Thats where we differ, im actually a gamer... i can't expect a person who exclusively play console fps to relate to any game that actually had a well thought out storyline, gameplay and characters. When i play a fps its on a pc because i am a hardcore gamer but since we're talking about consoles we have nothing to talk about if you're stuck on mindless games like halo and cod. Play me in a game of ut2k4 or quake 3 then tell me about quality fps...but if your best argument is shooters and xbox live then this thread aint for you.
For you to just label me as a casual FPS player who plays strictly CoD/Halo you're no better than the close-minded label you tried to put on me. The only games I don't really play are JRPG's because I honestly can't stand that stuff, I play platformers (the only other genre other than RPG's that actually has storyline, gameplay and characters) just like other gamers. Just about half of the games you listed we're JRPG's so I'm not going to relate to those.
Concerning the elitist rant you previously stated about being an FPS veteran which had nothing to do with the topic you started once again why would you just assume all of that simply because I don't prefer a bunch of Japanese influenced games? I mean I'm by far no means a fan of Halo or CoD outside of CoD 2 but I can appreciate a good shooter when played in a balanced, competitive setting. Halo and CoD and Gears of War deliver both of those experiences very well. They promote good team positioning and map control. Gears of War promoted good strafing technique something that was very big in UT and Quake. It's no UT or Quake or Wolfenstein in terms of speed and precision but those days of twitch shooters are over. I can clearly tell you're bitter about that as well to just throw that out there like that, just get over it. You can always play Quake Live still though, I hear it's active in Tier 4 where all the real players are.
Xbox made up for it's lack of platformers with good quality FPS games such as Unreal Championship 1 and 2 for example, Mechassault was also another great Xbox game. and if you disagree especially concerning UC1 you're an idiot because UC1=UT2k3 and UT2k4 was essentially just an expansion pack of 2k3. Are you going to retract your statement about FPS games because it's on Xbox? I may base my arguement on FPS and Xbox Live but good luck finding a general consensus to co-sign a bunch of JRPG's outside of a bunch of anime heads since you want to throw assumptions around. I rarely ever hear those games mentioned in the same sentence outside of Dragon Quest/FF. Most of the games people will choose to remember the PS2 by are sports games and platformers.
UT'99 strafe>Float Jump UT2k4
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UC was indeed just a conversion of 2k3 but lets be reality here, why did you think they allowed kb&m for u3 on consoles? or why they added that silly melee in UC2 to balance the game? Unreal was never meant for a dual analog controller...and the gravity in ut2k4 were tweaked in damn near every server i played on, so i don't agree. And you act as if jrpg are all the same format..all of those games have EXTREMELY different play styles which leads me to believe that you're too close minded to be taken seriously. Other than a hp bar or mp bar not one of those games plays the same...some of them can even be classified as platformers. Go figure
. UT2k4 has always been floaty, you've never played on a default server? I wouldn't know about JRPG's, like I said before, they don't appeal to me and I never played enough of them to know any differences. But I'm willing to put money that the majority of people:
" helped with sales, free online because people like free shyt regardless of quality, also 360 didn't have that impressive of a launch line-up, it was lucky to even be backwards compatible with Halo 2 to hold people over otherwise they would have been in deep shyt compared to PS3 which at launch had full BC. A lot of people were just fine with Halo 2, all the 360 did was make it look better and stated before if they already got something most people generally don't care about upgrading it. 360 launch line-up was underwhelming, it mostly consisted of games people thought twice about buying or already had it for OG Xbox. So sales slowed down since it really didn't have that one blockbuster game (CoD wasn't that hot back then) and Quake 4 looked like Doom 3 on steroids until Gears of War which came out Nov 7, 2006.