Ps4 vs xbox1 Link by Link

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Also...u keep bringing up 30fps...you insinuating that Xbox can run games at 60 but ps4 can't? Until u show me a multiplat on both where Xbox runs at 60 and ps4 doesn't...I reject your deposit. As of now it is relative to the developers of said game and what they are targeting...some developers sacrifice frame rates for other things and vice versa.

Developers saying their may be cases where ps4 version will run at 60 and the Xbox one version dont...never heard it the other way around.

Cod on 360 has been running at 60fps at launch....battlefield on the same system had been running at 30...does that mean Xbox 360 aint capable of running games at 60? No. Like I said...its Dependant on what the developers are targeting and whats more important to them with the guts of the game.....or just pure skill with coding.



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I honestly think you are biased. You've always been one to pick a side once they pull you in lol.

You want those TV features so bad and you are afraid PS online won't be close to Xbox live...so you go on Xbox campaigns to try to fight the good fight lol

I'm just trying to have the most powerful systems and the best games. I'll have both.

Remember...every game I'm getting at launch available to both systems...once I'm done with those...I should be playing titan fall...killzone...and 2nd son....after that...I'll have over 20 exclusives on PS side to choose from....then maybe I'll have halo...etc. Don't cheat yourself trying to be a co sole foot soldier. Im gonna eat all over the place lol

Developers making the games are leaning towards ps4...they are obviously playing around with the hardware...I'll take their word and Sony's reputation for having a nice variety of quality exclusives and many studios.

You put way too much emphasis on the launch as if it starts and ends at the launch. The best launch games arent even exclusives.

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Nothing says impartial like naming one potential exclusive (Halo 5) and putting it up against 20 random unknown games (octodad or whatever). If you get a chance... can you tell US which developers you are talking about? What games do they make? Do you honestly think that an impartial developer making a multiplat game would criticize either system? Do you think that someone making an exclusive game would praise the other system? I could be wrong but feel free to POST A LINK proving me wrong. You are gonna buy both but it should be interesting either way.
 

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Also...u keep bringing up 30fps...you insinuating that Xbox can run games at 60 but ps4 can't? Until u show me a multiplat on both where Xbox runs at 60 and ps4 doesn't...I reject your deposit. As of now it is relative to the developers of said game and what they are targeting...some developers sacrifice frame rates for other things and vice versa.

Developers saying their may be cases where ps4 version will run at 60 and the Xbox one version dont...never heard it the other way around.

Cod on 360 has been running at 60fps at launch....battlefield on the same system had been running at 30...does that mean Xbox 360 aint capable of running games at 60? No. Like I said...its Dependant on what the developers are targeting and whats more important to them with the guts of the game.....or just pure skill with coding.



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You have this thing where you keep talking about developers? what developers? Both systems have first party exclusive racing games. One is 1080p 60fps and the other isn't. Forza looks a lot better than Drive Club so ah... I mean I don't know how this DDR5 stuff works but so far its not as good as expected based off e3? Developers can do what they want... But you and I both prefer 60fps over 30fps ... Infact 60fps usually over 1080- with 30fps. You can't be pleased with that. I honestly expected more. So far as it goes with first party developers and yeah you a lot about the developers. I'm more impressed with the 1080p 60fps xbox one games than I am the first party 1080p 60fps ps4 games :rudy:
 

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Also...u keep bringing up 30fps...you insinuating that Xbox can run games at 60 but ps4 can't? Until u show me a multiplat on both where Xbox runs at 60 and ps4 doesn't...I reject your deposit. As of now it is relative to the developers of said game and what they are targeting...some developers sacrifice frame rates for other things and vice versa.

Developers saying their may be cases where ps4 version will run at 60 and the Xbox one version dont...never heard it the other way around.

Cod on 360 has been running at 60fps at launch....battlefield on the same system had been running at 30...does that mean Xbox 360 aint capable of running games at 60? No. Like I said...its Dependant on what the developers are targeting and whats more important to them with the guts of the game.....or just pure skill with coding.



