Its a serious question. How many copies does it have to sell to not be considered a flopFlop and UC4 shouldn't even be used in the same sentence. I literally cannot comprehend the grammar.
5 million? 8 million?
Its a serious question. How many copies does it have to sell to not be considered a flopFlop and UC4 shouldn't even be used in the same sentence. I literally cannot comprehend the grammar.
It's not gonna sell no 5-8 million in one day or w/e I think. shyt like that probably takes a while to get going. TLOU sold like 7 million which is pretty damn nice for a new IP at the end of a console gen. I'd guess UC4 might sell that much within the same time frame yet that's compared to a 7 year PS3 install base to a 2/12 year PS4 install base size.Its a serious question. How many copies does it have to sell to not be considered a flop
5 million? 8 million?
I believe in Phil Spencer.jeez, bring back GFWL
sounds like a mess, but we should wait for more impressions (and drivers, day-one patch, etc)
I could care less about reviews. They mean nothing to me. Reviewers are horrible at games and bigger dweebs than you. Nothing they say or do I could ever relate to so why would I (or this forum) care about what these geeks gotta say about ANY game?It's not gonna sell no 5-8 million in one day or w/e I think. shyt like that probably takes a while to get going. TLOU sold like 7 million which is pretty damn nice for a new IP at the end of a console gen. I'd guess UC4 might sell that much within the same time frame yet that's compared to a 7 year PS3 install base to a 2/12 year PS4 install base size.
I'm talking about reception wise. It'd be a "flop" if it scores way less than it's last games(92 for UC3 and 96 for UC2 or 95 for TLOU) like say below 90, then it'd be looked upon as a "flop". Sales wise.
ANYWAY, we not off this Quantam Flab PC port.
Day one patch? You mean day never patch.jeez, bring back GFWL
sounds like a mess, but we should wait for more impressions (and drivers, day-one patch, etc)
no doubt. but the impressions of one person, pre-release, doesn't mean muchDay one patch? You mean day never patch.
Win10 store is![]()
3 million in a year is a flop. UC games usually sell millions in months. I'd expect this to reach 5+ million within a few months.I could care less about reviews. They mean nothing to me. Reviewers are horrible at games and bigger dweebs than you. Nothing they say or do I could ever relate to so why would I (or this forum) care about what these geeks gotta say about ANY game?
Im talking numbers wise. You keep side stepping it. If it sells 3 million is that a flop to you
I’ve had some time to test Quantum Break for PC and unfortunately, so far it’s been another disappointment. The test rig is 4K ready: i7 3770 CPU, 16GB RAM and 2xGTX 980Ti. With this computer I was able to play Rise of the Tomb Raider (the Steam version) at 4K with max settings staying close to 60FPS, and Tom Clancy’s The Division at 1440P with max settings and close to 60FPS frame rate.
However, since my 4K display is currently on its way to ASUS for a replacement I had to reinstall my 1080P display. The bad news is that Quantum Break at maximum settings doesn’t run well at all, even with this configuration, at FullHD resolution.
Read more: http://wccftech.com/quantum-break-pc...#ixzz44y0dVPZA
From the results we're getting it can be assumed that the game is using the same resolution reconstruction technique as on XBO. Thus when you select 1080p in game's settings what you're really getting is 720p+MSAA4x reconstructed into 1080p by a shader program. If you select 1440p you're getting something akin to 1707x960+MSAA4x reconstructed into 2560x1440 and if you're selecting 4K you're getting 2560x1440+MSAA4x reconstructed into 3840x2160.