Sandboxes are getting overrated and annoying

Tha Gawd Amen

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#ByrdGang
The fixer missions are trash. The gang and intercept missions are good. The coin collecting is garbage. The video game mission is barely acceptable.

I think they do it to get u used to the driving and free running mechanics but to me those are tutorial missions. More emphasis on actual side missions that are unique. It's unbelievable that they spent so much time making random dialogue for the npc and not enough making new unique side missions.
I agree.

That's a thing I still like about GTA. The side missions unique and will introduce a new character and side plot.

With Watch Dogs, it was go do this, here's your pat on the back, rinse and repeat.
 

lutha

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I'm sure you're not the only one that feels that way, but I disagree with what you said for a couple reasons:

!) like someone said: all games are repetitive....it's just about whether you have fun or not doing the same shyt over and over...also, in most cases you don't have to do a lot of the side shyt to finish the story, it's optional...

2) I prefer the world being open from the beginning, no locked areas...reason being: it's an open world/sandbox game, and having an area locked cause you haven't progressed enough in the story to go there is bullshyt...I enjoy exploring all the areas of the game as soon as I start playing so I know my way around...open the world up, just make it where I have to progress to do actual missions in different parts though....

3) just cause it's open world/sandbox doesn't mean you can do any and everything you want, when you want...I think that's the problem with gamers when it comes to those kind of games...they wanna be able to go in every building, talk to every npc, etc., cause they feel it adds shyt to do in the game...and that's bullshyt..it doesn't add real shyt to do, that is a lot of time wasting shyt that I'm glad they don't force on us....if i can go in a building, it better be something in there for me to do, if not, i don't wanna go in....also, gamers have to remember these games can only be so free lancing...the games do have a story to tell and the devs want you to play through to the end...

....now i do agree, a lot of the games could improve by adding more main missions, adding more variety to the side missions, and/or making the side missions impact the main story...other than that though: I've been enjoying the shyt outta these games...always have, always will...
 

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I agree.

That's a thing I still like about GTA. The side missions unique and will introduce a new character and side plot.

With Watch Dogs, it was go do this, here's your pat on the back, rinse and repeat.
The action in watch dogs is fun but when it came time to do anything that had nothing to do with action, i got annoyed. I kept thinking those fixer missions would involve me fixing someone not driving a damn car around. I dont know why their creative team thought that would be a good idea. Like the driving was great to begin with.
 

Tha Gawd Amen

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It's because we've been spoiled. What was innovative 13 years ago when GTA3 came out, is now routine.

I think with sandboxes we're learning a few things...
1. There's a limit to the amount of realism people want in a game. The driving in GTA4 turned most people off.
2. Making bigger cities with more to do doesn't necessarily make the game better.
3. Having a ton of options and complete freedom sounds good but like everything else, gets boring over time.


This point especially.

Developers are really into making their games huge without putting anything interesting to do in them. Exploration is fun, but when it doesn't lead to anything fun or interesting it becomes tiresome really quick. For example, when I play large exploration games, I usually don't want to fast travel to a destination because during the journey to that place, I may come across something special that can take me down an entirely different plotline.
 

Crakface

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These clowns in watch dogs decided to have chess and shell games :mjlol: Them resources could have been used to have more side missions. You know, like do a side job where you help a bytch kill a simp thats been stalking her. Help a nikka get dirt on his cheating bytch. Hitman missions with unique story situations. But each mission is unique. Devs are lazy.
 

CrimsonTider

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It's not that games don't this, it's the way games go about doing this is what in question.

Assassin's creeds for example. What value is added to the overall story or game by giving me a mission to race through checkpoints. That feels like a tacked on mission.

Putting hundreds of items on the map for the player to collect just to get a useless piece of armor that you don't even need. I've yet to have to upgrade my weapons in assassin's creed game due to difficulty.

Watch dogs side missions are fun, but don't add to the story. The fixer driver missions are soley there to compete with times with other players in the world. The rest of the side of missions don't add to the story, they just end with a pat on the back and useless money. Not a cutscene, a change on how the world interacts with you. They just threw a bunch of missions in the game to make you feel like there is a lot of to do.

who cares if it adds to the story or not. Is it what I'm doing fun. Should be the only concern.
 

CrimsonTider

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I agree.

That's a thing I still like about GTA. The side missions unique and will introduce a new character and side plot.

With Watch Dogs, it was go do this, here's your pat on the back, rinse and repeat.
Man it is the 5th GTA. this is the 1st Watchdogs.
 

Tha Gawd Amen

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who cares if it adds to the story or not. Is it what I'm doing fun. Should be the only concern.
:yeshrug: If you like mindlessly doing the same thing over and over again for an in game pat on the back or 10 gamescore go ahead.

I like shyt that I do in game to have a point instead of being some bullshyt they can put on IGN so they can say their game has over 25 hours of playability.
 

Tha Gawd Amen

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Man it is the 5th GTA. this is the 1st Watchdogs.
How is this an excuse? Ubisoft isn't some new group of producers. I don't have the right to expect a top quality game out of them because it's the 1st one of a franchise? FoH with that type of thinking
 

CrimsonTider

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:yeshrug: If you like mindlessly doing the same thing over and over again for an in game pat on the back or 10 gamescore go ahead.

I like shyt that I do in game to have a point instead of being some bullshyt they can put on IGN so they can say their game has over 25 hours of playability.
I think you are expecting too much out certain games.
 

CrimsonTider

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How is this an excuse? Ubisoft isn't some new group of producers. I don't have the right to expect a top quality game out of them because it's the 1st one of a franchise? FoH with that type of thinking
The game is top quality. No one will say it isn't.

Just because the Side quest aren't linked to the plot doesn't make the game less quality
 

Tha Gawd Amen

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I think you are expecting too much out certain games.
I'm paying money for these games, I expect something that other games have done.

GTA has done it, Elder Scrolls/Fallout has done it, Even their Assassin's Creed series has done it.

Too me this game is not top quality for what it was hyped up to be. It's an average game with a great take on a new way to interact on the environment. There are way to many flaws and dull moments to call this a top quality game.
 

Animal House

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Its the activities in the sandboxes that are trash. They'd be better off not having mini games and instead just having a shyt ton of missions. Once side missions lack variety the game gets repetitive.
This. My favorite sandbox games are the ones that generally get no love but the way you move about the environment is too ill. GTA 5 was dope but there wasnt really anything to do that was interesting to me. Well there were a few things but a game that massive should've been filled with dope things to do
 

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GTA as a series always been overrated. IMHO. People just like the idea of violent edition of the sims essentially. But sandbox games are the worst. They think if we give you hella options that equals fun. People have been fooled to think these games are great because it lets you do the most trivial task that you don't even want to do in real life. They have to reinvent GTA or its going to fail soon, its living of its rep right now.
 
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