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:umad:
You have this thing where you keep talking about developers? what developers? Both systems have first party exclusive racing games. One is 1080p 60fps and the other isn't. Forza looks a lot better than Drive Club so ah... I mean I don't know how this DDR5 stuff works but so far its not as good as expected based off e3? Developers can do what they want... But you and I both prefer 60fps over 30fps ... Infact 60fps usually over 1080- with 30fps. You can't be pleased with that. I honestly expected more. So far as it goes with first party developers and yeah you a lot about the developers. I'm more impressed with the 1080p 60fps xbox one games than I am the first party 1080p 60fps ps4 games :rudy:
Damn, the only thing they could say in return to that is how stupid you are or @Liquid

I'm a member of #TBM so can you please move this thread somewhere because its irritating my vagina :damn:
 
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"According to a report by GamesThirst, an anonymous developer has stated that the difference between PS4 and Xbox One will be noticeable to people on launch day. The developer further goes on to say that the PS4 is “40% more powerful than Xbox One” and that games like “Call of Duty: Ghosts” will be “noticeably different” upon release."

While talking on GT, Tretton stated that the “PlayStation 4 is the most powerful” console. He continued to add that people should ask third-party developers which platform is best and to compare multiplatform games side-by-side to see which platform games look best on.

Clearly Tretton is confident that third-party multiplatform titles will look and perform best on PS4 with that kind of statement – “Call of Duty: Ghosts” will run at 1080p and 60fps on PS4 and Xbox One, full story.

http://www.examiner.com/article/ps4-graphics-beat-xbox-one-difference-is-noticeable-says-developer

The PlayStation 4 may have slightly smoother framerates than the Xbox One, says U.K. based developer, Just Add Water.

Eurogamer spoke with studio head Stewart Gilray, who also said that developers that push the power of the PS4 would have to tweak things for their games to run on Xbox One, but vice versa wouldn’t be a problem.

"We might see slightly smoother framerates on PS4," said Gilroy.*"We're working with Sony right now, and they're trying to actively push 60 frames per second, 1080p. You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One. Or, you might get some fixed at 30 frames per second situations in 1080p. It depends on the scale of the game. If your game is going to push the heck out of the PS4, you might have to do some little tweaks [for the Xbox One version]. But if you design your game to work on Xbox One at 60, it's going to work on PS4 at 60."


http://www.psu.com/a019521/



HAS THE PS4 MET YOUR EXPECTATIONS OF WHAT A NEXT-GEN CONSOLE SHOULD BE?

