely we'll have those discussions."
And what are the odds of us seeing an
Alan Wake sequel published with or without Microsoft?
"It's hard to guess," he said. "I would love to do that ... it feels that time has only refined the ideas of what the sequel would be, which is great. It's almost, in some ways and on some level, that all of this extra time to think it about it has made it tastier and more exciting.
"Only time will tell."
http://www.polygon.com/features/2015/4/20/8450329/alan-wake-2-prototype-video-interview