Ps4 vs xbox1 Link by Link

Joined
May 1, 2012
Messages
2,850
Reputation
5
Daps
1,947
Reppin
NULL
Lol@cloud power

How bout you post the link that YOU sent me of devs saying that this cloud power won't be as powerful as promoted lol.

Devs can offload to "the cloud" on ps4 as well....its just optional lol

Sent from my Nexus 4 using Tapatalk 2
 
Joined
May 1, 2012
Messages
2,850
Reputation
5
Daps
1,947
Reppin
NULL
This is cute but mostly they don't mention xbox one... and that's expected because Not only were these quotes pre e3... They were pre xbox one reveal. Not to mention the majority of the people you listed aren't like top tier companies that make multiplat games. If only we had a developer that made multiplat games choosing a side... oh wait we do have that from a well known partner of Sony.

Xbox Consoles News: Kojima talks up Xbox One "graphics power", identifies The Division as key MGS5 rival - Xbox 360 - The Official Magazine

yeah the nerve of him with his 1080p 60fps game :whoo:

Meanwhile you giving me old links from lucid games developers who are popular because of their android and IOS games lol :russ:

Are the developers of drive club top tier?

As for your pre e3 comment...the processor/gpu, ram, and kinnect features were all the same post e3 and prior to e3...nothing changed.

Sent from my Nexus 4 using Tapatalk 2
 
Joined
May 1, 2012
Messages
2,850
Reputation
5
Daps
1,947
Reppin
NULL
1....you haven't shown me a link that proves Xbox is as powerful or more powerful than ps4..

2...no proof of ANY multis being better graphically than ps4 ports

3...you scared to make a wager that would land you money/system

4....your posting links of Xbox one articles and games running at 60 with no identical port that's not running 60...what's the point of posting those? Nobody denies either system can run games at 60fps. You're wasting your time B.



Sent from my Nexus 4 using Tapatalk 2
 

Rico

Pro
Joined
Jun 22, 2012
Messages
3,255
Reputation
-180
Daps
960
Reppin
NULL
1....you haven't shown me a link that proves Xbox is as powerful or more powerful than ps4..

2...no proof of ANY multis being better graphically than ps4 ports

3...you scared to make a wager that would land you money/system

4....your posting links of Xbox one articles and games running at 60 with no identical port that's not running 60...what's the point of posting those? Nobody denies either system can run games at 60fps. You're wasting your time B.



Sent from my Nexus 4 using Tapatalk 2
Someone tell Sony that their system can run 1080p 60fps games... Cause their in house developers did get the memo
 

infamousred

All Star
Joined
Feb 27, 2013
Messages
2,640
Reputation
275
Daps
4,274
Reppin
NULL
they're pretty damn equal in just about everything at this point. i think ps4 is running at more teraflops, which should mean better graphics and frame rates, but besides that, it's about dead even. the superior ram in the ps4 should make a slightly noticeable difference as well, but you couldn't go wrong with either now. i'm glad microsoft smartened up.
 

Rico

Pro
Joined
Jun 22, 2012
Messages
3,255
Reputation
-180
Daps
960
Reppin
NULL
Lol@cloud power

How bout you post the link that YOU sent me of devs saying that this cloud power won't be as powerful as promoted lol.

Devs can offload to "the cloud" on ps4 as well....its just optional lol

Sent from my Nexus 4 using Tapatalk 2

You post the link lol
 

Rico

Pro
Joined
Jun 22, 2012
Messages
3,255
Reputation
-180
Daps
960
Reppin
NULL
1....you haven't shown me a link that proves Xbox is as powerful or more powerful than ps4..



Sent from my Nexus 4 using Tapatalk 2

Xbox One memory performance improved for production console • News • Eurogamer.net

:ohhh:


Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favorably to the 8GB unified pool of GDDR5 in the PlayStation 4. The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,390
Reputation
-10,616
Daps
22,232
Reppin
The Original Rec Room Gang
Don't play dumb...you know I'm preordering for titan fall and kinnect features.
Well then, its settled :win:
Lol@cloud power

How bout you post the link that YOU sent me of devs saying that this cloud power won't be as powerful as promoted lol.

Devs can offload to "the cloud" on ps4 as well....its just optional lol

Sent from my Nexus 4 using Tapatalk 2
And what "Cloud" would these devs be using exactly :smugbiden: The same one they'll find sony dedicated servers at? I guess if they use 3 servers for Warhawk 2: MMSex edition they rest of the games on HOST servers can go unnoticed :heh:
Are the developers of drive club top tier?

As for your pre e3 comment...the processor/gpu, ram, and kinnect features were all the same post e3 and prior to e3...nothing changed.

Sent from my Nexus 4 using Tapatalk 2
I don't know, what I do know is DriveClub was voted worst racing game of E3 2013 tho regardless of who made it :umad:

And we didn't know the specs of the Xbox prior to E3, we still don't know all the specs, fukk you talking about? :pachaha:
I guess we came to an understanding.
Nah, you know these nikkaz stuck on stupid
 
Joined
May 1, 2012
Messages
2,850
Reputation
5
Daps
1,947
Reppin
NULL
Well then, its settled :win:

And what "Cloud" would these devs be using exactly :smugbiden: The same one they'll find sony dedicated servers at? I guess if they use 3 servers for Warhawk 2: MMSex edition they rest of the games on HOST servers can go unnoticed :heh:

I don't know, what I do know is DriveClub was voted worst racing game of E3 2013 tho regardless of who made it :umad:

And we didn't know the specs of the Xbox prior to E3, we still don't know all the specs, fukk you talking about? :pachaha:

Nah, you know these nikkaz stuck on stupid

Speak when spoken to chump..

Sent from my Nexus 4 using Tapatalk 2
 

Rico

Pro
Joined
Jun 22, 2012
Messages
3,255
Reputation
-180
Daps
960
Reppin
NULL
Microsoft przykręcili taimingi in ESRAM'ie to catch up combination ESRAM + DDR3 (it was a theoretical reading of 102GB / s 68 MB / s) GDDR5 (176GB / s) www.vgleaks.com/wp-content/uploads/2013/03/durango_memory. jpg It will be much faster - up to 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak Theoretical throughput of 102GB / s - useful, but still some way behind the 176GB / s found in the PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised upwards its own figures significantly, telling developers That 192GB / s is now theoretically possible. And now Microsoft showed how he plans to use ESRAM in Build a conference in 2013 showed not only the Windows operating system 8.1 "Blue" Preview, but also a new version of DirectX programming interface 11.2. A new version of the API provides a lot of functionality for developers, and one of the most interesting is the "Tiled Resources" - developed in cooperation with concerns AMD, Intel and Nvidia. This technology makes the layout of the memory are transmitted only texture required at any given time, which is not required so much of its capacity. At the conference it was presented on the example of a very accurate model of Mars - all the textures occupy 3 GB, while the presentation used only 16 MB of video memory. "Preview Windows 8.1 includes a new feature called Direct3D Tiled Resources, which allows you to view the virtual model in a limited memory video, and thus loose mapping between logical data resources and physical memory. Solution that allows you to create a huge amount of logic, using the small physical memory, " It should be noted that DirectX 11.2 will be available only on Windows 8 and 8.1 . Additionally, it will also use the Xbox One. I already know how it will use the 32MB ESRAMu and why it worked to increase its speed. provides developers with ready-made libraries and functions in the SDK that will take care of streamowaniem precisely machined textures to this - integrated GPU thus having low latency - dedicated memory. And to conclude it as DirectX 11.2 API that each writer will the X1 will be able to easily use without re-inventing the wheel each time.
 
Top