Avalanche CTO and co-founder Linus Blomberg
"Absolutely. The hardware as such is great, and will outperform most PC's for many years to come. But the true greatness lies in the accessibility and ecosystem supporting it in terms of social connectivity and cloud services."
Rebellion CTO Chris Kingsley
"The PlayStation 4 is a great piece of hardware that more than meets our expectations. To use a bingo analogy, it has the two fat ladies - eight cores and 8GB of RAM. That’s a lot of cores and a lot of RAM which we’ll quite happily find plenty of uses for. And of course we all know that AMD makes great GPUs.
"The GPUs can of course do compute tasks, though I’m pretty sure we’ll be using all the GPU for graphics – if we’re not filling up the GPU with graphics tasks we’re not trying hard enough."
nDreams CEO Patrick O'Luanaigh
"I have been very impressed by what I've heard about the PS4 so far. Sure, it's a powerful piece of hardware, but I'm more excited by their focus on 'immediacy'. One of the many reasons that tablet and mobile gaming is growing so rapidly is the speed of play - you can literally pick up a tablet and be playing a game in seconds.
"Sadly, the PS3 isn't able to compete with that; I think most PS3 or 360 owners find themselves sat around too often waiting for a system update and/or game patch to download and install before they can play. Being able to jump onto your PS4 and start a game within a few seconds will make a real difference.
"The other thing that excites me about Sony's approach is their eagerness to embrace cross platform gaming, cloud gaming, 'games as a service', indie digital-only publishers and free-to-play gaming. Their willingness to push into these areas will mean lots of innovative new IPs and new types of game arriving on the PlayStation Network, whether that's Vita, PS4 or some other PlayStation device.
"Having lots of new experiences from exciting new teams is the lifeblood of any platform, and if Sony can capitalise on this and iron out a few issues they currently have, I think there is real potential moving forwards."
Codemasters senior executive producer Clive Moody
"The question really is, does the console offer developers enough to create amazing games that people want to play and crucially, act as a catalyst for innovation and fresh experiences?
"The answer is certainly yes for the former. In terms of innovation and freshness, Sony have given us the tools and it’s now very much in the hands of developers. From my own experience so far, we are exploring a whole range of new approaches that *genuinely excite and can definitely take the racing genre in to new and interesting places."
Mojang business developer Daniel Kaplan
"I really didn't have a clue on what to expect other than more of the same but a fine tuned experience. Sony has fixed the issues with waiting time which, in my opinion, is quite a disaster on consoles today. Waiting on updates, having to update before starting game, can't download at the same time you are playing etcetera.*
"Something I really hope that they will also address is the openness of the platform and make development easier for the developers, such as no need for devkits, no need for special weird agreements, no need for confusing NDAs and stuff like that."
Blitz studio design director John Nash
"As a studio we're excited to see the new console launch and are certainly impressed with the initial slate of titles. Their next tier visuals and core sensibilities should secure a good install base in the market by appealing to the devout PlayStation fan-base.
"Sony's PS4 platform and their continued commitment to supporting developers and fostering innovation means that the space of possibility for new game experiences isn't just mere conjecture. For us the real excitement will begin when the second, third and fourth wave of titles hit, hopefully taking full advantage of the unique features of the Sony PS4 ecosphere.
"As we are fortunate to be a PS4 development partner and middleware provider, we are in a strong position to both support and deliver on the high vision of the PS4."
Lucid Games founder Nick Davies
"I think it's early days isn't it, it was just an introdcution to some of the cool features that the PS4 has got. I think we'll probably see a lot more over the next few months and at E3 with more specific contnet.
"But I think there's some pretty exciting features in there, certainly on the sharing and social side. I think that's, from what we've seen, that's been certainly the most exciting aspect of the PS4.
"They've really got a lot of interesting features in there for people to interact with their friends, interact with their friends' games and, certainly with the Gakai stuff as well, I think there's a more open to the social side of things, and I think that's one of the big things they wanted to get out there."
Remode CCO Martin Darby
"The PS4 represents an evolutionary update to the PlayStation heritage and as such it looks poised to solve a number of problems for developers. However, whether the PS4 will become revolutionary is down to how much it solves problems for customers too, and that remains to be seen."
Gearbox Software FX artist Nick Peterson
"It all depends on their development tools. If they get anywhere near as good as Microsoft's development tools were for the Xbox 360, they'll be sitting pretty. The device looks like it's going to be very fast with that GDDR5 memory. I do wonder where the next Microsoft console will fall in the performance category. Ultimately, you have to sort of cater to the lowest common denominator.
"Indie for PS4, now that would be interesting. I wonder how much of the hardware they would open up for indies? My guess is it would be something akin to what Microsoft did with XNA for the Xbox 360. It would be neat though."
Mode 7 joint MD Paul Taylor
"The PS4 looks like a much more practical option for indie devs than past Sony consoles. I really appreciate what they've done in terms of its architecture. Also, there are loads of ways for players to share content, which helps out teams with smaller marketing budgets."
"All round, it looks like a good thing. I hope Sony will continue their proactive and supportive dealings with the indie community in the future."
FuturLab MD James Marsden
"We're most impressed by Sony's change of attitude toward their platforms. PS3 launched with Sony's first party publishing having a strong preference toward triple-A showcases, and a pretty blunt disregard for anything less than that, including 2D games, whereas now they're much more supportive of good ideas and fun, well designed games, regardless of production value.
"Of course they need their triple-A showcases, but Sony are doing a great job supporting indie developers, particularly on the PS Vita. The message that indie is important for Sony on PS4 took centre stage with Jonathan Blow, so we're sold, and hope to get our hands on a PS4 development kit as soon as possible.
Mediatonic creative producer Ed Fear
It was great to see non-triple-A products share the spotlight at the reveal. I think it showed that Sony wants to keep itself relevant to the now-diverse range of developers.
Insert Coin Studios creative director Brandon Lacasse
I'm looking forward to seeing how indie developers will go about bringing a game to the new console, particularly on the business side. *
Wish Studios CEO Caspar Field
"PS4 was intelligently pitched as developer-friendly, internet-friendly, powerful, social, and accessible - all of those were the right buttons to press. It was smart to save the case design and price for later in the year; it's the services, positioning and controller that matter most. Sony has played its cards smartly, giving PS4 a very strong start."
Indie developer Mark Phillips
"I feel that part of the success of the PS4 – a large part – will be how it embraces the indie development scene and how reciprocally the indie developers respond."
Codeplay director of games technology Colin Riley
"We are excited about the possibilities of GPGPU given the RAM is unified and fast. That will result in some really interesting technologies going forward, and we were happy to see GPGPU shown in the reveal."
Pitbull Studios MD Robert Troughton
"If Sony can pull this off and have everything ready for the PS4 launch then the next generation is looking very rosy indeed! The PS4 sounds like both gamers’ and developers’ dream machine."
3D Ninja 3D artist Wes McDermott
"The PS4 looks extremely promising. Sony's new direction definitely appears to be focused on ease of development. I'm most excited about the possibilities for independent development and was thrilled to see an independent title featured in the reveal."


