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I'm reading all this, and I'm looking at the year being 2015http://kotaku.com/sony-explains-what-went-wrong-with-driveclub-1713614101
The servers worked during the game’s closed beta tests, and there were no problems when reviewers were given copies. Everything changed when the masses became involved, though.
“It’s just the number of people the server couldn’t handle,” he said. “The stress-testing was not designed correctly. So it was the oversight. So the team had to go back to the drawing board in terms of server code. And they have been re-factoring and re-engineering server-side to be able to have more people play the game at the same time.”
This wasn’t a bug, which might have been an easy fix. The game’s server architecture was crafted improperly, and it required Sony completely reevaluating how it handles multiplayer.
“The proof is in the pudding,” he said, pointing to the successful launch of Bloodborne.
Those games are pretty different, so I’m not sure how much that ultimately says.
In response to the Driveclub debacle, Sony established a new “central tech team” to review multiplayer code and closely examine how it will handle thousands and thousands of players.
“We are more stringent in terms of doing proper online beta testing to get more people to play,” he said. “ [...] We went through a new kind of process.
I looki at that and I tell myself. I say self, how do things like this happen in 2015
It shows me that anyone who thought PSN had a chance, is a fukkin clown
I think about the secret ESRAM chip that will make internet interactions work like a beast, even with slower connections like the ones @Fatboi1 be rockin
Then I

