Grand Conde
Superstar
Not dead yet.
KunitsugamiFinally, a new capcom IP![]()
Was that Troy Baker voicing the armor suited guy..? He becoming the Pedro Pascal of videogame voices![]()
Trailer said ps5 pro in fine print.I wonder what platform the gameplay footage was on
Such a third-person shooting action (TPS) that depicts the story of the lunar world in the near future, which has become a dystopian. In the demo version, I was able to touch the battle-related game system and action elements.
The battle of this work is based on TPS, but the hair color is different from the normal one. You can't do much damage just by shooting the enemy. To deal damage, you must first hack the enemy, run through a puzzle-like circuit, and expose the weaknesses under the armor.
Hacking only leads the cursor to the goal in a dedicated window. On the way, if you pass through blue squares or squares with special effects, you can get effects such as reducing the opponent's defense and increasing the exposure time of weaknesses.
It may seem that there is a shooting part and a hacking part, but hacking must be done in combat. Just because it's being hacked, the battle doesn't slow down or time stops. This is the biggest feature and interesting part of "Pragmata".
If both combat and hacking have to proceed simultaneously on time, you may imagine that it will be quite hectic, but surprisingly, it is not so. There is a slow attack on the enemy, so all you have to do is hack it by looking at the gap.
Also, the operation is surprisingly not hectic. This is because the cursor movement when hacking is not done with stick input or X key input, but with the ◯ button, × button, △ button, and □ button. In this work, as I told you earlier, there is a slow and sudden movement of the enemy. In other words, if there is a gap at the time, the right thumb can rest from operating the camera using the right stick, which is usually done, and the hacking operation is performed at that time.