http://www.develop-online.net/features/1826/PS4-26-developers-speak



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All I want is one link from you from a developer saying the Xbox one version may look a little better than ps4 version.....or one link saying it will be more powerful.

You are basing your whole stance on like two games..one of which is Forza which is the best racing game out for amy system...its expected to look better than a game by a unproven developer who put out a game that's going to be pretty much free for PS+ subscribers day one...what you expect?

I can't wait to link this thread at launch when we see all the multi plat games look better in ps4 though lol

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Let's make a friendly wager if you are confident Rico.

On launch multi plats...ps4 or Xbox one...which system will have better looking multi plats at launch according to GameSpot and ign based on the reviews.

I got 3 systems pre ordered...what you wanna do?

Your confidence should get you something nice breh.

If you lack it....you won't get shyt lol.

Ready?




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Rico

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Let's make a friendly wager if you are confident Rico.

On launch multi plats...ps4 or Xbox one...which system will have better looking multi plats at launch according to GameSpot and ign based on the reviews.

I got 3 systems pre ordered...what you wanna do?

Your confidence should get you something nice breh.

If you lack it....you won't get shyt lol.

Ready?




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If you were confident would you honestly have to preorder both?
 

Rico

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"According to a report by GamesThirst, an anonymous developer has stated that the difference between PS4 and Xbox One will be noticeable to people on launch day. The developer further goes on to say that the PS4 is “40% more powerful than Xbox One” and that games like “Call of Duty: Ghosts” will be “noticeably different” upon release."

While talking on GT, Tretton stated that the “PlayStation 4 is the most powerful” console. He continued to add that people should ask third-party developers which platform is best and to compare multiplatform games side-by-side to see which platform games look best on.

Clearly Tretton is confident that third-party multiplatform titles will look and perform best on PS4 with that kind of statement – “Call of Duty: Ghosts” will run at 1080p and 60fps on PS4 and Xbox One, full story.

PS4 graphics beat Xbox One, difference is noticeable, says developer - National Video Game | Examiner.com

The PlayStation 4 may have slightly smoother framerates than the Xbox One, says U.K. based developer, Just Add Water.

Eurogamer spoke with studio head Stewart Gilray, who also said that developers that push the power of the PS4 would have to tweak things for their games to run on Xbox One, but vice versa wouldn’t be a problem.

"We might see slightly smoother framerates on PS4," said Gilroy.*"We're working with Sony right now, and they're trying to actively push 60 frames per second, 1080p. You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One. Or, you might get some fixed at 30 frames per second situations in 1080p. It depends on the scale of the game. If your game is going to push the heck out of the PS4, you might have to do some little tweaks [for the Xbox One version]. But if you design your game to work on Xbox One at 60, it's going to work on PS4 at 60."


PS4 may have 'smoother framerates' than Xbox One, says developer -- PlayStation Universe



HAS THE PS4 MET YOUR EXPECTATIONS OF WHAT A NEXT-GEN CONSOLE SHOULD BE?

