Saros (Housemarque, 2026, PS5)

Tetris v2.0

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From PS Blog:


A key gameplay distinction between Saros and Returnal is permanent resources and progression making every death valuable. After every death you will face a changed world, but in Saros you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit upgrades to "come back stronger" to overcome the challenges you face on Carcosa.

That's a major change. Permanent upgrades will go a long way with a larger audience
 

Gizmo_Duck

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Gizmo_Duck

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Selenes rogulike world was built around Greek mythology, this is clearly based on Hindu/buddhist mythology becuase of the main character
 

Gizmo_Duck

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This game also unlike Returnal has a cast of other characters. There will be other NPC’s that you can talk to and help you.

my issues with Returnal

  • not a intersting enough hub, its nice to have a firelink type shrine to come back to and progress
  • upgrades didn’t feel meaningful enough, too much left up to RNG
  • not enough build variety, too many runs feel the same and they’re long
RIP SURF YOU WOULD HAVE GOT TO LEVEL 3 for sure :mjcry:
 
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