Rumor: Halo CE Remake to be similar to RE remakes and to feature sprint. Gameplay similar to Halo 7's MP

kaldurahm

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They will announce it at the halo infinite world championship.

People sleep but halo infinite and halo 5 are actually dope ass games, from a multiplayer standpoint. It's just that they're still beneath halo 1/2/3.

Also we have to consider the fact that there's apex legends, fortnite, CoD, Battlefield etc... but hopefully halo on PS5 will bring a resurgence to the franchise, it's still quality stuff, but they need more active players
 

Fatboi1

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Legal

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whats y'all beef with sprint? [serious question]

Did the original Halo have sprint in it? If not, there's your explanation.

For better or worse, Halo has such a strongly defined identity in the memory of its most dedicated fans that trying to introduce elements that aren't within that style just doesn't work for them.

I think it's a part of what makes making new Halo games so difficult. Walking the fine line of making something that satisfies the needs of the old audience while still providing gameplay that appeals to a potential new audience seems pretty tough.
 

JNew

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whats y'all beef with sprint? [serious question]

It started with halo reach and its power up abilities/classes. It altered the game at the time to be more like the cod.

I still dislike reaches multiple player because of it. It made the game a run and duck shooter. Made the game less about team work, vehicles amd controlling the map and took a lot of skill out of players hands. Just run around the map to each power weapon and get kills. If fundamentally changed the core mechanics of the game making it less of a skilled base shooter popular in the late 90s early 2000s. Even the power ups in halo 3 drove a lot of the hardcore fans away.

Halo infinite definitely balanced out everything to the point it’s works and feels like a modern halo game but even then it has it problems.

Ever get in a game and a player goes 25 an 3 but still loses to a mediocre team.

If you understood shooters you understand everything comes down to time (milliseconds).
 

MeachTheMonster

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Did the original Halo have sprint in it? If not, there's your explanation.

For better or worse, Halo has such a strongly defined identity in the memory of its most dedicated fans that trying to introduce elements that aren't within that style just doesn't work for them.

I think it's a part of what makes making new Halo games so difficult. Walking the fine line of making something that satisfies the needs of the old audience while still providing gameplay that appeals to a potential new audience seems pretty tough.
The original Halo came out in 2001

at that time playing a FPS with a controller was a foreign concept in itself.

Since then. FPS controls have improved and evolved profusely.

The idea that a game in 2025 should throw out 25 years of control improvement and evolution to appease a few loud people on the internet is asinine.

It like saying survival horror games should go back to tank controls.

Sure a few purists would like it, but the game would be objectively worse for most people playing it.
Halo didn't need it. Namely, Halo 1 wouldn't benefit from it in either SP or MP.
The argument was that levels and gameplay were not built around sprint.

In a modern remaster the levels and gameplay would be designed around the idea that sprint is a thing.
 

Rice N Beans

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The argument was that levels and gameplay were not built around sprint.

In a modern remaster the levels and gameplay would be designed around the idea that sprint is a thing.

I wouldn't fundamentally redesign the levels or gameplay for H1. The Anniversary rendering/audio was already in poor taste so my hesitancy is mostly valid from undercover 343i. H1 is so close to perfect. The only big con is weapon balance (and The Library), and to be honest that would be a better pill to swallow in having better gun balance versus sprint and level redesigns.

You MIGHT be able to make the case for something like The Library, or Assault On The Control Room, but The Library is too action packed for tasteful sprint (unless you wanna ignore everything) and AOTCR rarely leaves you stranded without a mobility option in a vehicle.

Basically, they'd have to give a good reason to have it for me. Considering the prestige of Halo 1, I'd rather they not sacrifice their proverbial Pillar Of Creation to chase short term iPad generation tastes. However, I will remain open to their take on H1 since the usual bozos ain't there anymore, it might be OK, and H2A was done with excellent care.
 

MeachTheMonster

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I wouldn't fundamentally redesign the levels or gameplay for H1. The Anniversary rendering/audio was already in poor taste so my hesitancy is mostly valid from undercover 343i. H1 is so close to perfect. The only big con is weapon balance (and The Library), and to be honest that would be a better pill to swallow in having better gun balance versus sprint and level redesigns.

You MIGHT be able to make the case for something like The Library, or Assault On The Control Room, but The Library is too action packed for tasteful sprint (unless you wanna ignore everything) and AOTCR rarely leaves you stranded without a mobility option in a vehicle.

Basically, they'd have to give a good reason to have it for me. Considering the prestige of Halo 1, I'd rather they not sacrifice their proverbial Pillar Of Creation to chase short term iPad generation tastes. However, I will remain open to their take on H1 since the usual bozos ain't there anymore, it might be OK, and H2A was done with excellent care.
We will see what they announce but if it’s truly a full on remake, it wouldn’t make sense to stay so rigidly attached to OG Halo level design.

It was good for the time, but modern games level design have very much evolved over what was available in Halo CE.
 

Rice N Beans

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We will see what they announce but if it’s truly a full on remake, it wouldn’t make sense to stay so rigidly attached to OG Halo level design.

It was good for the time, but modern games level design have very much evolved over what was available in Halo CE.

It would be in their best interest to stay close to the original, Aside from the much detested MS-led modernization of Halo since H4, I'd rather they take the tasteful additions of H2A (ex. redone cutscenes) and stick to the visual design (ex. not H1A) and redo it in UE.

Like, I'm sure they can take Silent Cartographer and get more leeway in changes and remain tasteful due to the sandbox level design there, but I'm also expecting them to do something dumb like have Truth and Reconciliation be a CoD-style chopper minigun mission playing boomer rock music and chuck the stealth aspect. The latter we do not need.

"For the time" I don't agree with. :manny: Halo 1's design is arguably the peak of the series through today, and it isn't anything hamstrung by the lack of anything considered to be "modern". I think it is the best SP experience in the series on basically every applicable metric and bests most modern shooter campaigns by a large margin simply because it is so complete.
 
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