Avalanche CTO and co-founder Linus Blomberg
"Absolutely. The hardware as such is great, and will outperform most PC's for many years to come. But the true greatness lies in the accessibility and ecosystem supporting it in terms of social connectivity and cloud services."
Rebellion CTO Chris Kingsley
"The PlayStation 4 is a great piece of hardware that more than meets our expectations. To use a bingo analogy, it has the two fat ladies - eight cores and 8GB of RAM. That’s a lot of cores and a lot of RAM which we’ll quite happily find plenty of uses for. And of course we all know that AMD makes great GPUs.
"The GPUs can of course do compute tasks, though I’m pretty sure we’ll be using all the GPU for graphics – if we’re not filling up the GPU with graphics tasks we’re not trying hard enough."
nDreams CEO Patrick O'Luanaigh
"I have been very impressed by what I've heard about the PS4 so far. Sure, it's a powerful piece of hardware, but I'm more excited by their focus on 'immediacy'. One of the many reasons that tablet and mobile gaming is growing so rapidly is the speed of play - you can literally pick up a tablet and be playing a game in seconds.
"Sadly, the PS3 isn't able to compete with that; I think most PS3 or 360 owners find themselves sat around too often waiting for a system update and/or game patch to download and install before they can play. Being able to jump onto your PS4 and start a game within a few seconds will make a real difference.
"The other thing that excites me about Sony's approach is their eagerness to embrace cross platform gaming, cloud gaming, 'games as a service', indie digital-only publishers and free-to-play gaming. Their willingness to push into these areas will mean lots of innovative new IPs and new types of game arriving on the PlayStation Network, whether that's Vita, PS4 or some other PlayStation device.
"Having lots of new experiences from exciting new teams is the lifeblood of any platform, and if Sony can capitalise on this and iron out a few issues they currently have, I think there is real potential moving forwards."
Codemasters senior executive producer Clive Moody
"The question really is, does the console offer developers enough to create amazing games that people want to play and crucially, act as a catalyst for innovation and fresh experiences?
"The answer is certainly yes for the former. In terms of innovation and freshness, Sony have given us the tools and it’s now very much in the hands of developers. From my own experience so far, we are exploring a whole range of new approaches that *genuinely excite and can definitely take the racing genre in to new and interesting places."
Mojang business developer Daniel Kaplan
"I really didn't have a clue on what to expect other than more of the same but a fine tuned experience. Sony has fixed the issues with waiting time which, in my opinion, is quite a disaster on consoles today. Waiting on updates, having to update before starting game, can't download at the same time you are playing etcetera.*
"Something I really hope that they will also address is the openness of the platform and make development easier for the developers, such as no need for devkits, no need for special weird agreements, no need for confusing NDAs and stuff like that."
Blitz studio design director John Nash
"As a studio we're excited to see the new console launch and are certainly impressed with the initial slate of titles. Their next tier visuals and core sensibilities should secure a good install base in the market by appealing to the devout PlayStation fan-base.
"Sony's PS4 platform and their continued commitment to supporting developers and fostering innovation means that the space of possibility for new game experiences isn't just mere conjecture. For us the real excitement will begin when the second, third and fourth wave of titles hit, hopefully taking full advantage of the unique features of the Sony PS4 ecosphere.
"As we are fortunate to be a PS4 development partner and middleware provider, we are in a strong position to both support and deliver on the high vision of the PS4."
Lucid Games founder Nick Davies
"I think it's early days isn't it, it was just an introdcution to some of the cool features that the PS4 has got. I think we'll probably see a lot more over the next few months and at E3 with more specific contnet.
"But I think there's some pretty exciting features in there, certainly on the sharing and social side. I think that's, from what we've seen, that's been certainly the most exciting aspect of the PS4.
"They've really got a lot of interesting features in there for people to interact with their friends, interact with their friends' games and, certainly with the Gakai stuff as well, I think there's a more open to the social side of things, and I think that's one of the big things they wanted to get out there."
Remode CCO Martin Darby
"The PS4 represents an evolutionary update to the PlayStation heritage and as such it looks poised to solve a number of problems for developers. However, whether the PS4 will become revolutionary is down to how much it solves problems for customers too, and that remains to be seen."
Gearbox Software FX artist Nick Peterson
"It all depends on their development tools. If they get anywhere near as good as Microsoft's development tools were for the Xbox 360, they'll be sitting pretty. The device looks like it's going to be very fast with that GDDR5 memory. I do wonder where the next Microsoft console will fall in the performance category. Ultimately, you have to sort of cater to the lowest common denominator.
"Indie for PS4, now that would be interesting. I wonder how much of the hardware they would open up for indies? My guess is it would be something akin to what Microsoft did with XNA for the Xbox 360. It would be neat though."
Mode 7 joint MD Paul Taylor
"The PS4 looks like a much more practical option for indie devs than past Sony consoles. I really appreciate what they've done in terms of its architecture. Also, there are loads of ways for players to share content, which helps out teams with smaller marketing budgets."
"All round, it looks like a good thing. I hope Sony will continue their proactive and supportive dealings with the indie community in the future."
FuturLab MD James Marsden
"We're most impressed by Sony's change of attitude toward their platforms. PS3 launched with Sony's first party publishing having a strong preference toward triple-A showcases, and a pretty blunt disregard for anything less than that, including 2D games, whereas now they're much more supportive of good ideas and fun, well designed games, regardless of production value.
"Of course they need their triple-A showcases, but Sony are doing a great job supporting indie developers, particularly on the PS Vita. The message that indie is important for Sony on PS4 took centre stage with Jonathan Blow, so we're sold, and hope to get our hands on a PS4 development kit as soon as possible.
Mediatonic creative producer Ed Fear
It was great to see non-triple-A products share the spotlight at the reveal. I think it showed that Sony wants to keep itself relevant to the now-diverse range of developers.
Insert Coin Studios creative director Brandon Lacasse
I'm looking forward to seeing how indie developers will go about bringing a game to the new console, particularly on the business side. *
Wish Studios CEO Caspar Field
"PS4 was intelligently pitched as developer-friendly, internet-friendly, powerful, social, and accessible - all of those were the right buttons to press. It was smart to save the case design and price for later in the year; it's the services, positioning and controller that matter most. Sony has played its cards smartly, giving PS4 a very strong start."
Indie developer Mark Phillips
"I feel that part of the success of the PS4 – a large part – will be how it embraces the indie development scene and how reciprocally the indie developers respond."
Codeplay director of games technology Colin Riley
"We are excited about the possibilities of GPGPU given the RAM is unified and fast. That will result in some really interesting technologies going forward, and we were happy to see GPGPU shown in the reveal."
Pitbull Studios MD Robert Troughton
"If Sony can pull this off and have everything ready for the PS4 launch then the next generation is looking very rosy indeed! The PS4 sounds like both gamers’ and developers’ dream machine."
3D Ninja 3D artist Wes McDermott
"The PS4 looks extremely promising. Sony's new direction definitely appears to be focused on ease of development. I'm most excited about the possibilities for independent development and was thrilled to see an independent title featured in the reveal."


PS4 - 26 developers speak | Game development | Features by Develop



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This is cute but mostly they don't mention xbox one... and that's expected because Not only were these quotes pre e3... They were pre xbox one reveal. Not to mention the majority of the people you listed aren't like top tier companies that make multiplat games. If only we had a developer that made multiplat games choosing a side... oh wait we do have that from a well known partner of Sony.

Xbox Consoles News: Kojima talks up Xbox One "graphics power", identifies The Division as key MGS5 rival - Xbox 360 - The Official Magazine

yeah the nerve of him with his 1080p 60fps game :whoo:

Meanwhile you giving me old links from lucid games developers who are popular because of their android and IOS games lol :russ:
 

Rico

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Its kinda sad cause these people are actually comparing ps4 to ps3. yet nobody made a game that you have bought... and will buy... crazy. I don't have to post quotes of developers talking about cloud power do I?
 
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If you were confident would you honestly have to preorder both?

Don't play dumb...you know I'm preordering for titan fall and kinnect features.

Answer the question...are you ready? Seems like free money to me...don't be scurred lol

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